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Background:
name: Jeridan Arvina - age: 25 - eyes: green - hair: auburn -
height: six feet four inches - fur: chocolate brown - BDay: April 16 - See Phobia Note
Jeridan came to Doma with amnesia. The only thing he knew was what he was, and that he didn't remember anything else. As time passed and he gathered friends, his memory began to return. He was previously engaged to the angel Phyllias Brightwing, who has helped him remember most of his past.
In months prior to the war, he was reunited with his Father. They spent evenings filling in the holes in Jeridan's past for a number of weeks. More recently, Nakibe popped in on him during the night. To make a short and sad story shorter and more merciful, Nakibe turned Jeridan into a Mazoku. He has since found that he cannot hold or even touch Phyllias safely, and after some debate, their engagement was cancelled. He has also had a minor proficiency in magic sort of thrust upon him, as well as an inborn knowledge of earth magic. He loathes this, without realizing he'd been using magic for several years prior, beliving he was using the art of 'Chi' (See NEDM).
Over the years, Jeridan has learned this: When he was young, he traveled with his Father all over Doma, the Great Plains, and into the expanses west of the country. However, they always avoided the Shuman Mountain range whenever possible.
They made a living as a father son mercenary business, which Derek occasionally assisted in. This did not leave much time for formal schooling for Jeridan, as his father was always teaching him the sword anf the use of his fists. Derek, meanwhile, planted the early seeds of magic instruction. It was, however, forced. Jeridan had little or no interest in magic.
When Jeridan reached the age of 17, he made his first kill. He was on a job in Kohlingen with his father and Derek, and they got into an unfortunate entanglement with some sentries. Jeridan stabbed through the man's heart, and afterward looted the corpse of valuable. He found a picture of the man's family among his things, and has never quite forgiven himself, despite Phyllias's councilings.
That same night, after the success of the mission, they were forced to spend the night in a cliff based cave; A hurricane was blowing in, and travel simply wasn't feasible. Greg, Jeridan's father, remained outside for a while to gather some drift wood for a fire before the rains hit. While Derek and Jeridan waited for Greg's return, Derek did as was his habit: He began to drink, and heavily. Before 30 minutes had passed, Derek was higher in the sky than the storm clouds. He made several passes at the young garoujin to no avail. He eventually went to take what he wanted by force, and earned himself a wonderful brand new black eye.
Greg returned to find Jeridan missing. To this day, Jeridan does not know how that scene played out. However, he does recall himself running, and the wind blowing, very hard. He lost his footing somewhere, and was blown off the cliff and into the water... And the next thing he can recall is waking up on the southern coast of Riva. Through pure luck, he wandered south and back out of the country before he was noticed by any of the locals. He spent the next 2 years wandering northern Doma, until finding his way back to the capital. He met a man named Keet, who introduced him to Kyle, and eventually he met Phyllias through this growing group of friends.
Just this year (1314) Jeridan met a Garoujin named Ferran. Ferran identified Jeridan as a possible member of the Arrowfist clan in the Shuman mountains. Jeridan is anxious to learn about these people, but has not yet had the oppourtunity to take some vacation time to go investigate.
Jeridan devotes his time to the guard now, and since his Father's departure from Doma, and the unreliability of his friend Derek, he relies heavily on Griff to keep him going. He studies nightly, as he no longer requires sleep, and holds a fervent desire to make up for many years of education he has missed.
--Basics--
Name: Jeridan Arvina
RPer: Besyanteo
Race: Garoujin
Level: 6
XP: 1450/3250
Max HP: 107
Max MP: 71
Max TP: 46
Initiative 7+2d6
--Attributes--
Courage +4
Wisdom +2
Intuition +3
Charisma +2
Agility +5
Dexterity +2
Strength +7
Stamina +4
Magic Aptitude: 0
Base AT/PA - 19/19
Modified for skill(Unarmed) - 28/21
Modified for skill(Sword) - 21/19
Modified for equipment(Unarmed) - 27/20
Modified for equipment(Sword) - 20/18
Dodge – 23
MDefense – 21
-=- Armored Coat (Shielded Robe) AC 7 Dur 25, Iron Knuckles, Bastard Sword -=-
Weapon Damage - Iron Knuckles (-1/-1, +6 Punch Dmg)
* Light Attack: 26 + 1d6
* Medium Attack: 33 + 2d6 at a -2 penalty
* Heavy Attack: 40 + 3d6 at a -5 penalty
Number of Attacks/Parries: 2
Weapon Damage - Bastard Sword (12,17,21, -1/-1, wielded two handed)
* Light: 28 + 2d6
* Medium: 40 + 3d6
* Heavy: 51 + 4d6
Number of Attacks/Parries: 1
--Skills--
[k]Survival -3
[k]Doman Laws -4
[k]History of Doma-4
[k]Mathematics- 4
[k]Physics -3
[k]Guard Tactics -6
[k]Chain of Command -4
[s]Evade Missile -3 <Agi>
[s]Evade Physical -3 <Agi>
[s]Two Fisted -6 <Dex/Dex/Str>
Unarmed -13 <Cou/Agi/Str>
Swords -2 <Cou/Agi/Str>
Non-Elemental Displacement Magic(NEDM) -8 <Int/Wis/Mag>*
Earth Magic -5 <Int/Wis/Mag>
Fire Magic -1 <Int/Wis/Mag>
--Spells/Techs--
[Innate] Track (TP Variable) -
Jeridan uses his heightened senses of hearing and smell to hunt down target people or items. Innately, Jeridan recieves a +1 to int when checking against dificulty to track a person by visiual signs left behind. For 1TP, Jeridan can study an object or person visually with a +2 to an int check, to determine details about them. When tracking a person or object by smell, Jeridan may make an Int check with a bonus of +X, where X=TP: X may not be more than 5. The reason for this cost is, while Jeridan is Garou, he is not a bloodhound, and there are a great plethora of scents in any given place to sift through.
[Unarmed=7] Break (TP 12) -
Jeridan, while close, breaks a targets arm, kicks a knee out of alignment, or otherwise causes long term physical injury, for 2x punch damage, giving a -4 penalty to AT/PA.
[Unarmed=3 Two Fisted=1] Pummel (TP 4) -
Close range attack. Jeridan punches an opponent repeatedly and very quickly, dealing 2x damage overall.
[Unarmed=6 Two Fisted=3] Advanced Pummel (TP 6) -
More Advanced pummel: Punch attack 1d3+1 times, per full action(number of attacks per round, agi/2 rounded down).
[Unarmed=11 Two Fisted=5] Final Pummel (Variable TP) -
Jeridan performs X+1 Punch attacks this action, where "2*(TP Spent)=X". Jeridan may only spend up to 5 TP this way. In addition, because of the intense effort involved in this attack, Jeridan takes -2 to PA when spending 4 TP this way, and -4 PA when spending 5. This effect ends at the begining of his next turn.
[NEDM=3] Energy Ball (10 MP) -
Jeridan gathers energy for one attack round, releasing it on the following turn in the form of an energy blast for damage significantly greater than he would do with his own fists. This deals 10+rank*2+2d4 damage to a single target.
[NEDM=8] Energy Blast (10 MP) -
Jeridan fires a more powerful version of the Energy bomb at an opponent, dealing 16+rank*3+2d6 damage to a single target.
[NEDM=3] Aural Healing (7 MP) -
Jeridan focuses his energy on healing, and all those immeditely surrounding him are healed both physically and mentally. This restores 5+rank*2+1d6 HP (and 3+rank+1d4 MP, if the character is a magic user) to all allies adjacent to Jeridan. Cost applies for each person healed.
[NEDM=5] Levitation (5 MP) -
For a period of 5 minutes or less, Jeridan may levitate at will over the ground and any other given obstacle. This allows him to move freely, and in a fashion, fly: When walking off a roof while levitating, Jeridan will not fall, for example. This may be used continuously for an additional 5 MP without recast.
[NEDM=6] Greater Healing (42 MP) -
Jeridan heals all allies within a 4 hex radius of him by 10+rank*3+2d6 HP.
[Earth Magic=2] Entangle (MP 8) -
Ranged Magic. Jeridan causes the local plant life to ensnare a target's legs, standard Mattack Roll to ensnare a target and render them unable to walk, giving a -4/-4 penalty. Lasts Rank/2 rounds.
[Earth Magic=3] Stone (MP 9) -
Ranged Magic. Jeridan causes a rock to be lobbed at an opponent. 11+rank*3+2d4 Damage.
[Earth Magic=5] Strangle (MP 30) -
Ranged Magic. Jeridan causes a vine to sprout from the ground, and wrap itself around a target's body, squeezing for 20+rank*4+3d6 damage.
[Fire Magic=1] Blazing Eyes (MP 3)
The target makes a Cou check against a Cha check by Jeridan, plus rank fire magic. If failed, Jeridan is not avaliable target this round. This may be used continuously, at an upkeep cost of 1 MP per round. Note Jeridan's face must be visible for this to be effective. This does not create significant light at night or in caves/dungeons/etc, nor does it harm Jeridan.
[Fire Magic=1] Mote (MP 1)
Jeridan hits a targets with a tiny mote of flame, and is capable of doing rank fire damage. This is generally used to start small fires or heat objects.
*Notes on NEDM:
Because NEDM, being basically unaffiliated, encompases more than one field of magic (Offense, healing...) ranks as they effect techs are only counted as 3/4 value. This is reflected in damage/healing calculations.
Phobia: Due to early IC experiences, Jeridan has a severe phobia ragarding Most sea creatures, especially ones with tentacles. If in the presences of such, it will be very difficult to concentrate. This can be represented by a -4/-4 to AT/PA, and halved base Magic Attack. If the creature is a giant octopus, these penalties are doubled, and Jeridan begins making Cou checks to stay in the battle.