NQ's Sheets

Character sheet archiving. Help with characters can be solicited here. This is also the place to talk Philsys or other RPing systems.
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NebulaQueen
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NQ's Sheets

Unread postby NebulaQueen » Mon Dec 29, 2003 10:42 pm

Name: Alonso Zeffirelli
RPer: NebulaQueen
Hair: Blond
Eyes: Brown
Height: 5’6”
Exp: 1900/2500

Alonso was never supposed to go into the military. He had humble origins, being a tailor’s son in the city of Blizzardia. Always being the quiet and thoughtful type, he usually preferred escaping into his own observances as opposed to getting involved with his peers and the general “fighting spirit” of his countrymen.

However, things changed one day when he was nearly sixteen. His older brother Antonio had joined the military a few years earlier, and when Vaniyakna came to power, he managed to become one of the first Black Soul Knights. However, tragedy struck, as the young man died in a conflict against a group plotting against the state.

While he had mourned with the rest of his family, the death gave Alonso a sort of…purpose. Despite his subdued exterior, he always had a longing for glory, an urge to do something important. Now that Antonio had fallen, it was his turn to take up the cause. A little over a year had passed, when Alonso had made his final decision- he joined the military when he was about seventeen years old, despite the wishes of most of his family.

In the army, Alonso flourished. While he was mocked for it during his childhood, his intelligence and keen insight was highly valued. The more skilled he became, the higher he moved amongst the ranks of the military. Noticing his wits and his potential skill for strategy, his general recommended him to Vaniyakna to become a Black Soul Knight. As a result of his hard work, competence, and the reputation of his brother, he was quickly accepted. While his plans for the future are a bit unclear, his path under Vaniyakna seems fairly steady for now.

===

Courage: 3
Wis: 3
Int: 6
Cha: 2
Agi: 3
Dex: 2
Str: 3
Sta: 3
Mag Ap: 0

HP: 96
MP: N/A
TP: 54+
Init: 4+2d6 (6 - 16)

Base AT/PA: 15/15
Modified for Weapon (draining longsword): 15/16
Modified for Armor: 15/15
Modified for Skill (Swords): 20/18
Modifed for Weapon Parrying: 20/24
Modified for Chink Detection: 28/24
Modified for Pin: 28/26

Base AT/PA: 15/15
Modified for Weapon (normal longsword): 14/15
Modified for Armor: 14/14
Modified for Skill (Swords): 19/17
Modifed for Weapon Parrying: 19/23
Modified for Chink Detection: 27/23
Modified for Pin: 27/25

Base AT/PA: 15/15
Modified for Skill (unarmed): 17/16
Modified for Weapon Parrying: 17/22
Modified for Armor: 17/21
Modified for Pin: 17/23

Base AT/PA: 15/15
Modified for Skill (Improv. Weaponry): 16/16
Modified for Weapon Parrying: 16/22
Modified for Armor: 16/21
Modified for Pin: 16/23

Firearm: AC 7 + 14 skill roll + d20 = 21 + d20

Magic Resistance: 10+ 2*3 Cou +6 Int = 22
Dodge/Missile Evasion: 10 + 2*3 Agi + 6 Int = 22

Main Weapon:
Draining Longsword
Half of all damage dealt by it will be transferred to the wielder in the form of HP. Except against undead, in which case the effect is reversed. Its powers are ineffective when used to inflict subdual damage.

Slash/Thrust/Chop: 10,14,17
AT/PA Mod: 0/+1
Weight: 2 lb
Strength Requirement: +1
Light/Medium/Heavy: •Light: 21 + 1d6 (10 + 8 skill + 3 STR + 1d6
•Medium: 28 + 2d6 (14 + 8 skill + 3 STR*2 + 2d6) -2 penalty
•Heavy: 34 + 3d6 (17 + 8 skill + 3 STR*3 + 3d6) -5 penalty

Alternative Weapon:
Normal Longsword
Slash/Thrust/Chop: 10,14,17
AT/PA Mod: -1/0
Weight: 2 lb
Strength Requirement: +1
Light/Medium/Heavy: •Light: 21 + 1d6 (10 + 8 skill + 3 STR + 1d6)*
•Medium: 28 + 2d6 (14 + 8 skill + 3 STR*2 + 2d6) -2 penalty
•Heavy: 34 + 3d6 (17 + 8 skill + 3 STR*3 + 3d6) -5 penalty

VWR-CR-P21 (Valthi Pistol)
10+3d10 Damage, ACC=7, Weight: 1.9

Ammo: 10/10

Armor:
Armoured Trenchcoat: AC: 5+, 0/-1 AT/PA penalty, Str Req. +2
Enchanted Pin: +2 to PA

=Skills=

[k]Barian History-3
[k]Blizzardia - 4
[s]Chink Detection - (Int)-8
[k]Combat Strategy-6
[k]Foreign Languages (Barian)-3
[k]Politics - 3
[k]Survival-3
[s]Deception - (Cha/Cha/Int) - 4
[s]Observant - (Int)-6
[s]Remain Unnoticed - (Int)-6
[s]Weapon Parrying - (Dex/Agi/Agi)-6
Cold Resistance - (Sta) - 2
Etiquette [Government & Military] - (Cou/Cha/Int) - 3
Improvisational Weaponry - (Cou/Agi/Str)-2
Stealth - (Dex/Agi/Int)-8
Sword - (Cou/Str/Agi)-8
Tailoring - (Dex/Dex/Wis) - 3
Unarmed - (Cou/Str/Agi)-3
Weapon (Firearms) - (Dex/Dex/Int) - 4

=Techs=

Back to Back (Swords = 6; 4 TP) - Allows one additional attack (of any type) this round.

Bonk (Improvisational Weaponry = 2, Weapon Skill = 4 TP3): Alonso takes the butt of his firearm or his sword, and hits someone in the back of the head with it. The tech is a light, Improv Weaponry attack, and it deals 1.5 light damage. The target is stunned for 5 - Sta rounds; on a crit, the target is knocked completely unconcious. Helmets nullify the tech.

Can Opener (Chink Detection=4, Observation =2 TP4) Using Chink Detection and other skills, the character spends a turn disabling an opponent's armor. On a successful attack, roll Alonso's Dex+AT+d20 vs. Agi+PA+d20 for the target. If Alonso succeeds, the target's AC is lowered by 1d8 points, and normal damage is inflicted. If it fails, the victim takes normal damage. An observation check may be required (GM's ruling).

Disarm (Combat Strategy = 4, Swords = 5 TP4) : Alonso attempts to disarm an enemy of his/her weapon, if applicable. Opposing rolls are made, pitting Alonso's Sword vs the enemy's Dex. On a successful roll, the weapon is disarmed. On a critical success, not only is the weapon disarmed, but the person's hand/arm is now injured.

Dodge+Counter (Parrying=2 Sword=2 TP2): Thanks to training, Alonso is talented at, well, dodging and countering. Adds +2 to PA for this round, and +2 AT for next round. The bonus will not come into effect until physically attacked.

Double Shot: (Chink Detection=4, Observation =4, Firearms = 4 TP = 5) Fires two shots at an opponent. The first shot follows normal rules for combat. If it's successful, the roll for the second shot includes ranks in Chink Detection as a bonus. If it hits, ignore the target's AC completely when calculating damage for the second shot. If the first shot is unsuccessful, though, the second shot follows normal rules.

Lead (Chink Detection=3, Combat Strategy=4, Observant=2 TP6): A turn is sacrificed on Alonso’s part, so he can help guide his allies in combat. Only successful if others decide to follow. The turn is sacrificed to observe enemy/ies, resulting in a boost to AT/PA, Evasion, and Mres equal to Combat Strategy ranks/2 for his allies. May observe one target for every two ranks of Observant. Requires successful intuition rolls for each benefactor. Speedy enemies may be able to adjust their tactics to counter (GM Discretion)

Stealth Blade (Stealth=6, Swords=6 TP = 4) Provided that the circumstances are right (such as an enemy being distracted), Alonso rolls a Stealth check verses the target's Int. If he succeeds, he adds a bonus equal to Stealth/2 (round down) to his attack roll.

Steel Filibuster (Parry=2, Observation=4, Chink Detection=2. TP6): Helps improve Alonso’s parry until he can find a weakness in their opponent’s attack. One turn is focused on defensive action for an improved attack next turn. Weapon Parrying is addded to his base PA for as long as he's defending. Each round he's defending he makes an observation roll vs the targets level*2 + 10. On his next attack, he gets a bonus of however much he passed/2 (ex: if he succeeded by 14, he'd get a +7 bonus).

Stone Face (Innate TP2): Alonso is surprisingly calm and collected, and has a talent for hiding his emotions. As a result, he can get a bonus to bluff and intimidate rolls, if it’s applicable to the situation (for example, hiding ones fear as opposed to selling a fabulous used car). The bonus is equal to Charisma/2 (round up)

----

Edit: Level up tweakage.
Edit 2: Fixed some formulas for dodge and M. Block, and changed Weapon (Firearms) to Weapon (Handguns).
Edit 3: Level up for fun and profit!
Edit 4: A number of changes have happened, which is why this edit is bolded.

1) The sheet has incorporated changes from the PS revision thread. I have a copy of the previous sheet on my computer, though, should a GM be running an RP that doesn't take these cahnges into account.

2) The techs have been revamped with the help of Jak, since some of them were pretty wonky.

3) Stats for a new weapon Alonso gained from one of Kelne's RPs has been added.

4) More EXP has been added.

The backstory will be updated later on.
<p>

<span style="font-size:xx-small;">
"Hello, I'm Troy Mclure! You may remember me from such realms as Hell, and Gaera!"-Shinigori, OOC</span></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=nebulaqueen>NebulaQueen</A] at: 2/26/06 20:10

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pd Rydia
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Re: NQ's Sheets

Unread postby pd Rydia » Tue Sep 28, 2004 4:23 am

Neb:

You can find a sheet for Neb in this thread:

http://p068.ezboard.com/frpgww60462frm1 ... D=79.topic

It is the last of four sheets copied and pasted into that post. <p>
<center><small>"We are just poor, wandering corn farmers..."
</p>

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NebulaQueen
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Re: NQ's Sheets

Unread postby NebulaQueen » Tue Sep 28, 2004 7:15 am

*nods* Thanks for the heads up, Dia. However, since that sheet is outdated (plus, I made a ton of mistakes with my math when making it >_>;), it won't be copy and pasted in this thread. <p>

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*Megaman sounds like a little girl*-Uncle Pervy, on the Voice Acting in MM8</span></p>

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Re: NQ's Sheets

Unread postby NebulaQueen » Sat Oct 02, 2004 1:00 am

Tiffany Applegate
Age: 22
Gender: Female
Hair: Blonde
Eyes: Green
Build: Tall and muscular. While she doesn’t have a body builder figure, she is definitely fit.
Clothing: Instead of wearing a set of heavy plate mail, Tiffany wears a chainmail shirt to protect her torso. She also wears a pair of brown leggings, and a rough tabard with the symbol of Ishtar embroidered on it. Oh, and boots, going up to her knees.
Equipment: The aforementioned chainmail, leather bracers for her arms, longsword

Tif began with a rather rough and tumble life. Growing up in the slums of Baron’s capital city, she didn’t exactly have an easy start. With a mother who spent most of their money on booze, and a father who abandoned them before she was born, it was no wonder that she ended up joining a gang of street thugs. They provided the closest thing to a “real” family she had-or so she thought at the time. For a while, it seemed as if a life of fighting and petty crime was all she was cut out for, but it changed when she was about fourteen. Her group of mates got into a rather nasty fight with another gang, and she was badly hurt. Attempting to escape from the chaos as best she could with her injuries, she was eventually taken to a healer’s clinic.

While she was healing from her wounds, she would experience a twist of fate. At the same time, a group of priests from one of the temples of Ishtar were visiting the clinic. As it turned out, one of them knew Tiffany’s mother a long time ago, and was surprised to find her daughter here…not to mention the reason why she was here. After some discussion with the authorities, they came to an arrangement.

Once Tiffany was healed, the priest introduced himself and offered a deal. She could either go to jail with the authorities like they were planning to do…or she could come with him, and get a bit of schooling under their watch.

She chose the latter.

As it turned out, Tiffany had a small talent for magic. While she would never be a high mage, it was enough to be honed. However, her arcane skills weren’t the only things that grew…her time spent with the priests had given her a new faith. She had come to respect Ishtar, but she didn’t want to sit around and do nothing; she wanted an opportunity to act on her faith. After much thought and discussion with her mentors, she decided to start on the path of the Paladin. When she was sixteen, she went off to train at the Temple of Mysidia.

A few years later, she completed her studies (albeit not as…successfully as some of her peers). She is now wandering the continent, trying to do her Goddess’ will. However…it isn’t really all that easy. It’s hard work, traveling by oneself. It gets a bit lonely sometimes, it’s a bit hard, and did I mention the pay? Paladins don’t get a lot of money, you know, and that’s kinda needed for food.

Plus, there’s the fact that she’s not exactly sure about how to do the Goddess’ will.

However, she still continues to persevere. While she’s a bit unsure about her current situation, she’s been through worse. Besides, things will turn out better in the end, right? …right?


Stats

Courage: d10
Wisdom: d12
Intuition: d12
Charisma: d16
Agility: d10
Dexterity: d10
Strength: d12
Stamina: d12

Skills

Benediction Magic – d10
Healing Magic – d12
Holy Magic – d16
Pickpocketing – d16
Negotiation – d16
Run Like Hell – d12
Swordfighting – d12
Unarmed Combat – d10
[k]Baron Capital – d12
[k]Street Crime – d10
[k]Church of Ishtar – d12
<p>

<span style="font-size:xx-small;">
*Megaman sounds like a little girl*-Uncle Pervy, on the Voice Acting in MM8</span></p>

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NebulaQueen
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Cabbit Cabbit Wai!

Unread postby NebulaQueen » Sun Feb 20, 2005 6:13 pm

name: Spob Nueva - age: 23 - eyes: Brown - hair/fur: Black - height: 5’11â€

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Zemyla
 
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Re: Cabbit Cabbit Wai!

Unread postby Zemyla » Mon Jun 27, 2005 12:38 pm

[quote]Quote:
5’11â€

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NebulaQueen
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Re: Cabbit Cabbit Wai!

Unread postby NebulaQueen » Fri Jul 01, 2005 2:24 am

Zem needs to learn that that really is Spob's height, and that he should stop bringing attention to it.

Really, it's a sensitive issue for him. <p>

"My naturally quivering state makes any display of fear deliciously arbitrary" - Manowar Leader, Scary-Go-Round</p>


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