by NamagomiMk0 » Tue Apr 11, 2006 10:39 am
Alright, I'm going to take a stab at sorting this set of quite overpowered stuff out. Admittedly, you haven't done this in a while, so I'll give you the benefit of that, at least. However, I will not hesitate to pick anything out that seems, needless to say, broken.
First off: Unless there was a change I was not informed about, you're not allowed to have any stat higher than +6 at initial creation. You have the correct number of points invested, though I would recommend you take those two points out of AGI and spend them elsewhere if this rule still holds. If it doesn't, and you don't mind the potential irate masses (much diminished since a certain event earlier), great.
Now, you just HAD to make the skills hell for me to calculate, didn't you? Max points you have there is 28, which you did manage to get correct. At the expense of me getting a headache.
Now, for derived stats and equipment, we have a bit of a snag here. Your AT/PA base is 17/17. In addition, you've got a weapon which is the equivalent of a Bastard Sword, with an effective +3 STR requirement. You have +2. As such, net penalty, before skill is factored in, is 14/14. And I'm not letting you get off with a lowered STR requirement unless you explain in his backstory why the hell he has a katana that is particularly light for its size. Additionally, the best that jacket's going to get for AC is 3, unless it's actually armor, in which case you're likely to start getting smacked with casting penalties, PA penalties, and the such.
Your TP's actually slightly low. 25, not 22. You forget the STA component. Additionally, his MP is 30, not 45.
The techs...they give me a hemorrhage. Seriously.
First off, there is NOWHERE in the rules that says you can substitute HP for TP. This is likely not to change, as TP gains and costs are, by nature, much smaller than MP, and thus would create an amount of brokenness through said substitution. TP is not something easily regained, note. Think of it like your SP in Grandia.
Secondly, a number of these things are just. plain. broken. I point first at Dragonfly Stroke--it costs 2 TP for a 1.5x damage HEAVY attack, with proper penalties, and the loss for missing being a loss of a PA roll. Now, it automatically leaves the user "defenseless" regardless, but we don't know what in game terms that means. However, this happens to be a 2x multiplier, which I'd say deserves at least 5 TP. MAYBE 4, due to the fact that it automatically leaves the user "defenseless", though that term is a relative one.
Boost Jump makes no sense, as he has no chi-related skills in his repertoire, and as such, there does not seem to be anything here that would fit. Even with "Jumping", you need a bit more of an explanation, I'd think. This might be more stuff for background consideration.
Mizuchi? NO. HELL NO. The only way I'd let this thing fly would be under multiple conditions:
1: Separate attack rolls for each strike at an increased penalty. Target's PA rolls are treated as if for one attack (meaning that if it is not without a PA roll, it gets a defense roll against every attack).
2: Shiranai not ONLY lost ALL PA rolls, but took a MINIMUM of a -6 penalty to all defense rolls for at LEAST the round after.
Wolf Stance is cheap as all hell. FREE extra attacks, for which one would normally have to pay 6 TP for ONE more than they'd normally have.
I'm not going to get into Suzaku, it's just plain BAD, though you'd he hard-pressed to get the TP to use it even once. Daikenkai...I would consider to be screwed up and broken...except that a TD 15 Intuition check is easy as shit to make. And there is no "Natural 1" failure here.
Maaiken, on the other hand...NO. FUCKING HELL NO. There is NO fucking reason for this to be possible, especially for 5 TP, there is no logical explanation for this, and this just plain gets broken, FAST. Opposed COU check, with the user adding his WEAPON SKILL? This one just gets fucking defenestrated. No questions asked.
Nothing wrong with the pyrokinesis spells, though I'd take it there would be visual and auditory components, so to speak (Read: Vocal and Somatic). If not, I'd increase the cost or decrease the effect by a decent bit for that. Inferno, though, is iffy. I'd say attended objects get a MBlock roll.
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=namagomimk0>NamagomiMk0</A] at: 4/11/06 10:40