And I suppose I should post my sheets here as well. Ah, well. Lets see what I can do here...
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Name : Smith, Damian
Age : 23
Height : 6'9"
Weight : 214
Race : Human
Eye Color : Brown
Hair Color : Black
Likes : Children, Solitude
Dislikes : Killing people
Favorite Food : [Unknown]
Favorite Thing : [Unknown]
Background : Damian was born on a world much unlike Gaera. A
world of cars, technology, and skyscrapers that we know as
Earth. One of the first of to be "inducted" into a program
designed to study the abilities of people with magic. He was 6
years old at the time, taken from his parents without warning,
never to see them again.
The tasks that his captors put him through were grueling,
and often painful. He was KNOWN to have an impressive amount of
magical capability, but not once in his short life did he
display anything measurably resembling magic. So they continued
testing him.
One day, the tests went too far, into territory that could
easily kill a child of his age. In desperation at the pain, he
reached out with that unknown part of him and found...
something. It WAS power... perhaps enough to save him from his
fate? He cried out to it, begging it to help him. The being
Nakibe, looking down on him in his infinite power and grace,
decided to pity him. And on that day, Damian first discovered
his powers.
After that, Damian was poked, prodded, tested, and most
importantly, taught. He was taught to only use his powers when
his masters told him to. He was taught to direct the powerful
forces he inherited. And he was taught to kill. He was very good
at that indeed, his powers over darkness making him excellent at
covert operations of all sorts.
Damian's life cycle came full circle one day when he was
sent on a routine "Recruitment" assignment to capture a small
boy with powers that perhaps even rivaled his own. A boy named
Solis. His abilities were at their peak, despite his doubts, and
his technique was flawless. Somehow, though, his target felt him
coming... and with a mighty jolt, his power was unleashed.
Although Damian managed to escape the sudden and unexpected
attack, the mission was deemed a failure because he was nearly
seen. Perhaps what impressed Damian the most was how...
innocently the kid lived. Without the influence of his masters
on this one's life, he was living happily and peacefully. He
appeared before the kid, offering him training and protection
when he could. And although he thought he had avoided his
masters' gaze, they still watched, gleefully learning from
Damian's new pupil, and waiting for his power to mature.
Impatient, however, one of them attacked Damian and Solis,
naming Damian traitor and sending one of their best squads to
terminate his "employment". They ran, but they could not hide
for long. Eventually Damian called in a favor owed him to get
far away using a teleportation spell. The spell, however,
backfired when the ritual was interrupted in the middle of their
sending. And thus the two landed in Gaera.
It was quite a shock for Damian to land on a continent where
people both knew of and widely accepted the practice of magic,
and sometimes it fills him with awe just to think about it. More
importantly, it has been two years since Damian's arrival, and
despite his fears, none of his old "allies" have come looking
for him or the boy yet. However this has just left him with a
terrible decision. Stay here in Gaera, or find a way back to
Earth? Of course for himself, the decision has already been
made... but he can't make such a decision for Solis. And thus he
researches, and questions, alternately hoping for and dreading
to find a way home.
Courage : +4
Wisdom : +2
Intuition : +2
Charisma : +1
Agility : +5
Dexterity : +3
Strength : +3
Stamina : 0
Magic : +6
Level : 05
XP : 2182 / 2500 (7932 Total)
HP : 62 / 62
MP : 111 / 111
TP : 37 / 37
Init : 7 + 2d6 (9 - 19)
AT/PA Base : 14
* Other Bonus : 0
Unarmed AT : 20
* Armor Bonus : 0
* Weapon Bonus : 0
* Skill Bonus : +6
Actual PA : 20
* Armor Bonus : 0
* Weapon Bonus : 0
* Skill Bonus : +6
AC : 3
* Other Bonus : 0
MAtk Base : 10/10
* Armor Bonus : 0
* Weapon Bonus : 0
* Other Bonus : 0
Darkness Magic MAtk : 18
Illusion Magic MAtk : 18
MDef Base : 20/23
* Armor Bonus : +3
* Weapon Bonus : 0
* Other Bonus : 0
Missile Evasion : 22
[P] Unarmed Fighting [AGI/COU/STR] : 12 / 18
[P] Stealth [AGI/AGI/DEX] : 7 / 19
[P] Diplomacy [COU/CHA/INT] : 4 / 13
[P] Intimidation [COU/CHA/INT] : 1 / 13
[M] Darkness Magic [MAG/INT/WIS] : 8 / 16
[M] Illusion Magic [MAG/INT/WIS] : 8 / 16
[M] Aura Reading [INT/INT/WIS] : 4 / 12
[K] Strategy : 3 / 12
[K] Physical Science : 3 / 12
[Weapon] Fists (2 Attacks)
* 12/12/12, +6/+6
- 15 + d6 / 18 + 2d6 / 21 + 3d6
[Armor] Trenchcoat
* AC +3, 0/0 AT/PA, 12 Durability
[Special] Amulet
* MDef +3
[Innate] Free Spirit
- Nakibe can at times make himself partially manifest on the
physical plane, usually having a minor effect like tripping
someone or lifting something off the ground. Effect lessens the
further from Damian that Nakibe wanders.
[Illusion 3, Stealth 2] Blur [15 MP]
- Creates afterimages which mask the person's true position.
Increases parry by +7 for a number of rounds equal to the
lower-ranked quality between Illusion and Stealth. <2>
[Unarmed 2] Stunning Blow (4 TP) On a successful attack, Aramis
stuns his opponent till the next round.
[Unarmed 4] Dextrous Striking (2 TP) Adds DEX to AT a second time
for one round.
[Unarmed 6] Rapid Striking (3 TP) Allows one additional attack
(of any type) this round.
[Unarmed 7] Stance of Encroaching Darkness [ 1 TP]
- Damian can, as a free action, change the focus of his
stance. He lowers his PA by up to 5 points and raises his
damages by 3 * that number. This effect only lasts 1 round,
because afterwards he instinctively returns himself to his
normal fighting stance.
[Unarmed 8] Deceptive Strike (8 TP) The target of Damian's
attacks this round loses a single PA roll to dodge before
Damian's strikes hit. This technique can be stacked, but
also drops Damian's AT by 8 when used.
[Stealth 2] Sneak Attack (3 TP) Takes advantage of an opponent's
inability to defend themself to deliver an incredible
deathblow melee attack. This ability can only be used against
an opponent that is either denied a PA roll or that is
unaware of Damian's presence (because he is invisible or
hiding, for instance). Adds DEX to AT a second time and uses
DEX to determine weapon damage instead of STR for one round,
and can be stacked with any other weapon techs. If used with
Precise Striking, double the damage bonus contributed by his
DEX. Only one of Damian's attacks each round is granted
these bonuses unless he pays additional TP for further
attacks. Only creatures with discernable anatomies can be
sneak attacked (not machines, golems, oozes, etc. undead MAY
be sneak attackable at GM's discretion).
[Stealth 4, Darkness 2] Hide in Plain Sight (8 MP, 1 TP) Because
of his powers and training, Damian is capable of hiding in
even the most obvious of spots. Within 10 feet of a shadow,
Damian can attempt to hide from his targets, effectively
becoming invisible unless his targets succeed an opposed
observation check as compared to his stealth skill. Because
he uses his ability to manipulate darkness, the shadows he
hides in need not be large enough for a normal person of his
size. However, an opponent may make one check to spot him
each round if he knows Damian is there in the first place.
If spotted by an opponent, Damian must pay this ability's
cost a second time in order to continue to attempt to hide
from that foe.
[Unarmed 6, Darkness 4] Vampiric Touch (18 MP, 4 TP) Unarmed
strikes made this round drain 4 + Darkness * 2 + 1d4 MP
each along with their normal damages. Can stack with other
unarmed techs.
[Unarmed 8, Darkness 6] Life Shock (24 MP, 2 TP) Usage of
this technique allows Damian to use his Sneak Attack
ability against living creatures that it normally could not
affect.
[Darkness 4] Shadow Skean [12 MP] Damian creates small pellets
of Darkness-infused matter and throws them at an opponent,
causing 8 + Darkness * 2 + d6 damage as well as
half-blinding the opponent, causing AT/PA to drop by 3 for
d4 rounds. <21>
[Illusion 4] Mental Deception (6 MP) Damian convinces a target
that he is completely invisible. The target sees no sign of
him even when Damian is standing right next to them. Damian
gets a +10 to AT/PA against this target due to their being
unaware of his presence. This spell lasts for a duration of
rank*4 minutes out of combat, or rank rounds in combat.
Obvious actions on Damian's part allow the target to make a
second MDEF roll against this effect, and if Damian attacks
the target, then this effect immediately ends.
[Illusion 8] Mass Confusion (54 MP) Everyone within a 30 foot
radius is hit with the effects of a Mental Deception,
completely ignoring Damian's presence unless they either
are attacked or are able to disbelieve his illusion of
invisibility. Each target must save individually, though
those under its effects may get bonuses if the discrepancy
is revealed to them. In all respects save range, functions
the same as Mental Deception (Above).
[Darkness 6] Delve into Darkness (24 MP) After
using this spell on himself, Damian can see in darkness.
Magical darkness, however, may block this power. Use
Damian's MATK roll vs the darkness' MATK roll. If Damian
wins, he can see normally in this magical dark zone.
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