Yeah... not sure if all the stuff I did here will work... so, feedback and stuff from the PS experts would be nice.
Character Sheet
Joshua Durron
Vitals
EXP: 0
HP: 60
MP: 90Â Â Â Â
TP: 20
Initiative: 4 + 2d6
AT/PA: 7/7
Stats
Courage:Â Â Â Â Â Â Â Â Â Â Â Â 4
Wisdom:Â Â Â Â Â Â Â Â Â Â Â Â 5
Intuition:Â Â Â Â Â Â Â Â Â Â Â Â 4
Charisma:Â Â Â Â Â Â Â Â 3
Agility:Â Â Â Â Â Â Â Â Â Â Â Â 0
Dexterity:Â Â Â Â Â Â Â Â 0
Strength:Â Â Â Â Â Â Â Â 0
Stamina:Â Â Â Â Â Â Â Â Â Â Â Â 1
Magical aptitude:Â Â Â Â Â Â Â 4
Total points:Â Â Â Â Â Â Â Â 21
Skills
Points to spend: 20+10+8 = 38
Weapon (Staff) lv. 2 <Cou/Agi/Str>
Healing Magic lv. 4 <Int/Wis/Mag>
Holy Magic lv. 4 <Int/Wis/Mag>
Benediction lv. 3 <Int/Wis/Mag>
Malediction lv. 3 <Int/Wis/Mag>
Summoning magic lv. 4 <Int/Wis/Mag>
Parry lv. 1 <Dex/Dex/Cou>
[k] Dumat’s Doctrine lv. 4
[k] Hontogami’s Doctrine lv. 4
[k] Holy Lore lv. 4
[k] Demon Lore lv. 4
[k] Undead Lore lv. 2
[s] Blind man’s Hearing lv. 4 (Req. Int. = 3)
[s] Pathfinding lv. 4 (Req. Int. = 3)
[s] Sense Evil lv. 4 (Req. Wis. = 3, Int. = 3, Mag. = 4)
[s] Two-Handed Weapon’s fighting lv. 4
[s] Blind Fighting lv. 4
Points spent: 2 + 4 + 4 + 3 + 3 + 4 + 1 + 2 + 2 + 2 + 2 + 1 + 2 + 2 + 2 + 2 = 38
Abilities/Spells
[Healing = 1] Cure (7 MP) - Heals one target, restoring 8+rank*2+1d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Healing = 4] Cure 2 (18 MP) - Heals one target, restoring 15+rank*4+2d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Healing = 4, Benediction = 3] Stimulus (22 MP) – Heals one target, restoring 12+rank*3+2d4 HP and giving a +1 to Cou for the next two turns.
[Holy = 2] Smite (5 MP) – Does 8+rank*2+1d6 damage to a single target.
[Holy = 4] Purify (20 MP) – A draining ritual that focuses the entire will of the caster on a cursed object in an attempt to remove dark, unfriendly magic. Odds of success are up to the GM, but chances will slowly improve with repeated use.
[Holy = 4, Malediction = 2] Holy Bind (15 MP) – A spell cast to bind the freedom of the target. Will immediately tie some creatures with shining bands (most undead, lesser demons), do nothing to others (greater demons, undead such as liches and barrow wights) and stuns others (mortal creatures, or basically anything not a demon or undead creature) for two rounds.
[Holy = 4, Malediction = 3] Holy Scourge (24 MP) – A spell of divine wrath, which deals 12+holy rank*3+2d4 damage and decreases that AT/PA of the target by 1 for the next two turns.
[Holy magic = 4, Summoning = 4, Holy Lore = 4] Summon Cherubim (20 MP) – Summons a lesser celestial to strike those opposing the caster, within a ten foot area, for 10+(holy + summoning) rank*2+2d6 damage.
[Malediction = 3] Blind (8 MP) – If successfully cast, the target is blinded until the status effect is removed.
[Benediction = 3] Barrier (6 MP) – Targets one friendly character, granting a +2 to all evasion rolls and damage resistance rolls.
Equipment
Heavy Robes
Quarter Staff
Holy Pendant
Background: Durron's background is pretty well covered in other places, so I'll give the short version here: Born in a remote village, raised to server Saint Thomas Dumat. At the age of ten, he was visited by a celestial and give the right to see visions of the future, when they were sent by heaven. At the same time, he was struck blind. He claims to have maintained contact with the celestials ever since. At the age of fourty (fairly old by this time) he left his home village for unknown reasons (he's never spoken of them) and never returned. That was about ten years ago, and he now roams the Gaeran countryside, attempting to limit the damaging influences of magic whenever possible, and lending a hand in any possible. <p>
Victory to the strong of will
Death to pretenders</p>Edited by: [url=http://pub30.ezboard.com/brpgww60462.showUserPublicProfile?gid=joshuadurron>JoshuaDurron</A] at: 4/11/03 9:46:07 pm