"The Twelve" Character Sheets

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Molokidan
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"The Twelve" Character Sheets

Unread postby Molokidan » Wed Sep 15, 2004 12:16 am

Name: Adarl Writon
Race: Half-Drow
Age: 44 (appears 21)
Sex: Male
Physical Description: Blue skin and slightly pointed ears, long black hair with streaks of white. Squared face with green eyes, loose fitting brow studded leather, and a bastard sword strapped to his back.

Background:
Quiet and reserved, this mercenary for hire is easily missed in the various taverns and meeting places of cities and villages. When spotted, its not uncommon for some to hurl insults at his racial heritage. One swing of his large bastard sword, however, is usually enough to demonstrate these actions unwise, and that he is far stronger than one would think from appearance. Despite this, he usually tries to avoid conflict, be it by negotiation or intimidation. However, should the need arise, he is both swift and merciless in his chosen task.

Not much is known to others about the man, other than his being a half drow, half human. He is reluctant to speak of his past, and has great difficulty in trusting others right away. While not entirely difficult to get along with, he makes no effort to know those he works with, only speaking to his cohorts when needed. The only things that seem to modivate him are his given assignment, and seeking information for a paticular Drow...


Special Ability: Adarl is skilled in using a Bastard Sword, often surprising his opponents with how easily he can weild it and the speed he can swing.

Weapon of Choice:
Bastard Sword

Skill #1: Overhead Slash - Adarl raises his sword over his head, making a running leap and bringing his blade down quickly at his opponent. (Physical - Swords/Damage)

Skill #2: Blade Ram - While in a defensive posture, his blade held before his chest, Adarl charges at the enemy, attempting to either knock them down or off balance. (Physical - Swords/Paralysis)

Skill #3: Tri-Cut - Adarl lets loose with a burst of adrenaline, quickly making three slashes at his opponent. (Physical - Swords/Speed)

Skill #4: Skewer - Adarl tosses his bastard sword straight at the enemy with blinding speed. (Physical - Swords/Speed) <p>---------------

"Well slap a dead fish on me and call me Molokidan!"</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A]&nbsp; Image at: 11/29/04 4:27 am

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Molokidan
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Re: "The Twelve" Character Sheets

Unread postby Molokidan » Wed Sep 15, 2004 1:38 am

Name: Zachary Templeton
Race: Human. Really, really human.
Age: 27
Sex: Male
Physical Description: Pale caucasian complexion, with clear blue eyes and somewhat unkempt dark hair. Small, fashionable steel-rimmed spectacles adorn his face and sit upon his nose. Well-proportioned face and body, but not to the point of being extremely attractive. He could be, if he tried, but he doesn't appear to. Wears what appears to be a blue duster coat over a set of normal clothes, the strange parts being the greaves and vambraces he's wearing. He doesn't appear to carry a weapon.

Background: Zachary is a student of the arcane arts, though he fancies himself as a "Runic Knight" of the days of old. He doesn't have much of an interesting past- it isn't shrouded in mystery, it's just not all that interesting. He's currently studying at an Igalan magical institution, and he's entered this contest mostly for the fact that the item, if acquired, would be very useful in writing his thesis so he can graduate from the doctorate program and start teaching.

Special Skill: Zachary wields a form of pressure/gravity sorcery that he in turn uses to manipulate his environment. He blends this sorcery with reasonably competent staff combat.

Weapon of Choice: Staff (He carries one on his person that is extendable, so it can be carried with convenience.)


Skill 1: Burst of Force- A combination of spell and staff use that creates the illusion of incredible staff proficiency- Though this is only a side effect. Zachary twirls his staff, then rams it to the ground, sending a pulse of speedy, almost-perceptible invisible force towards an opponent. (Magical - Gravity/Damage)

Skill 2- Weight- A spell that enchants Zachary's weapon for a short period of time, putting extra force behind the blow. (Physical - Gravity/Damage)

Skill 3- 100 Gs- A spell that essentially grounds flying opponents. Once on the ground, they can easily take off again, due to the short duration of this spell. (Magical - Gravity/Paralysis)

Skill 4- Paint it Black - Zachary combines his skills from "Burst of Force" and "Weight" to use a striking tackle attack with his staff. This attack is momentously strong and can break thick stone, though once the momentum is built it is difficult to dispel and the move is fairly easy to dodge so long as you see it coming. Upon the strike, Zachary discharges a point-blank Burst of Force, increasing the effective damage of his hit." (Physical - Gravity/Damage) <p>---------------

"Well slap a dead fish on me and call me Molokidan!"</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A]&nbsp; Image at: 10/11/04 11:36 pm

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Re: "The Twelve" Character Sheets

Unread postby Molokidan » Wed Sep 15, 2004 4:48 pm

Name: Fwupo
Race: Moogle
Age: Some
Sex: Occasionally
Physical Description: A whopping four feet, three inches tall, and weighing in at almost one hundred and twenty pounds of cute and cuddly muscle, Fwupo is probably the most bizzare moogle you've ever met (unless you've met End.) Not only is his antenna slicked straight back so that it sticks out behind him like a spike, and not only are his wings an odd, translucent yellow color, but the fur on his head and face has been trimmed unusually short on most of the head, and grown out long on the top, creating a mohawk that is dyed a deep, forest green.
Background: Fwupo is one of those new fangled, trouble causing, moogles with no respect for authority. He likes fast music, hard fighting, and a carefree lifestyle. He dances when he feels like it, makes money doing whatever, and generally makes a nusiance of himself, doing whatever he feels like the rest of the time. He fights, drinks, plays cards, fights, gambles on races, dances, fights, makes enimies, robs bandits, robs merchants, fights... you get the idea.
Fwupo has no real trade, but rather does whatever he wants to do, whenever he wants to do it. And it just so happened that today, he felt like entering a tournament to aquire godly power. Who knows, tomorrow he may give that godly power to a kid so he can go get a drink in peace and quiet...

Special Ability: He is a moogle. Therefore, he SLAM DANCES!!!!111one (He can also play the banjo. However, this is not useful in combat, unless his enimies are vulnerable to really bad music.)

Weapon of Choice: Fwupo's weapons of choice include his forehead, his right and left shoulders, his right and left elbows, his right and left knees, and occasionally his hands and feet. Usually, he just slams into (and off of) people with astonishing speed and accuracy, dancing (quite litterally) through battle leaving the bruised and broken in his wake. Fwupo wears a headband on his head, along with padded knee and elbow pads that have steel caps. Otherwise, he trusts more to speed and agility than armor to protect himself.

Skills:
Skill #1: Supplex Shuffle-kupo
By running up to a happless victim, and then dancing around behind them, Fwupo can easily pick them up and drop them on their head. Not only is this painful, but it leaves them flat on their back. (Physical - Grappling/Damage)

Skill #2: Funky Chocobo-kupo
Fwupo immitates a Chocobo, strutting up to someone and then rappidly battering them with forehead, elbow, and knee in rappid succession. Looks so weird that most people don't realize what's coming. (Physical - Speed/Damage)

Skill #3: Krimal's Cannonball-kupo
The dancer waltzes through a battle, flings himself into the air, and lands with an incredibly forceful flop on a poor, ususpecting victim below. (Physical - Damage/Damage)

Skill #4: Chocobo Dive
By combining all three of his moves, Fwupo attacks in a unique manner. Using the Chocobo dance to get close, he leaps over his opponent, slamming one knee into their face on the way over, placing both hands on their sholders. He then uses the momentum of flying over them to roll into a body slam. (Physical - Grappling/Damage) <p>---------------

"Well slap a dead fish on me and call me Molokidan!"</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A]&nbsp; Image at: 11/10/04 6:52 pm

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Re: "The Twelve" Character Sheets

Unread postby Molokidan » Thu Sep 16, 2004 4:50 am

Name: Theodarus Banjo
Race: Human
Age: looks in his early 30s (he ain't telling, but he's closer to 18s. Maybe its to make him look a little more "distinguished")
Sex: Male
Physical Description:
Medium built and bit "shoujo" looking (a.k.a "Pretty Boy" or "Girly Man"). He wears British Threads (Formal Wear).

Think something lacey, like what a court noble will wear in the British Court, or what Russel's character was wearing in "Master and Commander" (complete with gloves, silver-trimmings/buttons and leather boots.). Something distinguished and seemly with LOTS of history and power behind it, even when the person wearing it had rolled in the dirt. Colour is darkish sky blue outside, white inside. No overcoat/cape

And he has a long, blond hair tied in a unique sort of ponytail with ribbon, the style that was popular in those days. And last of all, he's clean-shaven, although he kept his sideburns to make himself "look older".

He probably wouldn't be able to lift that crate, and will have problems with that light sack of grain beside it. He does not run fast at all, and he does not has the stamina to run far. The only thing that he does at any amounts of strength and speed is hand/fingers-based (throwing a dart, writing, etc).

Background:
You wouldn't know from looking at him, and you'll probably laugh if he told you, since he's so effemine, cultured and gentlemanly, but Theodarus is a bounty hunter. A particuarly weak looking but sneaky one with a unique magic: one that depends on the user's negotiation skills.

The skills came from a family beholden to a lord, but bored of negotiation the next land-lease and wanting to do "more useful things", he left and went into the world.

Many a bounty had been captured by just saying "Yes" to him, and more had been caught by his word-traps written on their bodies (some actually written in combat). And if you EVER sign one of his documents, you are so DOOMED.

Now he's on the trail of a bounty who is trying to lose himself by joining the contest's crowd. (little does he know that the informant had been bought and was lying through his teeth, AND suffering from unbearable amounts of itch right then in punishment due to a "contract")

Special Ability: Negotiation Magic
Weapon of Choice: Self-inking Writing Brush and Various amounts and types of Paper. Also has a metal writing pad with one edge grinded sharp pen.

Skills:
Skill #1: Binding Agreement (Psychic - Verbal/Manipulation) -- The spell is prepared when Theodarus says out a statement (details thought out in his mind) and asks for the victim to accept ("You will hop on one foot"). If the victim even shows a visible valid 'YES' response to the statement ("yea, right I'll do that *laughs*"), (s)he will be binded to the agreement, and do as it says (*hops on foot*).
Duration depends on (whichever comes first):

a) If Theodarus decide to break off the agreement in a valid way ("You can stop now")

b) If victim moves away from Theodarus's sight.

c) 15 minutes later.


Skill #2: Binding Contract -- (Psychic - Material/Manipulation)Basically a Binding Agreement on a piece of paper, with the victim's signature. The differences:

a) The victim must FULLY agree to the contract. (No using of Binding Agreement or any other means of forcing a victim to sign a Binding Contract, not even small print.)

b) Duration is greatly extended to 3 months. This is even when the original contract's partchment is destroyed. (its PEOPLE the spell affects, not a piece 'o paper)

c) Multiple terms can be put on a single Contract.

d) Binding Contract is valid on BOTH sides. (if Binding Contract says "Stick to me for xx days", even Theodarus himself will not be able to master enough willpower to refuse the victim holding onto him for xx days).

e) No "line-of-sight" rule.

Skill #3: Words of Power -- (Psychic - Mental/Transformation)By concentrating on a writing instrument for a bit, then writing a single/few words, Theodarus can change the properties of that object. Time spent on concentration depends on number of words he's going to write (about 10 seconds per word), and the amount of change said words will make.

Similar to Binding Agreement, details of the spell can be thought out in his mind, it will last 15 minutes, need line-of-sight, and can be broken at will.

Examples:
a) to write "Stop" will take just a moment (10 seconds) of concentration, while to write "Hit your own head" will take a bit more than half a minute.
b) to write "Run" on a horse will take just a moment of concentration, while to write the same on an inanimate cart (and expect it to move) will take the better part of half an hour.


Skill #4: Words of Command -- By really tweaking his voice tone, mannerisms, volume, pitch, timing and a few other such things, Theodarus has the power to command a target in such a way he would be doing a simple action against his will before he knew it. Skill is limited by the following:

1) He has to KNOW the person. Not just read about him or something.... KNOW his past, his possible motivations, his behaviour, his mannerisms, etc....

2) 2) Due to the lack of talent Theodarus has with this skill, he has a 30% success rate in most situations, and a 50% success rate in optimal conditions.

3) Target has to be really close (5 paces away) to be able to feel the full weight of the words and be affected by it.

4) Deaf people are not affected by this skill.

5) Theo has to be really composed to shape his voice correctly (no panting, tiredness, etc)

6) This skill only affects one person at a time.

Note on Abilities: All 4 skills affect only the actions of the participants. Any feelings and/or "mind control" that occur will either be the victim's fault, or brought about indirectly (example: Pain => Cry, Torture => Submissive victim).
<p>---------------

"Well slap a dead fish on me and call me Molokidan!"</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A]&nbsp; Image at: 12/6/04 22:22

wkz
 

Re: "The Twelve" Character Sheets

Unread postby wkz » Thu Sep 16, 2004 8:57 pm

Edit: Nothing to see here..... move on......
(mods, please delete this post) <p>

Hmmm... A deviantart account, and nothing inside :(</p>Edited by: wkz at: 9/17/04 12:12 am

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Molokidan
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Re: "The Twelve" Character Sheets

Unread postby Molokidan » Thu Sep 30, 2004 8:00 pm

Edit: Sophia DeRespe has been removed from the game due to prolonged absence. <p>---------------

"Well slap a dead fish on me and call me Molokidan!"</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A]&nbsp; Image at: 10/20/04 5:25 am


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