Age: 20, maybe
Eye color: His blood. You can tell his health by simply looking at them. His eyesight suffers slightly.
Hair: Long, silken and violet, ending somewhere below his chest.
Russell has spent most of his life in seclusion, but has often followed many travelers across the continents and has seen much, though learned little.
His puppets cannot speak, yet their very existences are almost definitely keys to his past, products of events long transpired. They certainly seem to think so.
Russell loves to change between his three rapiers in the middle of a battle. He has dual-wielded them on occasion (and failed miserably) and has sometimes wielded all three by putting the third one in his mouth. With markedly terrible results.
His most beloved rapier is the Flambert. His earliest memories involve using it endlessly, fending away wolves and other such creatures as a child. He's spent the most time with this sword and feels as though it is a part of him.
"Flamkat" is an experiment in deadly weapons, won by Russell in a ridiculously lucky streak of poker. It is a failed creation, too heavy to be used properly as a rapier, and too inaccurate to be used as a proper crossbow. Perhaps it was originally designed to shoot small weapons instead of arrows? In any case, it has rusted, and Russell mostly carries it around for its novelty.
"Sing" was a sword he found lying on the side of the road. Curiously, it seemed as though its previous owner had gotten fed up with the flimsy blade and, in a fit of temper, threw it away, believing it useless. Russell feels very much at peace when he holds this weapon, and although the blade is not very lethal, he is at great ease with it.
Max HP: 50/50
Max MP: 110/110
Max TP: 4/4
Initiative 1.5 + 2d6
Magic Aptitude: 6
MA Attack: 16
MA Block: 13
Missile Evasion: 19
Base AT/PA (DEX) - 9/9
Modified for Rapier skill - 12/10
Modified for Flambert + Rapier skill â€“ 13/9
-Generic clothes (Weight: .5)
Shoulder Pack (Weight limit: 22)
-Flambert (Rapier)(9,12,X)(+1/-1)(Weight: 1.75)
-Flamkat (Rapier/Crossbow)(6,11,13/5,11,18)(-1/-2)(Weight: 3.15)(Rusted)
-Sing (Rapier)(6,8,X)(+2/+1)(Weight: 0.97)
-Light Healing Potion (5x) (Heals 10+1d10 HP.) (Weight: 5)
-Some broken arrows (3x) (No use.) (Weight: 0.4)
Fanny Pack (Weight limit: 10)
-Stone Egg (Weight: 4)
Pockets (Weight limit: 2)
-7 Silver coins
Summon Magic: 4
Shadow Magic: 4
Holy Magic: 4
Traps: 2 (Int/Int/Dex)
Treat Wounds: 2 (Int/Dex/Dex)
Gambling: 1 (Int/Int/Wis)
Feint: 1 (Agi/Agi/Dex)
Lock Picking: 1 (Dex/Dex/Int)
Cooking: 1 (Int/Int/Dex)
[Shadow Magic=1] Shadow Net (7 MP) - Russell weaves a net of shadow with his left hand. They can be used for various things, such as catching a falling object, trapping something, or nulling a shadow-based attack or spell. Up to five nets can be made at any one time. These can be used to block a certain amount of Shadow spell damage equivalent to (MaxMP/3). They are treated as shields with shadow properties in battle. They can move around freely according to the user's will. They may be formed anywhere in midair as long as the threads of darkness encounter nothing physical while forming.
[Shadow Magic=2, Summon Magic=2] Shadow Puppet: Blade (8 MP) - Consume one(1) Shadow Net to create Shadow Puppet: Blade. This puppet consists of nothing but pure darkness, wielding a blade made of shadows.
[Shadow Magic=3] Soulbind: Rook (4 MP) - Spend the cost of this spell when casting Shadow Puppet: Blade and the puppet's power will greatly increase. It will take the form of a gigantic Rook chess piece, wielding two blades. In addition, it will act on its own, mercilessly dicing the weaker of Russell's enemies first.
[SHODDY] [Shadow Magic=1, Summon Magic=1] Shadow Puppet: Axe (14 MP) - Consume one(1) Shadow Net to create Shadow Puppet: Axe. This puppet consists of nothing but pure darkness, wielding an axe made of shadows.
[SHODDY] [Shadow Magic=1, Summon Magic=1] Shadow Puppet: Spear (14 MP) - Consume one(1) Shadow Net to create Shadow Puppet: Spear. This puppet consists of nothing but pure darkness, wielding a spear made of shadows.
[Shadow Magic=4, Summon Magic=4] Shadow Puppet: Bramble (X^3 MP, where X is number of Shadow Nets used) - Consume any number of Shadow Nets to create Shadow Puppet: Bramble. They will block (Spaces or segments~X(3*X)) damage and also have a chance to injure anything that comes in contact with them, including melee combatants.
[Shadow Magic=4] Absorbtion: Shadow (15 MP) - Consume one Shadow Puppet to recover HP equal to the amount of MP required to summon it. (Does not include MP used to create the Shadow Nets)
[Holy Magic=1] Holy Column (7 MP) - Russell solidifies a column of light with his right hand. These can be used for various things, such as tipping over a building, pushing something out from against a wall, reaching higher ground, or nulling a holy-based attack or spell. Up to five columns can be made at any one time. These can be used to block a certain amount of Holy spell damage equivalent to (MaxMP/2). They are treated as shields with holy properties in battle. They cannot move around freely, affixed to their location. They may be summoned anywhere, even under an opponent, so long as its origin is somewhere on solid ground.
[Holy Magic=2, Summon Magic=2] Holy Puppet: Sword (8 MP) - Consume one(1) Holy Column to create Holy Puppet: Sword. This puppet consists of nothing but pure holy element, wielding a sword of light.
[SHODDY] [Holy Magic=1, Summon Magic=1] Holy Puppet: Hammer (14 MP) - Consume one(1) Holy Column to create Holy Puppet: Hammer. This puppet consists of nothing but pure holy element, wielding a hammer of light.
[SHODDY] [Holy Magic=1, Summon Magic=1] Holy Puppet: Lance (14 MP) - Consume one(1) Holy Column to create Holy Puppet: Lance. This puppet consists of nothing but pure holy element, wielding a lance of light.
[Holy Magic=4, Summon Magic=4] Holy Puppet: Wall (X^2 MP, where X is number of Holy Columns used) - Consume any number of Holy Columns to create Holy Puppet: Wall. They will block (Spaces or segments~X(5*X)) damage, where X is the number of holy Columns used.
[Holy Magic=4] Soulbind: Golem - Use exactly four(4) Holy Columns when casting Holy Puppet: Wall and the puppet's power will greatly increase. The puppet will take the form of a Golem made up of nothing but a floating head, gigantic hands and wall-like feet. It is extremely durable and will act on its own, doing its best to take hits for Russell as well as firing back on enemies with its fists.
[Holy Magic=4] Absorbtion: Holy (15 MP) - Consume one Holy Puppet to recover health equal to the amount of MP required to summon it. (Does not include MP used in the creation of Holy Columns)
[Ikaruga=2] Puppet Cycle (9 MP) - Cycle weapon-type puppets' abilities. The cycle goes as such: Sword/Blade > Axe/Hammer > Spear/Lance > Sword/Blade
[Ikaruga=4] Polarity Switch (13 MP) - This spell is targeted at all shadow and holy elements under your control. Switch all holy element-type structures, spells, puppets and creatures with their shadow versions and vice versa. Does not affect soulbound puppets that have transformed.
[Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.
[Rapier=4]Dextrous Striking (2 TP) - Adds DEX to AT a second time for one round.
Other stuff that doesn't fit anywhere:
Although Russell's CHA score is 3, it automatically becomes -5 to anyone who knows who he really is. He will also have 7 COU instead of -1 when dealing with such people. Animals that can sense his questionable nature are also affected.
All of Russell's puppets have a rank. The first time Russell witnesses a weapon at work, he'll automatically gain a puppet spell for it, but because he's only seen it in action once, it'll be [SHODDY] and will cost much more MP than normal. Once he's had more experience with the weapon (either fighting with it or watching it) and his skill levels are high enough, they will upgrade to [STANDARD]. (If there is no description saying otherwise, all puppets are standard.) Frequent usage of a puppet as well as sufficient skill levels will advance the puppet up to [REFINED], wherein the puppet is much more efficient, much grander in presentation (usually) and costs much less MP. These affect the Soulbind spells to some degree.
Also, Soulbind is a special trait that Russell may use on his puppets to increase their power. It changes the puppets' forms into something that represents an aspect of Russell's personality, including those he may repress or not know of. It is a trait that any puppet may gain, but usually only when Russell experiences a great shift in emotion, trauma. or shock, the likes of which may not be worth risking one's life for.