name: Layne Cooper - age: 15 - eyes: blue - hair: black - height: 6'4"
There is nothing wrong with Layne Cooper. Absolutely nothing. He's well rounded,
has a good family that loves him (and actually has money), and he's not
depressed in any way. He saw no ancient evils or sibling killing/kidnapping
murderers in his youth. He's still got all 3 of his brothers. He always got good
grades in school, and he never got bullied. Heck, he was the valedictorian of
... OK, so there's one thing wrong with him.
All his life has been handed to him on a silver platter. Nothing has been a
challenge. Well, except for the black mage's academy he just graduated from. And
the adventures he's about to embark upon.
... I... did mention that, right?
Race: doman human
Magic Aptitude: 4
Initiative - 6+2d6 (8-18)
AT/PA = 10/10
-=- Robin Hood Hat, Mage's Robe, Staff -=-
AT/PA Modified for Skill = 12/10
AT/PA Modified for Armor = 12/10
Final AT/PA = 10/9
Quarterstaff Damage (3/5/8)
Flame Dagger (4/7/9, +1/-1 AT/PA, deals 5+1d6 bonus fire damage) (rank for AT)
Darkness Sword (11/15/21, +0/-1 AT/PA, can cast Negatis 2 once per day (MAtk 27, 38+2d6 damage, manifests as a
cloud of ghoulish spirits))
AC = 4 (Body); 2 (Head)
Fire Magic - 6
Ice Magic - 7
Lightning Magic - 6
Earth Magic - 6
Water Magic - 6
Malediction - 4
Staves - 2
Daggers - 1
[k]Human Anatomy - 4
[k]Botany - 4
[s]Knot Tying - 4
[s]Quilting - 4
[Fire=1]Fire 1 (4 MP) - Does 8+rank*2+1d6 fire damage to a single target.
[Fire=4]Fire 2 (12 MP) - Does 14+rank*4+2d6 fire damage to a single target.
[Fire=4]Fireball (29 MP) - Does 10+rank*2+3d6 fire damage to all within a 10 foot radius of the target.
[Ice=1]Ice 1 (4 MP) - Does 8+rank*2+1d6 ice damage to a single target.
[Ice=4]Ice 2 (12 MP) - Does 14+rank*4+2d6 ice damage to a single target.
[Ice=6]Ice Wall (28 MP) - Layne conjures up a wall of ice in front of him. This provides a +8 bonus to his PA
for 1d6 rounds or until Layne is subject to a fire attack.
[Lit=1]Lit 1 (4 MP) - Does 8+rank*2+1d6 electric damage to a single target.
[Lit=4]Lit 2 (12 MP) - Does 14+rank*4+2d6 electric damage to a single target.
[Lit=4]Blitz (10 MP) - Does 5+rank*2+1d6 electric damage to targets within a 120 degree arc in front the
[Water=1]Aqua 1 (4 MP) - Does 8+rank*2+1d6 water damage to a single target.
[Water=4]Aqua 2 (12 MP) - Does 14+rank*4+2d6 water damage to a single target.
[Water=4]Wave 1 (10 MP) - Does 5+rank*2+1d6 water damage to targets withina 5 foot corrior in front of the
[Earth=1]Quake 1 (5 MP) - Does 10+rank*2+1d6 earth damage to a single target.
[Earth=4]Quake 2 (12 MP) - Does 14+rank*4+2d6 earth damage to a single target.
[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the
target "stops, drops, and rolls" (a standard action) or is doused by water or
large quantities of dirt/mud. These flames deal 12+1d6 points of damage each
[Lit=3]Static Pulse (12 MP) - Deals 10+rank*3+1d6 points of damage plus 30+2d6
points of subdual damage (this cannot kill, but if it is enough that it WOULD
drop an opponent below 0 health, were it regular damage, they are knocked
[Malediction=1]Cramp (8 MP) - Stuns an opponent for a round. Stunned opponents
suffer a -4/-4 penalty and cannot act.
[Malediction=2]Berserk (8 MP) - On a sucessful spell check, the target gains 2
temporary points of STR, and temporary AC equal to STA + (The New) STR added
together. And last but not least, magical attack ability is decreased by 4. This
all lasts for 1d2 rounds.
[Fire=4,Ice=4,Bolt=4,Earth=4] Earthen Bolt of Fiery Ice (36 MP) - An attack of all
4 main elements obliterates a target for 30+rank*6+3d6 damage.
This sheet is mine now. MINE, DO YOU HEAR! To do with as I will... ^_^ <p>--------------------
I HAVE FURY!