kiduf's RPG Characters
Posted: Sun Mar 13, 2005 1:28 am
Well, okay, there's only one at this point, but still.
[Profile: Azerbarth]
Name: Azerbarth
Race: Dragon Anthropod
Gender: Male
Age: 75 (Human Equivalent: 20)
Alignment: Neutral
Element: Fire
Hair Color: None
Hair Length: None
Eyes: Blue
Height: 7' 2"
Weight: 253 lbs.
Weapon:
Dragonian War Talons; a name I got from Vexx (partly, at least). They are blessed with the power of the vanquished Dragonian soldiers. The Talons are permanently bonded to Azerbarth, and will only come off after death. Most fire-based attacks that Azerbarth performs are powered (and will come from) the talons. He is also capable of conjuring fireballs about the size of a human head from two 'flame glands' at the back of his throat. In case the Talons ever become impractical to use in combat, Azerbarth carries a straight sword on his back. It is capable of posessing magical properties, but the 'power-gems' that belong in the hilt of the blade have long since gone missing.
Attire:
DRA Dragonian General war suit. Silver-steel chestplate with matching forearm guards. Leather skirt goes over silver-steel and (diluted) gold leg armor. Silver-steel shielding for the 'skeleton' of his wings, which have a span of 8'1". Gold-trimming on all pieces of armor.
Other Stuff/Backround:
An exile of his ancient race for blaming the chief healer of the 'Life Dome' for the death of his family. However, he was smart enough to sneak into the chamber where the War Talons (which were donned by Azerbarth's late father, General of the Dragonian Army) were kept to steal a war suit as well as the Talons. And so, he wanders the world looking for a partner in travel, and revenge. His allegiance is neutral, and he will side with those who truly need him.
Although Azerbarth is extremely ambitious in his journeys, he is not invincible, and he knows it. At all times, he is making sure to keep his wings safe. That is the biggest flaw of his people. They have powerful wings, designed for swift and agile flight, but an injury to them would more than halve their energy. Any puncturing of the webbing on the wing leaves a Dragonian approximately 45 minutes to get help, or he (or she) will die. Fortunately, the Dragonians have the ability to fold their wings in behind their backs when not in flight, keeping the risk of injury to a minimum.
Another problem is his fire conjuring. All of Azerbarth's fire attacks are EXTREMELY powerful, as his species is designed for that, but he WILL overheat if he gets trigger happy. This is why the Dragonian Army specializes in close-quarters combat, and only trains their soldiers in fire manipulation mastery for emergency use or sniper operations. A sure sign of over-heating in a Dragonian is when the fireballs begin to have a blue core, as the body automatically tries to compensate for the lack of strength in the shots by increasing the intensity. If a Dragonian overworks themselves with it's fireballs, it will die, simple as that.
In The Islands of Ecestrim (the only RPG I intend to use Azerbarth in at the moment), the journey he has left on is his first. Azerbarth grew up only hearing stories of his father's various adventures throughout the islands. In the same year that his father was murdered, Azerbarth planned to enlist in the Army, to be able to battle alongside his father. However, he would never have that honor, as his mother and father would both be brutally attacked and killed on the eve of his graduation into the Dragonian Army. Not having any desire to continue in military life, Azerbarth opted to not attend his graduation, and instead sought refuge in his dwelling, mourning the loss of his parents for weeks.
As he grieved, though, he was also thinking. Thinking about who could've done it, and planning how to get back at them. Azerbarth in no way expected the Government to handle it at all. From his short time in the military, he knew that the politicians were all pompous asses, and nothing would get done if not for his father's sound advice to the mayor. His father's top priority was to lead the Dragonian Army in greatness, but he was also officially the Mayor's Advisor. The Government did give Azerbarth a steady flow compensation money, however, which was the norm in any case of high-class murder. This did not appease his thirst for revenge at all, though. Yes, he did have money, but he was alone. He could have all the money in the Life Dome, and it still wouldn't matter. He had to get revenge.
So, the next two years were spent planning and scouring the spiral to try and figure out who would kill his parents. Those two years end at when Islands begins, with the last two months of them being the time when he is absolutely sure that it was Denskrae that ravaged his life. This is assuming you've all read my intro to Islands, by the way.
So, with his back story out of the way, I suppose it's on to personality. Azerbarth is a determined individual, with only one goal in mind. In his lust for revenge, there is no obstacle that he will not face, even if he must do deeds for the evil to get where he needs to be. However, he still has a certain code of morals. Innocents will not die. Ever. Azerbarth is a vigilante, of sorts, while also being a sort of villain, but never for a truly evil purpose. He is also an imposing figure, which will truly help him avoid physical confrontations in the future, if only because he will scare off all potential enemies. If anything, you could compare him almost to Akuma, of the Street Fighting series. If you've read his full biography, that is. His need for vengeance could be compared to the Satsu no Hadou (Killing Intent) that Akuma has embraced. His cause is also something that is a part of his lifestyle, much like Akuma's need to battle to become the ultimate warrior. Akuma, too, will not taint his hands with the blood of the innocent. Just something for you guys to compare. <p>Go to http://www.gamingbliss.net! Pants for all![/b]</p>
[Profile: Azerbarth]
Name: Azerbarth
Race: Dragon Anthropod
Gender: Male
Age: 75 (Human Equivalent: 20)
Alignment: Neutral
Element: Fire
Hair Color: None
Hair Length: None
Eyes: Blue
Height: 7' 2"
Weight: 253 lbs.
Weapon:
Dragonian War Talons; a name I got from Vexx (partly, at least). They are blessed with the power of the vanquished Dragonian soldiers. The Talons are permanently bonded to Azerbarth, and will only come off after death. Most fire-based attacks that Azerbarth performs are powered (and will come from) the talons. He is also capable of conjuring fireballs about the size of a human head from two 'flame glands' at the back of his throat. In case the Talons ever become impractical to use in combat, Azerbarth carries a straight sword on his back. It is capable of posessing magical properties, but the 'power-gems' that belong in the hilt of the blade have long since gone missing.
Attire:
DRA Dragonian General war suit. Silver-steel chestplate with matching forearm guards. Leather skirt goes over silver-steel and (diluted) gold leg armor. Silver-steel shielding for the 'skeleton' of his wings, which have a span of 8'1". Gold-trimming on all pieces of armor.
Other Stuff/Backround:
An exile of his ancient race for blaming the chief healer of the 'Life Dome' for the death of his family. However, he was smart enough to sneak into the chamber where the War Talons (which were donned by Azerbarth's late father, General of the Dragonian Army) were kept to steal a war suit as well as the Talons. And so, he wanders the world looking for a partner in travel, and revenge. His allegiance is neutral, and he will side with those who truly need him.
Although Azerbarth is extremely ambitious in his journeys, he is not invincible, and he knows it. At all times, he is making sure to keep his wings safe. That is the biggest flaw of his people. They have powerful wings, designed for swift and agile flight, but an injury to them would more than halve their energy. Any puncturing of the webbing on the wing leaves a Dragonian approximately 45 minutes to get help, or he (or she) will die. Fortunately, the Dragonians have the ability to fold their wings in behind their backs when not in flight, keeping the risk of injury to a minimum.
Another problem is his fire conjuring. All of Azerbarth's fire attacks are EXTREMELY powerful, as his species is designed for that, but he WILL overheat if he gets trigger happy. This is why the Dragonian Army specializes in close-quarters combat, and only trains their soldiers in fire manipulation mastery for emergency use or sniper operations. A sure sign of over-heating in a Dragonian is when the fireballs begin to have a blue core, as the body automatically tries to compensate for the lack of strength in the shots by increasing the intensity. If a Dragonian overworks themselves with it's fireballs, it will die, simple as that.
In The Islands of Ecestrim (the only RPG I intend to use Azerbarth in at the moment), the journey he has left on is his first. Azerbarth grew up only hearing stories of his father's various adventures throughout the islands. In the same year that his father was murdered, Azerbarth planned to enlist in the Army, to be able to battle alongside his father. However, he would never have that honor, as his mother and father would both be brutally attacked and killed on the eve of his graduation into the Dragonian Army. Not having any desire to continue in military life, Azerbarth opted to not attend his graduation, and instead sought refuge in his dwelling, mourning the loss of his parents for weeks.
As he grieved, though, he was also thinking. Thinking about who could've done it, and planning how to get back at them. Azerbarth in no way expected the Government to handle it at all. From his short time in the military, he knew that the politicians were all pompous asses, and nothing would get done if not for his father's sound advice to the mayor. His father's top priority was to lead the Dragonian Army in greatness, but he was also officially the Mayor's Advisor. The Government did give Azerbarth a steady flow compensation money, however, which was the norm in any case of high-class murder. This did not appease his thirst for revenge at all, though. Yes, he did have money, but he was alone. He could have all the money in the Life Dome, and it still wouldn't matter. He had to get revenge.
So, the next two years were spent planning and scouring the spiral to try and figure out who would kill his parents. Those two years end at when Islands begins, with the last two months of them being the time when he is absolutely sure that it was Denskrae that ravaged his life. This is assuming you've all read my intro to Islands, by the way.
So, with his back story out of the way, I suppose it's on to personality. Azerbarth is a determined individual, with only one goal in mind. In his lust for revenge, there is no obstacle that he will not face, even if he must do deeds for the evil to get where he needs to be. However, he still has a certain code of morals. Innocents will not die. Ever. Azerbarth is a vigilante, of sorts, while also being a sort of villain, but never for a truly evil purpose. He is also an imposing figure, which will truly help him avoid physical confrontations in the future, if only because he will scare off all potential enemies. If anything, you could compare him almost to Akuma, of the Street Fighting series. If you've read his full biography, that is. His need for vengeance could be compared to the Satsu no Hadou (Killing Intent) that Akuma has embraced. His cause is also something that is a part of his lifestyle, much like Akuma's need to battle to become the ultimate warrior. Akuma, too, will not taint his hands with the blood of the innocent. Just something for you guys to compare. <p>Go to http://www.gamingbliss.net! Pants for all![/b]</p>