Name: Theodarus Banjo
Race: Human
Age: looks in his early 30s (he ain't telling, but he's closer to 18s. Maybe its to make him look a little more "distinguished")
Sex: Male
Physical Description:
Medium built and bit "shoujo" looking (a.k.a "Pretty Boy" or "Girly Man"). He wears British Threads (Formal Wear).
Think something lacey, like what a court noble will wear in the British Court, or what Russel's character was wearing in "Master and Commander" (complete with gloves, silver-trimmings/buttons and leather boots.). Something distinguished and seemly with LOTS of history and power behind it, even when the person wearing it had rolled in the dirt. Colour is darkish sky blue outside, white inside. No overcoat/cape
And he has a long, blond hair tied in a unique sort of ponytail with ribbon, the style that was popular in those days. And last of all, he's clean-shaven, although he kept his sideburns to make himself "look older".
He probably wouldn't be able to lift that crate, and will have problems with that light sack of grain beside it. He does not run fast at all, and he does not has the stamina to run far. The only thing that he does at any amounts of strength and speed is hand/fingers-based (throwing a dart, writing, etc).
Background:
You wouldn't know from looking at him, and you'll probably laugh if he told you, since he's so effemine, cultured and gentlemanly, but Theodarus is a bounty hunter. A particuarly weak looking but sneaky one with a unique magic: one that depends on the user's negotiation skills.
The skills came from a family beholden to a lord, but bored of negotiation the next land-lease and wanting to do "more useful things", he left and went into the world.
Many a bounty had been captured by just saying "Yes" to him, and more had been caught by his word-traps written on their bodies (some actually written in combat). And if you EVER sign one of his documents, you are so DOOMED.
Now he's on the trail of a bounty who is trying to lose himself by joining the contest's crowd. (little does he know that the informant had been bought and was lying through his teeth, AND suffering from unbearable amounts of itch right then in punishment due to a "contract")
Special Ability: Negotiation Magic
Weapon of Choice: Self-inking Writing Brush and Various amounts and types of Paper. Also has a metal writing pad with one edge grinded sharp pen.
Skills:
Skill #1: Binding Agreement (Psychic - Verbal/Manipulation) -- The spell is prepared when Theodarus says out a statement (details thought out in his mind) and asks for the victim to accept ("You will hop on one foot"). If the victim even shows a visible valid 'YES' response to the statement ("yea, right I'll do that *laughs*"), (s)he will be binded to the agreement, and do as it says (*hops on foot*).
Duration depends on (whichever comes first):
a) If Theodarus decide to break off the agreement in a valid way ("You can stop now")
b) If victim moves away from Theodarus's sight.
c) 15 minutes later.
Skill #2: Binding Contract -- (Psychic - Material/Manipulation)Basically a Binding Agreement on a piece of paper, with the victim's signature. The differences:
a) The victim must FULLY agree to the contract. (No using of Binding Agreement or any other means of forcing a victim to sign a Binding Contract, not even small print.)
b) Duration is greatly extended to 3 months. This is even when the original contract's partchment is destroyed. (its PEOPLE the spell affects, not a piece 'o paper)
c) Multiple terms can be put on a single Contract.
d) Binding Contract is valid on BOTH sides. (if Binding Contract says "Stick to me for xx days", even Theodarus himself will not be able to master enough willpower to refuse the victim holding onto him for xx days).
e) No "line-of-sight" rule.
Skill #3: Words of Power -- (Psychic - Mental/Transformation)By concentrating on a writing instrument for a bit, then writing a single/few words, Theodarus can change the properties of that object. Time spent on concentration depends on number of words he's going to write (about 10 seconds per word), and the amount of change said words will make.
Similar to Binding Agreement, details of the spell can be thought out in his mind, it will last 15 minutes, need line-of-sight, and can be broken at will.
Examples:
a) to write "Stop" will take just a moment (10 seconds) of concentration, while to write "Hit your own head" will take a bit more than half a minute.
b) to write "Run" on a horse will take just a moment of concentration, while to write the same on an inanimate cart (and expect it to move) will take the better part of half an hour.
Skill #4: Words of Command -- By really tweaking his voice tone, mannerisms, volume, pitch, timing and a few other such things, Theodarus has the power to command a target in such a way he would be doing a simple action against his will before he knew it. Skill is limited by the following:
1) He has to KNOW the person. Not just read about him or something.... KNOW his past, his possible motivations, his behaviour, his mannerisms, etc....
2) 2) Due to the lack of talent Theodarus has with this skill, he has a 30% success rate in most situations, and a 50% success rate in optimal conditions.
3) Target has to be really close (5 paces away) to be able to feel the full weight of the words and be affected by it.
4) Deaf people are not affected by this skill.
5) Theo has to be really composed to shape his voice correctly (no panting, tiredness, etc)
6) This skill only affects one person at a time.
Note on Abilities: All 4 skills affect only the actions of the participants. Any feelings and/or "mind control" that occur will either be the victim's fault, or brought about indirectly (example: Pain => Cry, Torture => Submissive victim).
<p>---------------
"Well slap a dead fish on me and call me Molokidan!"</p>
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=molokidan>Molokidan</A] at: 12/6/04 22:22