My most recent:
Background: Born in an outlying Doman village, Thramkalith was the son of a semi-successful merchant, and, for a long time, it seemed like he would eventually inherit his fatherâ€™s business. Although he acted cheerful about this, he was privately depressed, as he was always jealous of the more successful merchants he saw. Unfortunately, while out on a short trading run, with the singular guard he could easily afford, they were ambushed by bandits and killed. His mother was forced to find work just so they could continue to eat, and, luckily for them, became employed with a wealthy customer of her husbands. He had sympathy for their plight and, trying to aid them, offered Thramkalith a chance at some schooling. The youth leapt at the chance to raise himself above those who, in his mind, had long looked down upon him. The man had some connections with the Electoral College in Theice and, although it was a long journey, it was generally cheaper for him to send the boy there than to most other schools, particularly with his strengths an unknown.
Upon arrival his â€œaptitudeâ€ was tested in all areas. Finding him to be capable of competent swordsmanship and somewhat more than competent magic, they set him up in the appropriate classes, and things were quiet for a time. He strove to do his best in each class, always trying to do better than others at the school. This fierce competitiveness lead to numerous mistakes on his part, as he lost his concentration while worrying about how well others were doing, and the mocking that he had always imagined to exist, sprouted into being. This only made his competitive drive worse, and subsequent mistakes more frequent. Because of these mistakes he preformed slightly below average in most of his classes, although he trained and studied hard.
One fateful day he made his way into the Library of Ancients, and, seeking for some bit of knowledge, some scrap of power unknown to his classmates, and hopefully his teachers, he hunted high and low through the library and came upon a book that would fulfill his criteria. This book contained information on the Great Nothing, also known as the Void, and he studied it carefully. He had heard that it was dangerous, that he could be blasted from existence... But he did not care, he stole the book, hid it from others, and studied it late into the night. He was certain that this was the edge he was looking for. This was the power that would make them all respect him... And two months later he decided he was ready to try his first spell. Calling upon fell powers he could neither understand nor control, although he mistakenly believed he could, he attempted to call forth some of the power of the Void. In some ways he succeeded, for a tiny bit of Void energy did come to his call, and immediately ruined his spell, causing it to backlash upon him. The Void he had managed to call entered his form.
The experience was torment in the purest sense. The non-existence ran a violent course through his body, damaging his health, stiffening his body... Wreaking havoc in his mind. The magic he had studied carefully, and so many other things... Over the course of a mere quarter of an hour it had been almost entirely burned from his mind. When the torment had ended and his screams were finally nothing but an echo, he staggered from the room, and found himself passing a hallway mirror, and he saw what had become of him. The hideous corruption that had left its mark upon him. It was in this moment that his life changed. He could have gone mad, enraged with those who had teased him, and blamed them, declaring vengeance upon them as he had most of his life... Instead something inside him changed. He felt all the foolish things he had done, felt the wrongs he had believed of others, felt the corruption that he had brought upon himself. More pragmatically he realized he would probably be executed for trafficking in Void magic if discovered, and the screams that had pierced the night had stirred others to action.
Grabbing what supplies he could in a hurry, he covered himself in a cloak and ran from the school, and the city, hiding in an alleyway until day came and he could sneak from the city in the early morning before a notice could be put out to the watch. He escaped into the wilderness where the small bit of magic left to him helped him survive until he began to become a little adept at surviving in the wild. Eventually he found his way out of the almost civilization less expanse between Theice, Avon, and the rest of Igala, and into Baron. Having learned a little about covering up his blatant markings when approaching the few villages he had come across he carefully made his way into an assortment of libraries, seeking some method by which to purify himself. He found none, but took up researching religion, finally deciding devote the rest of his life to all the â€œgoodâ€ gods. In this fashion he began to regain a few, meager magical abilities, the knowledge he once possessed making the new learning rapid, but it was difficult for his body to channel the holy powers he now served. Nonetheless, he had chosen a path, and now had hopes of redemption.
name: Thramkalith Beovadile - age: 19 - eyes: brown - hair: brown -
It can be plainly seen by anyone examining his features that he has been, in some way, corrupted. He has visible grey patches of skin, and some of his blood veins show through as black, particularly along the back of his arms, and the back of his left hand. Most noticeable are the primary arteries in his neck, which are a black purple color that also shows through his skin. The flesh around his right eye is also slightly grey. The grey patches have a tendency to peel, and sunburn easily. His features are hard and worn from the heavy trials he has undergone.
Having grown up in a lower-middle class household, Thramkalith was jealous of those better off than himself. After his father died in a bandit attack, his mother took up working as a house maid for a wealthy man whom his father used to sell things to. Taking pity on the boy he sent him to the Electoral College, because the man had connections with it. There he studied limited swordplay, and magic, in which he was very competitive. This lead him to hunt down and find a dangerous book in the Ancient Library and, in a terrible experiment, corrupt himself with Void. This traumatic experience brought home all the foolish and hateful things he had done, and, fearing for his life, he escaped the city. He wandered for a long time, surviving only by using what little of his magical knowledge was left to him after the accident. Eventually he made it Baron, where he tried to find a cure, and, failing, decided to live out a life of atonement and repentance in the service of the â€œgoodâ€ gods. He also picked up a touch of holy magic, but this was greatly inhibited by his corrupted form.
Name: Thramkalith Beovadile
RPer: The Dark Gun
Magic Aptitude: 5
Init: 7 + 2d6
Base AT/PA: 14/14
AT/PA with Saber: 15/17
AT/PA with Saber and Armor: 14/16
Base T/S/C damage: 7/9/12
AC: 11 (Studded Leather)
Thramkalith wears studded leather armor and carries a saber in a sheathe at his belt.
Swords - 4
Healing Magic - 4
Benedictions - 4
Summoning - 4
[k] The Void - 2
[k] Magic (General) - 2
[k] Cooking - 4
[k] Foraging - 4
[k] Trapping - 4
[k] Religions - 4
[s] Spider Affinity - 4
[s] Sneaky - 4
[Innate] Corrupt Body - Because his physical form is so corrupted with the remnants of the Void, Healing magic fails to help him 90% of the time, and even when it does so it is only half as strong. He Also takes 50% less damage from Void-based, or similar attacks. Also, all positive energy based skills require twice as many MP/TP to use.
[Innate] Purgation of the Void (7* TP) - In an attempt to remove some of the corruption from his body, he forces it out of him through a tremendous act of willpower. This drops his current HP by 1/4th, and does 2d6+2*((Stamina + Strength)/2 + (Courage + Wisdom + Intuition)/2) points of Void damage to all beings within a 15 ft radius. Using this causes him to be exhausted and suffer a 4 point penalty on all rolls until he has rested for a significant period of time. *: This uses ALL of his current TP, but he must have at least 7 TP to use it.
[Heal=1] Step of Atonement (7* MP) - Heals one target, restoring 8+rank*2+1d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Heal=4] Journey of Forgiveness (18* MP) - Heals one target, restoring 15+rank*4+2d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Heal=1] Purify (5* MP) - Cures poisoning. The maximum amount of levels of poison that this can cure is equal to Healing Rank/2, with a minimum of 1.
[Benediction=1] Aid (8* MP) - Gives one ally +4/+4 for 1d2 rounds.
[Benediction=2] Focus (5* MP) - The target gains 2 temporary points of INT, and magical attack ability is increased by 3. This lasts for 1d2 rounds. As an alternate use this can cure Berserk.
[Swords=4] Defender (4 TP) - For the round used and the round following, the user can take no actions, but gets a PA roll for every attack made against him. He may also attempt to parry one attack directed at another character per round. If this fails he takes the hit instead of that character.
[Summoning=2, Spider Affinity=4] Summon Large Spider (18 MP) - This summons a single, large venomous spider, similar to an oversized Wolf spider. It does 8+1d6 damage, and on a damage roll of 4, 5, or 6 adds 1d2 ranks of poison..
[Summoning=1] Life Saver (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.
*: All spells marked with a star utilize positive energy in some way and cost him double the listed amount of MP to cast.
This character probably needs a lot of tweaking before it's ready. Any help would be appreciated. <p>
And, wherefore there should be laughing,
There shalt be crying, as hate and anger reign,
Where all must tread,
And joy is forced to come,
Only to those alone.</p>Edited by: The Dark Gun at: 12/17/03 10:30 pm