Wilren's PS Sheets

Character sheet archiving. Help with characters can be solicited here. This is also the place to talk Philsys or other RPing systems.
Will Rennar
 

Wilren's PS Sheets

Unread postby Will Rennar » Mon Jan 30, 2006 9:10 pm

Basics:

Name: Will Rennar (Pronounced "REN-er" or "REN-whah", not "reh-NAR".)
Aliases: Wilren (preferred handle)
RPer: Will Rennar
Race: Human
Birthdate: 1st day of Fidelara, 1292
Height: 5'10
Eye color: Blue-hazel
Hair color: Red-brown
Misc: Wears eyeglasses with blue-tinted lenses due to a minor eyesight problem (world appears a lesser shade of blue to him than most people. Purple appears to be red-violet, teal to be gray, etc) and personal preference.


Background:

A young man from Riva with pacifistic ideals that had put him at odds with the turmoil in his homeland. He decided to strike out on his own in hopes of finding a more peaceful... or at least less violent... place to settle down. He'll take almost any job that's asked of him for the sake of making a few Gil for dinner, though he shows a bit of a knack with an anvil and hammer. While quick to learn and quite intelligent in his own right, though, Will *is* a bit naive to many things about the world outside Riva. It should also be noted that, when angered, his pacifist side vanishes.

Stats/Equipment:

Level: 1
XP: 0/1000
Max HP: 70
Max MP: 40
Max TP: 31
Initiative 4 + 2d6

Courage: 4
Wisdom: 1
Intuition: 3
Charisma: 1
Agility: 2
Dexterity: 3
Strength: 2
Stamina: 3
Magic Aptitude: 2

Base AT/PA - 11/11
Modified for skill - 11/11
Modified for equipment - 11/9
Dodge - 17
Base MAtk - 6
MDefense - 21 (23 vs. Fire/Ice magic)


ARMOR:
Treated Leather (Chest only)- AC 7 (PA -2)
Leather Bracers- AC 5


WEAPONS:

Fists (Unarmed Combat Skill + STRxX + Xd6)
Punch - 1d6+4
Kick - 2d6+6

Short Sword, Worn (Base + Weapon Skill (Sword) + STRxX + Xd6)
Light - 1d6+9(12)
Medium - 2d6+13(17) (-2 to-hit)
Heavy - 3d6+19(22) (-5 to-hit)
NOTES: Due to the intentional blunting of the blade, it deals damage equivalent to a cudgel and will not cut. The numbers in parenthesis indicate the base damage when the "Frostblade" or "Firebrand" enchantments are active.

Skills:

&nbsp &nbsp &nbsp &nbsp Thermomancy: 3 <MAG/WIS/INT>
&nbsp &nbsp &nbsp &nbsp Wind Magic: 2 <MAG/WIS/INT>
&nbsp &nbsp &nbsp &nbsp Weapon Skill (Sword): 3 <COU/AGI/STR>
&nbsp &nbsp &nbsp &nbsp Weapon Skill (Long Bow): 3 <COU/DEX/STR>
&nbsp &nbsp &nbsp &nbsp Unarmed Combat Skill: 2 Will Rennar&nbsp; Image at: 2/4/06 0:38
[/i]

Will Rennar
 

Re: Wilren's PS Sheets

Unread postby Will Rennar » Sat Feb 04, 2006 12:37 am

Basics:

Name: Ruby Bleu Orion
RPer: Will Rennar
Race: Human
Birthdate: 7th day of Dammasus, 1294
Height: 5'3"
Eye color: Blue
Hair color: Varies between red, violet, and blue.
{anything else}: Has numerous scars along her arms.


Background:

Totally in work.


Stats/Equipment:

Level: 1
XP: 0/1000
Max HP: 65
Max MP: 75
Max TP: 19
Initiative: 2d6 + 0

Courage: 1
Wisdom: 5
Intuition: 4
Charisma: 3
Agility: 0
Dexterity: 2
Strength: 1
Stamina: 2
Magic Aptitude: 3

Base AT/PA - 6/6
Modified for skill - 6/6
Modified for equipment - 6/6
Dodge - 14
Base MAtk - 12
MDefense - 16



&nbsp &nbsp &nbsp &nbsp ARMOR - Shield Robes (AC 7)

&nbsp &nbsp &nbsp &nbsp WEAPON - Knife (2/4/6)
&nbsp &nbsp &nbsp &nbsp Light - 1d6 + 6
&nbsp &nbsp &nbsp &nbsp Medium - 2d6 + 9 (-2 to hit)
&nbsp &nbsp &nbsp &nbsp Heavy - 3d6 + 12 (-5 to hit)

&nbsp &nbsp &nbsp &nbsp WEAPON - Long Sword (10/14/17)
&nbsp &nbsp &nbsp &nbsp Light - 1d6 + 13
&nbsp &nbsp &nbsp &nbsp Medium - 2d6 + 18 (-2 to hit)
&nbsp &nbsp &nbsp &nbsp Heavy - 3d6 + 22 (-5 to hit)

&nbsp &nbsp &nbsp &nbsp TAROT CARD WEAPON - Bastard Sword (12/17/21)
&nbsp &nbsp &nbsp &nbsp Light - 1d6 + 18
&nbsp &nbsp &nbsp &nbsp Medium - 2d6 + 25 (-2 to hit)
&nbsp &nbsp &nbsp &nbsp Heavy - 3d6 + 32 (-5 to hit)
&nbsp &nbsp &nbsp &nbsp NOTE: Also gains a damage bonus equal to the face value of the tarot card used to invoke it.

&nbsp &nbsp &nbsp &nbsp TAROT CARD WEAPON - Quarterstaff (3/5/8)
&nbsp &nbsp &nbsp &nbsp Light - 1d6 + 7
&nbsp &nbsp &nbsp &nbsp Medium - 2d6 + 12 (-2 to hit)
&nbsp &nbsp &nbsp &nbsp Heavy - 3d6 + 18 (-5 to hit)
&nbsp &nbsp &nbsp &nbsp NOTE: Also gains a damage bonus equal to the face value of the tarot card used to invoke it.
&nbsp &nbsp &nbsp &nbsp
Skills:

&nbsp &nbsp &nbsp &nbsp Thaumaturgy: 4 <Int/Wis/Mag>
&nbsp &nbsp &nbsp &nbsp Tarot Magic: 4 <Int/Wis/Mag>
&nbsp &nbsp &nbsp &nbsp Fire Magic: 3 <Int/Wis/Mag>
&nbsp &nbsp &nbsp &nbsp Healing Magic: 2 <Int/Wis/Mag>
&nbsp &nbsp &nbsp &nbsp Weapon (Knives): 3 <Cou/Agi/Str>
&nbsp &nbsp &nbsp &nbsp Weapon (Swords): 2 <Cou/Agi/Str>
&nbsp &nbsp &nbsp &nbsp Weapon (Quarterstaff): 2 <Cou/Agi/Str>
&nbsp &nbsp &nbsp &nbsp [k] Tarot Card Reading: 4
&nbsp &nbsp &nbsp &nbsp [k] Treating Wounds: 2
&nbsp &nbsp &nbsp &nbsp [k] Foreign Language (Nekonian): 2
&nbsp &nbsp &nbsp &nbsp [k] Dousing: 2 <Int/Wis/Mag>
&nbsp &nbsp &nbsp &nbsp [k] Painting: 4
&nbsp &nbsp &nbsp &nbsp [k] Cooking: 2
&nbsp &nbsp &nbsp &nbsp [k] Anatomy: 4
&nbsp &nbsp &nbsp &nbsp [k] Dancing: 2
&nbsp &nbsp &nbsp &nbsp [s] Resist Poison: 4
&nbsp &nbsp &nbsp &nbsp [s] Pain Resistance: 4

Spells/Techs:

&nbsp &nbsp &nbsp &nbsp [Innate] Sanguinous Power Pull (5 TP) - Ruby usually carries blood from past battles (both her own and that of others) around in small vials. With a turn's preparation in battle and a successful MAG check, she can amplify use the latent life force within the vial as a substitute to using her own HP to cast a thaumaturgy spell, reducing the HP cost of the spell by (MAGx3). If the MAG check fails, the contents of the vial are rendered useless. In either case, the blood within the vial is reduced to an ashen powder.

&nbsp &nbsp &nbsp &nbsp [Innate] Cost Reduction - For every (10-Thaumaturgy, min. 2) HP Ruby loses in battle from a physical attack in a round where she is casting a Thaumaturgy spell, the HP cost of the spell is reduced by 1.

&nbsp &nbsp &nbsp &nbsp [Innate] Cauterization (5 TP) - Ruby instantly ceases the bleeding from any cuts and gashes inflicted upon her.

&nbsp &nbsp &nbsp &nbsp [Tarot Magic=4] Tarot Magic (16 MP) - Ruby unleashes the magic stored within one of her tarot cards. The effect and strength of the spell varies on which card is pulled.
&nbsp &nbsp &nbsp &nbsp -SWORD: A bastard sword materializes, hoving inches from her hand. This sword relies on her Magic Aptitude rather than her Strength to be wielded due to being manipulated by thought. The blade remains in existence for (Tarot Magic/2) rounds.
&nbsp &nbsp &nbsp &nbsp -ROD: A quarterstaff appears in front of her, moving around close to her body and whirling wildly around her. This staff relies on Magic Aptitude due to thought manipulation. Due to its light weight and whirling nature, this weapon strikes (Magical Aptitude) times in a single attack, and remains in existence for (Tarot Magic/2) rounds.
&nbsp &nbsp &nbsp &nbsp -CUP: A small orb of shimmering water appears in Ruby's hands. By touching it to a single person, the orb dissipates into their body, healing (3d6+Healing Magicx3+Tarot Magic) HP. The orb can also be dispersed in a mist covering a (Tarot Magicx8)-foot radius around Ruby, healing (1d6+Healing Magic+Tarot Magic) HP to everyone (ally and enemy alike) within it.
&nbsp &nbsp &nbsp &nbsp -PENTACLE: A large stone shield appears and hovers by Ruby's side. It grants her a (Magic Aptitude/2) bonus parries and a (Tarot Magic) bonus to PA. It remains in existence for (Tarot Magic/2) rounds.

&nbsp &nbsp &nbsp &nbsp [Thaumaturgy=2, Fire Magic=2] Burst Bolt (Thaumaturgy spell, 12 MP, 6 HP) The scar on her arm opens and a shaft of blood concentrates just above her arm, then launches at her opponent, dealing (3d8+Thaumaturgyx2+Fire Magicx2) damage and bursting into flame on impact.

&nbsp &nbsp &nbsp &nbsp [Thaumaturgy=3, Healing Magic=2] Crimson Balm (Thaumaturgy spell, 15 MP, 6 HP) - Ruby heals the wounds of an ally, restoring (3d6+Healing Magic+2) HP. This ability does not work on Ruby, however.

&nbsp &nbsp &nbsp &nbsp <p>--
<div style="text-align:center">This has been your daily interrupted moment of Zen.

Science Team is convinced Metroids can be trained.
After three days, I'm convinced Science Team has vapor for brains.
</div></p>

Will Rennar
 

Re: Wilren's PS Sheets

Unread postby Will Rennar » Thu Feb 09, 2006 11:14 pm

Basics:

Name: Rodney Fobro
RPer: Will Rennar
Race: Kitsunejin
Birthdate: 4th day of Dammasus, 1319
Height: 2'2"
Eye color: Orange
Hair color: White

Background:

A mighty warrior and master magician, trained in the fighting styles and arcane arts of all of the greatest heroes in Gaeran history, and possessing artifacts with powers beyond even the comprehension of the gods...indeed, a fearsome and phenomenal force of chaos unto himself, a being far beyond mere mortals!

...That's what he'd LIKE you to believe. Truth is, while this furball's alright with a slingshot, handy with a yoyo, and quick with the illusions, to say his boasts are complete BS is a bit of an understatement...

Stats/Equipment:

Level: 1
XP: 0/1000
Max HP: 45
Max MP: 65
Max TP: 10
Initiative 2d6+3

Courage: 2
Wisdom: 4
Intuition: 3
Charisma: 2
Agility: 2
Dexterity: 6
Strength: 0
Stamina: -2
Magic Aptitude: 4

Base AT/PA - 7/7
Modified for skill - 7/7
Modified for equipment - 7/7


&nbsp &nbsp &nbsp &nbsp Rodney's Whirling Deathstone, "Bestovet":
&nbsp &nbsp &nbsp &nbsp Rodney's oversized yoyo. A throwing weapon with a built-in return mechanism! The illusion form appears as an emerald chakram (the string simply turns invisible).
&nbsp &nbsp &nbsp &nbsp Accuracy: (AGI+DEXx2+2) 16
&nbsp &nbsp &nbsp &nbsp Weight: 1.5 lbs
&nbsp &nbsp &nbsp &nbsp Damage: (3+DEXx2+2d4) 2d4+15

&nbsp &nbsp &nbsp &nbsp Rodney's Celestial Wyrmbuster, "Arastravia":
&nbsp &nbsp &nbsp &nbsp Rodney's surprisingly versatile slingshot. The illusion form appears as a silvery short bow. Why a bow would launch rocks is anyone's guess, though...
&nbsp &nbsp &nbsp &nbsp Accuracy: (STR+DEXx2+2) 14
&nbsp &nbsp &nbsp &nbsp Damage: (16+STR+1d6) 1d6+16

&nbsp &nbsp &nbsp &nbsp Rodney's Crystal of Magnanimous Power, "Asvedanya":
&nbsp &nbsp &nbsp &nbsp ... It's a small glass bead, worn around Rodney's neck, that glows brightly whenever Rodney casts an illusion spell. Kinda gives that "Source of all his amazing powers" appearance. It can also project an illusion on his equipment, making it look a lot cooler than in it really is.

&nbsp &nbsp &nbsp &nbsp Rodney's Impenetrable Dragonscale Shield, "Cordevalle":
&nbsp &nbsp &nbsp &nbsp ... It's a plain old buckler. Illusion form appears to be the scale of a blue dragon with a pair of fangs along the edge.
&nbsp &nbsp &nbsp &nbsp AC 8

Skills:

&nbsp &nbsp &nbsp &nbsp Illusion Magic: 4 <MAG/INT/WIS>
&nbsp &nbsp &nbsp &nbsp Earth Magic: 3 <MAG/INT/WIS>
&nbsp &nbsp &nbsp &nbsp Wind Magic: 3 <MAG/INT/WIS>
&nbsp &nbsp &nbsp &nbsp Weapon Skill (Yoyo): 4 <COU/AGI/STR>
&nbsp &nbsp &nbsp &nbsp Weapon Skill (Slingshot): 3 <COU/DEX/STR>
&nbsp &nbsp &nbsp &nbsp BS: 4 <CHA/CHA/INT>
&nbsp &nbsp &nbsp &nbsp [k] Foreign Languages (Common): 2
&nbsp &nbsp &nbsp &nbsp [k] Lock Picking: 2
&nbsp &nbsp &nbsp &nbsp [k] Fishing: 2
&nbsp &nbsp &nbsp &nbsp [k] Cooking: 4
&nbsp &nbsp &nbsp &nbsp [k] Drawing: 2
&nbsp &nbsp &nbsp &nbsp [k] Dancing: 2
&nbsp &nbsp &nbsp &nbsp [k] Instrument (Piccolo): 2
&nbsp &nbsp &nbsp &nbsp [s] Stealth: 4
&nbsp &nbsp &nbsp &nbsp [s] Resist Illusions: 4
&nbsp &nbsp &nbsp &nbsp

Spells/Techs:

&nbsp &nbsp &nbsp &nbsp [Illusion Magic=1] Illusion of Greatness (Illusion Spell, 20 MP + 2 MP/round, requires Asvedanya) After activation, Rodney's ancient, mystical armaments appear in a blinding display of power! ...Actually, the illusion spell kicks in. As long as Rodney has the Asvedanya around his neck, his yoyo, slingshot, and buckler all take on a deadlier, more magical, and more impressive appearance. Doesn't do squat aside from hide the fact that they're A YOYO, A SLINGSHOT, AND A BUCKLER.

&nbsp &nbsp &nbsp &nbsp [Illusion Magic=2, Earth Magic=2, Wind Magic=1] Deadly Dopplegangers! (10 MP) Rodney forms up a batch of rock into a very solid likeness of himself while creating a quick cloud of smoke to hide himself and his creation(s) in. When it clears, it's quite hard to tell which is which! He can create a maximum of (Level/3 +1) of these simultaneously.


&nbsp &nbsp &nbsp &nbsp [Illusion Magic=3, Earth Magic=2, Wind Magic=2, Weapon Skill (Yoyo)=3] Bestovet Blitz! (Illusion Spell, 5 MP) Sending a handful of rocks flying along with his yoyo, Rodney casts an illusion spell on the rocks to make it appear as if his enemies are being assaulted by a rapid-fire onslaught of chakrams, making it harder to tell which one to dodge! Rodney is able to create the illusion of a maximum of (Earth Magic+Illusion Magic)/2 fake chakrams, maxing at 10. The fake Bestovets (that is, the rocks) will only do 1d(# of fake chakrams) damage -total-. (They aren't very big rocks, after all...)

&nbsp &nbsp &nbsp &nbsp [Illusion Magic=3, Wind Magic=3, Weapon Skill (Slingshot)=2] Arastravia's Fury! (Illusion Spell/Weapon Attack, 11 MP) The shot from the mighty Wyrmbuster elongates into an arrow, bursts into flame, and crackles with electricity, howling through the air as a searing bolt of death! ...Well, it looks like it does, anyway. This is more to spook an opponent than anything else, since they're still just getting hit by a rock, although it does cause the stone to deal an extra 50% of the damage the shot does as wind damage. The illusion disperses on contact with a bright flast and a loud bang.

&nbsp &nbsp &nbsp &nbsp [Weapon Skill (Yoyo)=5] Cobra Fang Jewel Buster! (Weapon technique, 3 TP) Rodney snaps the Bestovet down between his opponent's legs, then up into the air and right into their---Oh good gods. X_x;; Deals 1/2 the damage of a normal yoyo attack; other effects determined by GM.

&nbsp &nbsp &nbsp &nbsp [Weapon Skill (Yoyo)=7, Weapon Skill (Slingshot)=7] Double Deathblow Disaster! (Weapon Technique, 15 TP) Rodney launches the Bestovet from the Arastravia, unleashing the might of both mystical weapons upon his foe! ...Well, okay, he uses his slingshot to accelerate an attack with his yoyo for added accuracy and pain. Treated as a regular slingshot attack with a +(Level/2) to accuracy. Deals 2d6+(STR+DEX+20) damage.

&nbsp &nbsp &nbsp &nbsp [Wind Magic=4, Earth Magic=4] Calamity Wave! (Magic Attack, 28 MP) A spell of ferocious power and devastating effect..... only not. Rodney focuses the power of the spell into a stone which he then launches from his toy slingsh--er, the mighty Arastravia, or simply throws at the ground. If he attempts to strike a target with this, he takes a -10 Accuracy penalty, and gains no bonus if it hits...the target simply gets caught in the epicenter of the spell. Regardless, as soon as the stone hits something, the spell goes off. It lets loose a massive flurry of pebbles and other loose debris, essentially unleashing a minor sandstorm. It deals (MAG+INT+WIS)d6/(10-Level, min. 3) damage and causes a -(Earth Magic) AT/PA penalty to everything within an area up to (Wind Magic x25) feet in diameter of where the spell goes off. This includes enemies, allies, even the great Rodney himself! <p>--
<div style="text-align:center">This has been your daily interrupted moment of Zen.

Science Team is convinced Metroids can be trained.
After three days, I'm convinced Science Team has vapor for brains.
</div></p>

FlamingDeth
Moderator
 
Posts: 2128
Joined: Tue Apr 23, 2002 1:54 am

Re: Wilren's PS Sheets

Unread postby FlamingDeth » Fri Feb 10, 2006 9:42 pm

I'm confused. None of these people have wings! <p>
<hr width="50%"><center><span style="font-size:large;">GRIMLOCK SMASH PUNY HOLIDAY!</span></center></p>

Will Rennar
 

Re: Wilren's PS Sheets

Unread postby Will Rennar » Sun Feb 19, 2006 10:13 am

Ruby has a pair of cute little pink-feathered angelic ones if that helps your mind cope any. :b

But yeah, I had to ditch Wilren's wings because...well...they tend to kill things. <p>--
<div style="text-align:center">This has been your daily interrupted moment of Zen.

Science Team is convinced Metroids can be trained.
After three days, I'm convinced Science Team has vapor for brains.
</div></p>


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