Name: Kurt Eldridge
COU 3 CHA 4 STR -1
WIS 4 AGI 0 STA -1
INTU 6 DEX 2 MAG 4
HP: 50/50 Init: 1.5 MAtk: 14
MP: 90/90 StrAT/PA: 8 MBlk: 22
TP: 16/16 DexAT/PA: 11 MslEvx: 16
Exp: 1405
Equipment:
Shielded Robe (7)
Leather Bracers (5)
Leather helmet (1, not worn)
2 x Healing Potion (1d10+10)
Total AC: 12
[k]Mechanical Physics (Wis*3) - 4
[k]Magical Theory - 4
[k]Metallurgy - 4
[k]Architecture - 4
[k]Literature - 4
Diplomacy (Cha/Cha/Intu) - 4
Badlands Survival (Wis/Wis/Intu) - 2
Fire Magic (Intu/Wis/Mag) - 4
Soul Magic (Intu/Wis/Mag) - 4
Water Magic (Intu/Wis/Mag) - 4
Earth Magic (Intu/Wis/Mag) - 4
Air Magic (Intu/Wis/Mag) - 4
Etiquette (Cha/Cha/Wis) - 3
Research (Intu/Wis/Wis) - 4
[Fire Magic = X]
<a>Soul Magic reference</a>
[Water Magic = X]
[Earth Magic = X]
[Air Magic = X]
[INTU = 6] Wait, No! (5 TP) Whenever something disastrous is about to happen due to an error, just before it's too late to correct this skill goes off (if 5 TP still exists in the tech point pool) and the user knows what is about to go wrong. This skill does not grant the ability to react appropriately, or to communicate with someone who might be able to fix the problem--only that the problem exists, and is imminent.
[Research]Eureka! (4 TP) - Allows Kurt to find an answer to a difficult problem automatically, if it is contained somewhere within his research materials, without having to make a skill check. If the answer is wholly impossible to find in the library, this skill will outright fail. <p><EZCODE><span>"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span><EZCODE></p>Edited by: <A>PriamNevhausten</A> at: 1/7/07 20:12