Will's PS Sheets

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WillBaseton
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Will's PS Sheets

Unread postby WillBaseton » Tue Nov 18, 2003 10:45 pm

Quick Stats:
Will Baseton (WillBaseton) - Lvl 7 - 100 HP, 102 MP, 52 TP

Background:

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--Basics--
Name: William Jonas Baseton
RPer: WillBaseton
Race: Ryuujin
Level: 7
XP: 0/4000
Max HP: 100
Max MP: 102
Max TP: 52
Initiative: 6 + 2d6

--Attributes--
Courage: +3
Wisdom: +3
Intuition: +2
Charisma: +3
Agility: +3
Dexterity: +3
Strength: +4
Stamina: +3
Magic Aptitude: 4
Base AT/PA - 12/12
Modified for skill - 17/16
Modified for armor - 13/12

Body: Royal Robes (AC: 12 0/0)
Head: Rage Band
Misc: Cosmos Rune

Weapon Damage - Katana, (12/16/20, +1/-1, +1 to damage)
Thrusting - 17 + 1d6
Swinging - 25 + 2d4
Chopping - 33 + 2d6

Weapon Damage - Ragnarok (18/20/22, +2/+2, +level to damage. When HP is at 1/4 max, the damage increases by Swords Rank damage. All damage except 1d4 is counted as Light damage, the rest as Electricity damage.)
Thrusting - 25 + 1d6
Swinging - 31 + 2d4
Chopping - 37+2d6

--Skills--
Swords - 11 <Str/Agi/Cou>
White Dragon Magic (Ryuujin) - 12 <Int/Wis/Mag>
Telepathy - 4 <Int/Wis/Mag>
Summoning - 8 <Int/Wis/Mag>
Twilight Magic - 5 <Int/Wis/Mag>
Void Magic - 6 <Int/Wis/Mag>
Rune Magic - 4 <Int/Wis/Mag>
Teleportation - 4 <Int/Wis/Mag>
[s] Dragon Affinity - 6 <Cha>
[k] History of Terra - 4
[k] Astral Knowledge - 3

--Spells/Techs--

[Innate]Dragon Form (12 TP) - Will summons the power of his ancestors into his body, causing him to transform into a silver dragon standing about 14 feet tall. This technique requires him to spend a turn in transformation, encased in a sphere of lightning. While in this form, Will’s current equipment vanishes until he returns to normal. While transformed he gains +2 to his strength and +2 to his agility, but suffers a penalty of -1 to his dexterity and -1 to his charisma. Whatever armor he has equipped at the time is disregarded, and he gains a natural AC of 30. This form looks quite menacing, and has been known to cause confusion within allies who have never fought alongside him before. He also can only communicate through telepathy in this form.
[Innate]Platinum Hybrid (8 TP) - Will summons the power of his ancestors into his body in a limited quantity, transforming himself into a liquid silver version of the Hybrid Dragon Form, gaining him horns and claws. This ability requires him to spend one turn transforming, in which he is encased in a sphere of lightning. While in this form, he gains +1 to his stamina and +1 to his agility, but suffers a -2 penalty to his charisma. He also gains a bonus of 9 AC due to being made of pure metal. This form does not cause ally confusion, and he can still function as a normal humanoid within it. His equipment remains on him unless he decides to transform further at half the cost of the Full Dragon Form. With training, the liquid metal withing him could be used for utility purposes.
[Innate]Royal Thunder (8 TP) - A technique usable only in dragon form, Will draws electricity from the air around him through the metal feathers on his wings and exhales a burst of lightning in a 120 degree cone that does 20+level*8+1d20 electric damage to anything within its range (15 feet/5 hexes).
[Innate]Lightning Resistance - Will has a natural resistance to lightning. It starts out at 25% resistance, increasing 25% per 5 levels (50% at 5, 75% at 10, and so on). Any percent over 100 is absorbtion instead.
[Innate]Flight - Having 4 wings, Will can fly. He can fly at the speed of most birds without effort, or double that with a Stamina Check.
[Innate] Nyannichuan Curse - Will is affected with a curse. When he is drenched with cold water, he becomes female. When he touches hot water, he becomes male.
[Item granted] Light of Law (44 MP) - The light of law shines upon Will's foes, dealing 16 + (Ryuujin Magic) * 4 + 2d6 damage to all foes. This spell is especially effective against chaotic beasts, such as demons, Barbazu...and Pit Lords.
[Rune Magic = 4] Roulette (3 TP) - A random effect, determined by the luckout table. It can be good, bad, or neutral.
[Teleportation=3]Teleportation (32 MP, 6 TP) - It is only effective for locations Will can clearly visualize within 5 miles, and the visualization process requires 15 minutes of absolute concentration, (AKA, noncombat, travel uses only.) Teleportaion fails if Will cannot make a check vs. difficulty 20 within 3 miles, and difficulty 30 outside of that, all within 5 miles. Teleporting further than that requires a check vs. difficulty 40.
[Telepathy=1] Telepathy - Will can communicate by sending and recieving messages through his mind. However, he does not have the ability to read the thoughts of others.
[Swords=4, Teleportation=1]Atomic Slicer (6 TP, 11 MP) - After watching Odin perform the deadly "Zantetsuken" technique, Will devised his own variation on it, the Atomic Slicer. While it does not cause instant death, this quick series of sword slashes causes immense pain if aimed and executed perfectly. Will attacks with four slashes, each at a –4 AT penalty. Afterwards, he is open to attacks, suffering a –5 PA penalty until his next turn.
[Swords=6, Teleportation=3, WDM=5] Atomic Baptism (8 TP, 18 MP) - Will performs this move much like an Atomic Slicer, only there are 2 slash attacks instead of 4. At the end, A beam of lightning falls from the sky onto the foe, which deals 18+(ryuujin magic ranks)*6+3d6 damage. Will is open to attacks after this, suffering a -7 PA penalty.
[Summoning=1]Summon: Suzakun (12 MP) - Will summons his familiar, a baby phoenix named Suzakun who can aid him in battle. Each turn (for a default of one turn, +1 per every 2 Summoning skill levels), Suzakun's flame diminishes slightly. When his flame is extinguished, Suzakun returns to his master's shoulder and exits the battle. Suzakun's attacks do 7+2d6 flame damage, and on the last turn, heals one party member of Will's choice by 6+rank*2+1d6 HP.
[Summoning=4]Summon Lesser Golem (40-rank MP) - Creates a golem from the strongest, most abundant material available. If outdoors, this is likely to be clay or mud. Inside stone fortresses and the like, this is most likely to be stone, and in certain places, such as volcanoes or alternate planes, it is likely to be an elemental golem of the appropriate element. This summon, unlike others, does not have a fixed duration--it lasts until killed. If the creator of the golem is killed or disabled, then the golem goes berserk, attacking targets indiscriminately, or follows the last command given to it before going crazy. A golem can only follow simple commands, and is not intelligent enough to remember a sequence of them, only one at a time. Such commands might include "attack that creature," "defend this room," "protect me from harm," or "carry that over there." An average golem has 70 HP, an AC of 45, an initiative of 4+2d6, an AT/PA of 12, and deals 20+2d6 punching or 30+1d6 slamming at a -3 to hit penalty. A golem made from stone or iron will have higher damages and a higher AC. Elemental golems will deal appropriate damage bonuses.
[Void Magic=2, WDM= 4]Kaiser Burst (24 MP) - A powerful attack caused by summoning a large amount of magical energy and KI from the depths of one's soul. The attack does 18+ranks*5+2d6 damage to a single target. This attack has been known to cause extra damage to demonic type enemies, and suffers a penalty if used against other dragons.
[Twilight Magic= 2]Fatalis A (10 MP) - A basic Twilight Magic spell, the Fatalis A incantation summons a wave of energy from "Mu" to engulf one target. Damage is variable depending on the target's vulnerability to nether-energies. These energies cause 10+rank*3+1d6 shadow damage to a single opponent.
[WDM= 1, Rune Magic= 1]Dragon Fire (10 MP) - Will uses the runes on his body to create a burst of fire erupt from the ground as if a dragon exhaled it. The fire is not as potent as pure dragon-fire, but it is useful when a fire is needed. The flames cause 10+ranks*3+1d6 damage to a single enemy, and obviously have other utilitarian uses.
[Summoning Magic = 1] Summon Water (4 MP) - creates 2 gallons of water per rank of Summoning. For 6 MP, he can choose the temperature.
[WDM=6] Soul Healing (24 MP) - Will heals a target for 20 + rank*4 + 2d6 damage. It can even be used to heal undead, if desired.
[WDM=10, Summoning=7] Spirit Blade (20 MP) - Using a self-created technique, Will summons a blade of soul energy into one of his hands. This sword is noncorporeal and inflicts purely magical damage. It counts as a 12/16/20 weapon with +1/+1 to his AT/PA and deals 2d4 bonus damage on all hits. Targets with magical resistance are affected accordingly, as are magic-weak targets. Each turn the sword is being used, a 4 MP cost is required to sustain it. Summoning and dispersing the sword each count as free actions. <p>
The closer you get to light, the larger your shadow becomes.

"Sheesh! Everybody's just going and growing wings! So much for being unique!" - Will</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=willbaseton>WillBaseton</A] at: 10/29/04 12:19 am

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