Okay Dokey. I don't have a good grip on Philsys yet and this is the first time I've tried to do a character with magic so any feedback/comments/pointing out of glaring errors would be appreciated.
name: Cassandra - age: 18 - eyes: blue - hair: black and shoulder length -
height: five feet –
Cassandra is a slender young woman who is slightly paler than normal from spending a little to much time indoors. She usually dresses in plain, practical clothing. Cassandra generally wears her hair loose unless she is cooking, in which case she pulls it back in a ponytail at the nape of her neck. She carries a bag with her at all times, containing a basic healer’s kit; herbs, bandages etc. Cassandra is usually cheerful and friendly, but she suffers from occasional bouts of depression during which she drinks heavily.
Background: Cassandra was born in Hubine, Doma, a heavily populated town on the northern Doman border. Her parents, Antonius and Daphne, worked as cooks in one of the town’s many restaurants. Cassandra was taught how to cook from an early age. When she was ten it was discovered that she had healing magic and she was sent to learn from the local midwife, Amaya, who also possessed healing magic. Cassandra was an eager and willing pupil even though she disliked using her magic. She preferred to use herbs and potions to heal. The midwife taught Cassandra to use her magic, the uses of herbs in healing, and a bit of self defense. Throughout her years of learning from the midwife, Cassandra continued cooking, maintaining her skills and finding solace in the culinary arts. When she was eighteen, Cassandra left her teacher, having learned all she had to teach, and set out into the world with her parents’ blessings to find work and start a life.
--Basics--
Name: Cassandra
RPer: TheLorax73
Race: Human
Level: 1
XP: 0/1000
Max HP: 65
Max MP: 60
Max TP: 20
Initiative 4 + 2d6
--Attributes--
Courage +3
Wisdom +3
Intuition +3
Charisma +3
Agility +1
Dexterity +2
Strength +1
Stamina +2
Magic Aptitude: 3
Base AT/PA - 8/8
Modified for skill - 8/10
Modified for equipment - 9/8
-=- A Knife -=-
Weapon Damage - Knife
Thrusting - 3+1d6
Slashing- 6+2d4
Chopping - 9+2d6
--Skills-- 32
Cooking - 4 <Int/Int/Dex>
Drugging - 3 <Wis/Int/Wis>
First Aid - 3 <Int/Dex/Dex>
Herb Hunting – 3 <Int/Int/Wis>
Healing Magic – 4 <Mag/Int/Wis>
Knife – 2 <Cou/Agi/Str>
Treat Disease – 3 <Wis/Wis/Dex>
Treat Wounds – 3 <Int/Int/Dex>
[S]Drinking - 1
[K]Herb Knowledge - 3
[K]Cooking - 4
[K]Poisons - 3
[K]Potions - 3
--Spells/Techs--
[Heal=1]Cure (7 MP) - Heals one target, restoring 8+rank*2+1d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures)
[Heal=1]Purify (5 MP) - Cures poisoning. The maximum amount of levels of poison that this can cure is equal to Healing Rank/2, with a minimum of 1
[Heal=2]Restore Vision (6 MP) - Cures blindness to those who have been made blind by magical effects or spells. Does not cure blindness caused by injuries or other causes.
[Heal=3]Calm Mind (7 MP) - Cures berserked condition and may also cure confusion.
[Heal=4]Release Body (10 MP) - Cures paralysis caused by magical effects or spells.
[Heal=4]Panacea (14 MP) - Cures berserk, confusion, magically induced paralysis and blindness, and cures up to 3 levels of poison.
[Heal=4]Revive (30 MP, 4 TP) - Revives an unconscious ally to 10% of their total HP (round up). The target suffers no disorientation penalty (besides some penalties for burdening injuries such as crushed bones) and can take actions right away (as in, their next turn in the normal initiative order).
edit: Initiative fixed. Thanks for pointing out the error. I've never been good at head math :)
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=thelorax21>TheLorax21</A] at: 7/29/04 5:32 pm