Ah, Hola's.... I'll go ahead and toss out a freestyle sheet, since the philsys stuff hurts my head... Not the math, the math's easy (Although thanks to my lack of DnD I have no idea what 1d6 is other than possibly 1 six-sided die...) but the skills and such... Yar.
Anywho... Here he be:
Name: Gustave Knights
RPer: Gustave Knights
Race: Human Mutant (Knight's family "Super-human Strength" gene)
Age: 24
Appearance:
Height: 6'4
Eye color: Robust Green
Hair color: Golden Blond
Detailed:
A steadfast man, Gustave carries a cheery shine in his robust green eyes. His Golden Blond hair is short, except for a lock that sticks out from in front of his right side.
He wears a black long jacket over a simple shirt with a cross of leather and fabric shoulder pauldrons. Gus also wears pair of heavily robust jean-like pants, and a pair of terrain boots.
He stands 6'4", and weighs 245 lbs, most of it muscle that doesn't bulge out. He has a solid build and walks with confidence, either hands in his coat pockets, or a broader gait with his sword resting on his shoulder, held in one hand.
Gustave's Sword's Appearance: If you know what a San Battou looks like, you've got a good understanding of what this sword looks like.
This solid steel sword is about twice Gus's height in length, as wide as his shoulders (About 2ft) at the hilt's extreme as thick as his hand (about 2 inches), which slopes slightly into a point as it goes up the blade. The Grip is wood fused onto a section of the steel core of the blade, and it is made to be primarily two handed, being long enough to go from Gus's Elbow. It is counterbalanced by the blade itself, situated in a triangle groove at the base of the blade.
Its construction allows for extreme durability with incredibly density thanks to Gus's strength, and its forge-hardened edge is a great cutter, though it is large and heavy enough so that only people of equal or greater strength than Gustave can use it, at least one handed like Gus can.
The sword also has molten gold runes running up both sides, binding the blade together, and shifting the laws of physics around it. When Gus carries it, only things that it touches feel it's true weight, and the runes seem to counterbalance the force of inertia, allowing Gus to swing the sword at normal velocity. The runes are forge-hardened onto the blade, and nigh-impossible to remove, even with magic.
Personality: Gus could be called an oink-headed barbarian, but that's only his sense of fashion. He's a light hearted kind of cocky type of guy that loves to have fun. Gus has a steadfast sense of honor and, although he doesn't like flaunting it, he possesses a decent intellect. He vehemently refuses to use any sword except his own one. He is capable of being ambidextrous, but is mostly right-handed.
Background:
The Knights family was always one of warriors, mostly mercenaries, but the money they were payed was only the material part of the deal. Mostly a Doman-based family, there have been incidents involving them, although most are rumors of tree's flying, large hills suddenly becoming gravel, and heavier than thou weapons modifying the landscape. Naturally the government investigate these claims, but every report turned up false, although there were several strangely placed 'shrines' around the investigation site.
The family is older than most, thanks to longer than average lives (Oldest Knights was recorded at 118) and has many traditions, the most notable of which would be the forging of a personal and lifelong weapon. Up to this right of passage, the children are taught rudimentary smarts (Physics, reading, writing, useful knowledge) and morals, along with blacksmithing. Unlike normal blacksmith's, the Knight's family is more laid back, and promotes a flexible forging technique so the independent personality of the forger shines through.
The 'strong' members of the family are mostly men, but some women have been recorded as having the Knights' strength.
Speaking of the Knights strength, the reason they have it, well, even the family doesn't know for sure, and several stories are told. They range from a faulty spell to turn Giants into humans, a coupling between an incredably powerful dragon and human, an accidental spell on the mother while she was carrying... But the most popular story passed down the line is that fate had selected them to wait for a 'Chosen one' who would affect the course of a world, but which generation would help them, or what world remains a mystery...
Gustave is the most pronounced member to date, mostly because of his sword, and his friendly and outgoing nature. During his childhood and early teens, his Family knew he was special, a fact made quite evident after he lifted up his dad at age 8!
At age 16, he was eligible to engage in the Knights Family right of passage... The forging of his personal weapon. Since he could dead lift a cow in each arm with no effort, he opted for a time consuming, yet very rewarding, huge blade. It took him 4 years to complete, but it was a masterpiece. Powerful, and personal, a testament to what Gustave was capable of accomplishing.
Sticking close to home, he didn't wander far with his sword, and he trained in brawler-style unarmed combat, since he couldn't lug his blade around everywhere without wrecking-ball results. Gus's family had taught him to be resourceful, and his parents helped him in teaching hand-to-hand combat, though it was mostly self learned. 4 Years of that, and finally, Gus was ready for the world, ready for the adventure.
Edit: Edited!
Edited again!
Phew... There. Anything else?
Edited by: Gustave Knights at: 5/11/04 6:18 pm