by Divinegon2130 » Tue Dec 09, 2003 12:32 am
Now, a note on this before I begin.
If something here is written in Portugese, it's supposed to represent Dienzoran Common. As with all the languages used here on RPGWW, Dienzoran Common is not an exact copy of Portugese when used ICly; Portugese is merely the language that Dienzoran Common is displayed as when it's used within RPs. Translations for necessary terms are in curly brackets {}.
With that being said, this character may be in for a lot of work. I dunno.
Name: Kemnasoren, AKA Howlsong
Race: Dienzoran Knob Dragon
Age: 56
Hair?: none
Eye Color: hazel
Scale Color: gold
Height: 6 feet 3 inches
Weight: 226 lbs.
Handedness: Left
Other Details: All the details on hair, eye color, etc. described above refer to Howlsong's draconian form (as opposed to his full dragon form), which he spends most of his time in. Also, in either form, Howlsong's tail has a bony club at the end.
Backstory: Kemnasoren used to live in the southern continent of Dienzora, as a member of a clan of dragons worshipped by a reclusive tribe of humans. His clan was different from many dragon clans because its members had bony clubs at the end of their tails. This club was often referred to scornfully as a "knob", and thus the members of his dragon clan were "knob dragons". The humans paid many respects to the dragons, including various gemstones that they found. The dragons, in turn, defended the tribe and occasionally took a smaller 'draconian' form for conversations and religious gatherings.
However, when Kemnasoren was fifteen, the tribe he lived near came under a military attack from what was known as the Magnet Kingdom. The weapons the enemy used had been heard about - the tribal humans described one weapon as 'fire barrels that make loud noise and propel iron balls' (cannons) and the other as 'metal noisemaker rods that project large pellets from their openings' (rifles) - but there was no way the tribe could have gotten their hands on one. Thusly, they were quickly overmatched. The dragons came to help them, but many, including Kemnasoren's father, came under the assault of the 'fire barrels'. Just then, the few remaining shamans of the tribe cast a spell that opened a portal to what both the dragons and the humans knew as "o mundo de espÃrito" {the Spirit World}, beckoning the dragons to go through and save themselves. Kemnasoren's mother took her child and leaped into the portal, just as her husband was torn apart by the 'fire barrels'.
The Spirit World (which in reality was the Astral Plane) turned out to be a fairly hostile place. Kemnasoren and his mother wandered through the Spirit World for twenty days, until they found a portal leading out. Both of the dragons went through the portal, their senses overloading as soon as they went through.
When they came to, they found themselves in a village. The people there looked very weird - crosses between humans and various animals, including cats, mice, and wolves. To make matters even worse, no one understood their language at all. Luckily the dragons had telepathy.... and they used it to learn that they were west of a mountain chain known as the Shuman Mountains, on a continent named Igala. The two dragons then realized that they were on another world altogether, and decided to stay in the village. Kemnasoren and his mother eventually learned the ways of these strange people, including the language.
One day twenty years later, a young black dragon descended upon the village. The moment it slaughtered a few of the villagers, Kemnasoren came forward to deal with it. The two fought viciously, and in the end, Kemnasoren stood over the black dragon's battered body. But with the black dragon's last breath, it laid a curse upon Kemnasoren that would cause his vision of reality to be distorted. From this point, Kemnasoren has had constant, vivid hallucinations.
Anyway, the villagers saw Kemnasoren and his mother as heroes. As the two dragons roared in victory, their voices seemed music to the villagers' ears, despite its painfully high pitch. This is where Kemnasoren got his name of "Howlsong". Soon after the celebration, Kemnasoren decided to leave the village; his mother would stay behind and guard the villagers from any sort of hostility. The villagers insisted that he stay, but when they realized he would not, they gave him two treasures from the village: a sacred longsword, and a shield with a tether. Thus, Howlsong left the village he spent a good deal of his youth in (youth being relative here).
He spent the next twenty-one years wandering Igala (carrying his hoard with him), known for his skill with the shield, which he on occasion hurled at opponents only to have it come back thanks to the tether, and also known for the vividness of his hallucinations. As a curious note, Howlsong learned through direct experience that his hallucinations had lessened effects while he was near other people, but they were worse when demons, undead, and other shadow creatures were around. Why this is so he does not yet know, and is trying to figure out. Eventually, Howlsong learned of a land devastated by a demon lord and his armies across the Shuman Mountains (this land turns out to be Doma). He ventured there, only to catch rumor of a tournament.
He signed up for the tournament, but lost in the first round to a demon named Zinargos. He then happened upon the queen of Doma, and his purpose was truly clear. He had to find a way to prove himself so that he could be a Doman Guard.
---Vitals---
Level: 2
HP: 57
MP: 118
TP: 24
Initiative: 3+2d6
Base AT/PA: 11/11
EXP: 0/1250
Base Dodge: 18
Base MAttack: 17
Base MBlock: 24
--Attributes--
Courage +2
Wisdom +5
Intuition +6
Charisma (-1)
Agility +1
Dexterity +1
Strength +2
Stamina +0
Magic Aptitude: 6
---Weapons and Armor---
Body Armor: Specially-made Scale Mail (AC 10, -1/-1 AT/PA)
Shield: Tethered Small Metal Shield (AC 20, -1/-1 AT/PA)
Shield Blocking Roll: 16+1d20
Skill Bonuses: Takes 4 less damage from magical attacks (Improved Magic Resistance skill)
AT/PA adjusted for skill (sword): 14/12
AT/PA adjusted for weapon/armor (Gennamori Blade, scale mail, small shield): 11/10
Weapon Damage: Gennamori Blade (longsword, 10/14/17, -1/-0 AT/PA, req'd STR +1)
Thrusting 12+1d6
Slashing 18+2d4
Chopping 23+2d6
Bonus Actions: 0
Other Equipment: 5 moderate healing potions
--Skills--
Swords - 4 <str/agi/cou>
Special Shield Technique - 6 <str/agi/cou> (counts as Shield Blocking skill)
Fire Magic - 5 <mag/int/wis>
Earth Magic - 6 <mag/int/wis>
Healing Magic - 5 <mag/int/wis>
Astral Magic - 5 <mag/int/wis>
Telepathy - 1 <mag/int/wis>
Hallucinatory Insight - 5 <special, see below>
[k]Dienzoran Religion - 4
[k]Geography - 4
[k]Applied Magical Theory - 4
[s]Elemental Melding - 4 <MAG>
[s]Improved Magic Resistance - 4 <int/mag/cou>
[s]Chink Detection - 2 <int/int/dex>
[NOTE ON HALLUCINATORY INSIGHT: When Howlsong increases in level, his RPer must roll a d6. On a 1 or 2, no skill increases can be spent in Hallucinatory Insight; on a 3 or 4, one skill increase MUST be spent towards increasing Hallucinatory Insight; and on a 5 or 6, two skill increases MUST be spent towards Hallucinatory Insight. Hallucinatory Insight cannot be increased or modified through ANY other means short of a deity's intervention.]
--Spells/Techs--
[Innate, Hallucinatory Insight=4] Vivid Hallucinations - Due to a curse laid upon him, Howlsong suffers from constant hallucinations. He may perceive something that's there as something else, or see something that doesn't even exist - the exact detail of the hallucinations is completely up to the GM. However, (15+rank)% of the time (use percentile dice), the hallucinations must provide some sort of insight into a difficult situation (only roll to check for this percentage in such a situation, and again, the exact insight is up to the GM). The presence of others nearby can lessen the effect of the hallucinations, but creatures of shadow who are nearby will only make the hallucinations worse (exact effect is, again, up to the GM).
[Special Shield Technique=2] Shield Throw (2 TP) - Howlsong can hurl his shield at a target. The shield can go to a maximum of 15 feet, and when it strikes the target, it deals 12+STR*2+1d6 damage to a target [use Dex+Dex+Agi+(Shield Technique rank)+d20 vs. opponent's Agi+Cou+d20 to determine whether it hits]. The shield returns to Howlsong after an attack due to the tethers, but Howlsong may not block with it until his next action.
[Special Shield Technique=5] Shield Bash (4 TP) - Howlsong slams his shield against an opponent, dealing 8+(rank/2)+STR*2+1d6 damage. The opponent must also roll 1d10+STA and beat Howlsong's STR+1d6 or be stunned for 1 round.
[Fire=1] A Chama {Flame} (4 MP) - Does 8+rank*2+1d6 fire damage to a single target.
[Fire=4] Chama Séria {Serious Blaze} (12 MP) - Does 14+rank*4+2d6 fire damage to a single target.
[Fire=8] [Blast Zone] (54 MP) - Deals 16+rank*4+2d6 points of fire damage to all within a 15 foot radius of the target. (Cannot be used yet)
[Fire=12] Queimadura Grandiosa [Grand Burning] (32 MP) - Does 20+rank*6+3d6 fire damage to a single target. (Cannot be used yet, and will replace Chama Séria)
[Fire=16] Flazzard (76 MP) - Deals 22+rank*6+2d6 points of fire damage to all within a 20 foot radius of the target. (Cannot be used yet, and will replace Blast Zone)
[Fire=18] Karoniviam's Desolation (74 MP) - A globe of blistering dry heat envelops the target. Any flesh exposed to this incinerating hellfire will stiffen and crack like old leather and quickly peel away from the body, until all that remains are the creature's bleached and crumbling bones. In other words, a target that fails to resist dies within a single round. The only creatures immune are those completely immune to fire; creatures resistant to fire gain a +1 to save per 5% damage reduction against fire, and those weak against fire suffer a -1 penalty to save per 10% extra damage taken from fire. (Cannot be used yet)
[Earth=4] O Copo {Tumbler} (12 MP) - Does 14+rank*4+2d6 earth damage to a single target.
[Earth=5] Rauglon's Clutch (18 MP) - Conjures a mud sphere aroud a target's head or breathing organs (assuming the caster knows where they ARE). This sphere exists for rank rounds, and it deals suffocation/breath holding damage as applicable.
[Earth=8] [Avalanche] (29 MP) - Does 10+rank*2+3d6 earth damage to targets within a 10 foot radius of the target. (Cannot be used yet)
[Earth=12] [Crusher] (32 MP) - Does 20+rank*6+3d6 earth damage to a single target. (Cannot be used yet, and will replace O Copo)
[Earth=16] Medras Móveis [Sliding Boulders] (68 MP) - Does 16+rank*4+4d6 earth damage to targets within a 20 foot radius of the target. (Cannot be used yet, and will replace Avalanche)
[Fire=4, Earth=4, Melding=4] O Meteoro {Meteor} (33 MP) - Deals 5+(fire rank)+2d6 fire damage and 7+(earth rank)+2d6 earth damage to all within 10 feet of the target.
[Earth=8, Fire=8, Melding=8] A Furadeira de Ira [Drill of Wrath] (72 MP) - Howlsong unleashes an enchanted, barbed spike at the target. If it hits, it deals 10+2d4 earth damage (reduced by AC) and starts to charge up. For one round, the spike lays embedded within the target, who can try to remove it. Removal is incredibly difficult however, and deals 3+1d4 more damage due to the barbed edges of the spike. After one round, the spike explodes, dealing 14+(mean rank)*4+2d6 earth/fire damage (split the damage between both elements here) over a radius of 12 feet. If the spike is still embedded within the victim when it blows up, they save at a -4 penalty. (Cannot be used yet)
[Earth=8, Astral=8] Piercer de Cristal de Terra [Soil Crystal Piercer] (30 MP) - Developed after numerous battles with constructs, the Soil Crystal Piercer is designed specifically for the non-living yet non-undead. By unleashing a spike that disrupts a construct's aura and also penetrates deep into its body, Howlsong can effectively deal massive damage to constructs, particularly golems. This spell deals 22+rank*6+3d6 damage to a single construct, and also has a 75% chance of outright dispelling a lower class construct (the ones that don't have a proper soul, just animating force). (Cannot be used yet)
[Healing=4] Kanima's Blessing (18 MP) - Heals one target, restoring 15+rank*4+2d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Healing=4, Astral=4] Kanima's Cure-all (14 MP) - Cures berserk, confusion, magically induced paralysis and blindness, and cures up to 3 levels of poison and 3 levels of astral drain.
[Healing=4, Astral=4] Kanima's Waking Breath (30 MP, 4 TP) - Revives an unconscious ally to 10% of their total HP (round up). The target suffers no disorientation penalty (besides some penalties for burdening injuries such as crushed bones) and can take actions right away (as in, their next turn in the normal initiative order).
[Healing=5] Kanima's Voice (10 MP) - Cures the "muted" condition, so long as it was caused by a magical effect or spell. This spell cannot allow, for example, a person without a tongue to speak.
[Astral=5] Chalognar's Fangs (2 MP, 4 TP) - Sucks 8+rank*2+1d6 points of MP away from a target and gives it to the caster.
[Astral=7] O Entrelaçamento de energia [Energy Twist] (28 MP) - This attack deals 12+4*rank+2d6 points of damage in addition to inflicting level 5 Astral Drain and causing the target to lose an amount of MP equal to 1/2 the damage dealt. (Cannot be used yet)
[Astral=8] [Astral Hurricane] (56 MP) - Deals 16+rank*4+2d6 points of damage to any aura-bearing enemies within 20 feet of the target area. (Cannot be used yet)
[Astral=12] [Dragon Blast] (38 MP) - Deals 26+rank*6+3d6 damage to a single target. (Cannot be used yet)
[Astral=16] [Astral Tornado] (82 MP) - Deals 24+rank*6+2d6 points of damage to any aura-bearing enemies within 30 feet of the target area. (Cannot be used yet, and will replace Astral Hurricane)
[Telepathy=1] A Mente Fala {Mind Speak} (0 MP out of combat, 2 MP in combat) - Allows the user to speak telepathically "out loud." Anyone may hear this, unless it is directed at a target recipient.
Edit: PS 2.0 zooms in.
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=divinegon2130>Divinegon2130</A] at: 9/24/04 9:52 pm