Basics:
Name: Kilisha Sorinia
RPer: Seethe
Race: Succubus
Age: 23
Height: 5’7â€
Eye color: Dark Green
Hair color: Black
Skin Color: Pale Blue
Background:
Kilisha was born as a human to a poor family in Uiridio, Riva. She idolized her older brother, Tairn, and followed him everywhere, even on his hunting trips. Partially to indulge her and partially hoping to help his family, Tairn taught her his skill. The rest of Kilisha’s family was thrilled about this, now expecting that Kilisha would help alleviate their hardship. Unfortunately, this would not be so.
In the winter of Kilisha’s fourteenth year, what seemed like a normal trip changed Kilisha’s life forever. As he was tracking his prey one morning, Tairn encountered the succubus Tristil who was looking for prey of a different sort. When Tairn did not return to camp, Kilisha went in search of him. She found him only moments before he would have lost his soul. In a panic, she quickly raised her bow and shot an arrow at the demoness. However, Tristil quickly pulled Tairn into the arrow’s path. The moment the arrow drove into Tairn’s throat, Kilisha's heart collapsed. The succubus rushed forward and attacked, and Kilisha was subdued without any difficulty. The demoness decided not to kill Kilisha, though, for if both humans died, she would gain nothing. So she instead returned with Kilisha to the underworld and sold her to a small cabal of demon magi known as the Circle of Zahlzath.
The Circle of Zahlzath had devoted itself to magical experimentation, particularly in the field of transformations. Their most recent experimental attempt was to develop a way to transform mortals into demonic races other than mazoku. As the race of succubi was the most similar to that of humans, that was the form which the demons chose for Kilisha. The physical alterations were a simple matter and took no more than a week to complete, although they left Kilisha in a coma for almost a month, which was normal for the technique they were using. The magical alterations, giving Kilisha the soul consuming trait of the succubi, were more complicated, requiring an entire year of painful treatments to complete and requiring two years for recovery, but were still quite successful.
Finally, the circle began the most dificult phase of the transformation, the transformation of Kilisha's soul. Although she had never recovered from the loss of her brother to an arrow that she herself had fired, and the torments that she had endured since then had scarred her mind even further, she still fought against this transformation with all of her being. For four years, she endured brutal tortures and demonic possessions that pierced her to the core. At the last, with her mind completely exhausted and overrun, her spirit was consumed by darkness.
Although the Circle was delighted with its success, a Mazoku Daemon Master by the name of Selnu was not. Perceiving Kilisha’s transformation as a threat to the honor of the Mazoku race, he commanded that the Circle of Zalzath and its creation be destroyed. As the forces of Selnu razed the lair of the demon magi, Kilisha was finally able to escape and flee to the overworld. At first, she thought of returning to Uiridio, but she soon realized that agents of Selnu were pursuing her. Since then, she has been running from them, killing a few of them from time to time, but knowing that she would not be safe for as long as their master lived.
Other Notes:
Kilisha has the appearance of a human female, but can, unfortunately at times, be recognized as a succubus without much work due to her unnaturally strange but also unnaturally attractive appearance. Her hair, which she wears loose and keeps at shoulder length, is pure black and straight, her eyes are dark green, and she is about the average height of human women. Her lips and clawlike nails are also black. Finally, her skin is very pale and slightly bluish.
Kilisha's main concern is her own survival. She will kill if she has to, but for the most part, she will avoid any actions that would bring the ire of others upon her.
A recent expedition into the mountains north of Valth landed Kilisha in the midst of a war between a tribe of orcs and a secluded demonic city-state. An injury she suffered in this battle at the hands of a demonic sorceress has destabilized the enchantments placed upon her by the Circle of Zalzath. As a result, her body and mind have begun to undergo further physical alterations, and she frequently finds herself slipping into a more feral state.
Fortunately, she was able to train with the orcs before she returned to Doma, learning to focus her animalistic rage when it arises and becoming proficient with the use of dual short swords in the process.
Stats/Equipment:
Level: 1
XP: 0/1000
Max HP: 60
Max MP: 10
Max TP: 22
Initiative: 7 + 2d6
M Attack: 2
MBLK: 20
Missile Evasion: 26
Courage: 3
Wisdom: -2
Intuition: 4
Charisma: 1
Agility: 6
Dexterity: 3
Strength: 5
Stamina: 1
Magic Aptitude: 0
Base AT/PA - 18/18
-=-Equipment-=-
Natural Claws (22/18)
Light: 11+1d6
Medium: 16+2d6
Heavy: 21+3d6
Short Sword X 2 (22/18)
Light: 16+1d6
Medium: 24+2d6
Heavy: 32+3d6
Recurve Bow
Accuracy: 17
Damage: 32+1d6
Obsidian Skin
AC: 10
Mods: 0/0
Weight: 2
Plate Bracers
AC: 10
Durability: 20
Weight: 2.5
Strength Requirement: +2
Casting Penalty: -2
Pot Helmet
AC: 8
Durability: 10
Weight: 2
Strength Requirement: +1
Casting Penalty: -1
Skills: (24)
Bows: 4 [Cou/Dex/Str]
Short Swords: 4 [Cou/Agi/Str]
Unarmed Combat: 4 [Cou/Agi/Str]
Cooking: 2 [Int/Int/Dex]
Tracking: 4 [Int/Int/Sta]
[s]Improved Evasion: 4 [Agi=2]
[s]Pain Resistance: 4 [Sta=2]
[s]Two-Weapon Fighting: 4 [Dex/Dex/Str]
[k]Survival: 4
Spells/Techs:
[Bows=2] Aim (2 TP) - Kilisha spends her turn aiming, trying to get a more precise bead on the target. Adds a +5 bonus to one ranged weapon attack next round.
[Bows=4] Quick Aim (6 TP) - Taking aim with all haste, Kilisha’s shot gains greater accuracy immediately. Adds a +5 bonus to one ranged weapon attack this round. Cannot be used along with any other techniques or with a called shot.
[Short Sword=3] or [Unarmed Combat=3] Raging Slash (3 TP) - Used as a heavy attack, but damage is multiplied by 1.5x. If the attack misses, Kilisha loses one of her parry rolls for the round.
[Short Sword=3] or [Unarmed Combat=3] Full Berserk (3 TP) - Used as a heavy attack, but damage is multiplied by 2x. Regardless of success, Kilisha forfeits all parry rolls for the round.
[Short Sword=2] or [Unarmed Combat=2] Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.
[Short Sword=4] or [Unarmed Combat=4] Dextrous Striking (2 TP) - Adds DEX to AT a second time for one round.