New character for Philsys use. Once again my unfamiliarity with the system will lead to problems, so bear with me.
Halima Cobert-Kelley
Hair- Strawberry Blonde, medium length.
Eyes- Gray/Green
Complexion- Pale Caucasian with a light tan.
Height-5'6''
Weight- 117 lbs
Age- 32
Halima is a girl who spent his childhood living comfortably, though not luxuriously with an incredibly high, undiscovered magical aptitude. She never had to do much in the way of work unless she did or said something that might make her family doubt her sanity. That all changed when her Grandfather died and left her family an exorbitant amount of money on the condition that one of his grandchildren accepted the extremely honorable and well-respected though dangerous and materially unrewarding profession of traveling Doctor (let it be also noted that her grandfather was a bit nuts, hence her parents fearing her having contracted insanity from her grandfather). The family had two choices- Have their son, Richter, whom they've been grooming to take over the family business drop everything and accept a position completely unrelated to what he was learning to do, or have their daughter (whom they think is slightly crazy), Halima, stop playing with dolls and get some higher education. Guess which they did.
Therefore she was sent off to a myriad of schools of health and well-being, forever learning about the sanctity of life and the value of never harming any intelligent being. From the ages of 12 to 30, she spent years upon years learning the ways and means of health, travelling the world over to various centers of knowledge, and at the end of her training was put under a binding enchantment called an Oath, which she can never break (the enchantment, that is. Oaths can be broken, but the enchantment is unbreakable without dire and disastrous consequences).
Think about it. If it takes 5 years of specialized schooling to be able to heal human beings in a mundane manner, how many years would it take to learn to heal a whole mess of biologically different intelligent races?
Halima is now well-versed in many forms of magical and mundane types of healing, and (along with a Hippocratic oath) now travels the land in search of people in need. During her learning process she often heard from her variety of teachers that someone with her incredible magical aptitude is "wasted" in a profession such as hers. She also has to spend five years as a Resident before she can call herself a Doctor. Right now she's in her third year.
Of course, she is a little bitter about all of this. But that's another story.
Halima Colbert-Kelley
Race- Human
Class- Doctor
Weapon of choice- Unarmed
Level- 1
Exp- 0/1000
Courage- 3
Wisdom- 4
Intuition-4
Charisma-2
Agility- 0
Dexterity- 2
Strength-0
Stamina-0
Magical Aptitude- 6
HP- 55
MP- 100
TP- 20
Initiative- 3+2d6 (5 to 15)
Skills-
(h)Life Magic (4)
(h)Benediction (4)
(h)Medicine (4)
Martial Arts (2)
(k)Diplomacy (4)
(k)Formal Magical Theory (4)
(k)Applied Magical Theory (4)
(k)(h)Potions (4)
(k)(h)Poisons (4)
(k)(h)Medicine (4)
(k)(h)Pharmeceuticals (4)
(s)Observant (4)
(s)Elemental Melding (4)
(s)Hippocratic Oath (4)
(s)(h)Defensive Fighting (4)
At/Pa 7/7
Modified At/Pa 7/13
Full potential At/Pa
Hippocratic Oath (Wis/Wis/Int)
An oath to never take life. This is both a solemn vow and an insanely powerful, neigh unbreakable enchantment/curse that Halima (and potentially any doctor) must undergo in order to join her profession. So long as this is possessed, Halima can add her Hippocratic Oath ranks to all medical and healing procedures. If she violates this, however, she must subtract her Hippocratic Oath ranks from EVERYTHING she does until she atones or comes to terms. If this is broken, then one aspect of the enchantment/curse is that she is consumed with a single-minded intense need to either A- atone for what she has done, and put everything else aside, or B- kill herself for the gross dishonor she has done her profession. Being a doctor means never violating the sancitity of life, and those who run the Doctors feel that no specifically trained healer should be selective about who they administer healing to. Atonement consists of finding a leading, well-respected Doctor and serving this Doctor for at least a year, or longer if the Doctor deems necessary. All skills marked with (h) can have a hippocratic oath bonus to their roll IF AND ONLY IF that roll is to preserve and protect life. The life being protected CANNOT be Halima's. This is also violated if an enemy dies. Halmia cannot directly or indirectly cause lethal or permanent harm to any human being. This means that she can't HELP someone fight someone else. If someone is hurt, she has to help them.
Medicine (Wis/Int/Dex)
The skill required to practice trained mundane and magical medicine.
Medicine (k)
Medical knoweldge about the body- How it works, how to help it, et cetera. This includes knowledge about the bodily workings of almost all of the races of Gaera.
Pharmeceuticals (k)
Knowledge about how to make and/or manufacture mundane medicines from plants and other materials of a non-magical nature.
Defensive Fighting (s) (Cou/Int/Dex)
A specific manner of combat that allows the user to defend themselves aptly at the expense of attack. This grants a bonus to PA. This also can grant an additional PA bonus at the expense of AT, limited to the number of ranks of the skill that Halima has.
Spells/Skills
(Life-1 Benediction-1) Heal MP-3
Low-level heal spell, capable of healing minor wounds. Recovers 2d10+(life) HP to target.
(Life-2 Benediction-1) Spread Heal- MP (3/target)
Low-level heal spell, capable of healing minor wounds to multiple targets. Recovers 2d10 HP to all targets.
(Life-4 Benediction-2) Panacea- MP 5
Spell that purges the target of all mundane toxins and diseases. Does not undo perpetual illnesses caused by the body (like cancer) or magical ailments (like Stone).
(Benediction-2) Protect- MP 7
Grants the status effect Protect to the target. Target gains additional Damage Reduction.
(Benediction-3) Turn Undead- MP (Benediction*2)
Allows the user to damage undead by (benediction)d10 HP. This damage can be spread across multiple targets.
(Benediction-4) Grace- MP 10
Spell that protects Halima from damage, and prevents Halima from acting (though not from moving).
(Life Magic-4 Benediciton-4 Medicine-4) Health- MP 15
A low-to-mid level healing spell, targeting those within a 5 foot radius of Halima. All targets regain 4d10 HP, including Halima.
(Medicine-2) Diagnosis- TP 4
Allows Halima to diagnose a health problem in one round rather than after a full examination.
(Medicine-3 Bendiction-2) Herbal Medicine- TP 3
Halima uses a wholistic remedy upon the target, healing the target for 4d4 HP.
(Medicine-4 Martial Arts-2) Pressure Point- TP 3
Presses a few points on the target's body that raises their AT and PA by 4 for 1d4+1 rounds.
(Medicine-4 Martial Arts-3) Dim Mak TP- 4
Presses a specific point on the target's body that immobilizes them for 1d4+(martial arts) rounds. (The name is meant to be ironic.)
I haven't thought up a good enough equipment list, but here she is. Someone tell me which parts are broken, please.
Edit to WKZ- Why would she associate with people who would casually kill? Also, if she DID know they were planning to kill one another, why would she use it on them? You do have a point, however.
Edit to Idran- Good point. I'll remove anything she does that can *Harm* others. She also must heal her opponents to prevent their deaths or permanent harm. So, she would be a major hindrance to any party. Pressure Point has got to become a self-use thing, since she can't promote others to do harm (I got that from the oath, I think... Though I wonder how field surgeons fit into that oath. Every life they save is merely putting the soldier back onto the field all the sooner... Interesting quandary.)
Note- I know "Dim Mak" is supposed to kill in the majority of commonly accepted forms. I like irony.
Edits for Banjooie- 1) How common is magical aptitude of that level? Considering that, as a child, she would often make reference to things that other people couldn't see or hear, she more likely would have been taught that she's a little crazy and that she should ignore it. 2) Hippocratic Oath needs nerfing. I can dig. 3) Heal all, friend and foe, to prevent loss of life? I can dig. 4) Yep, martial arts. Considering that this is a medivel fantastic setting, there is a reasonable chance that she might get attacked or mugged. So, I thought it would be wise to include some defensive martial arts training in her repertoire. It's out of place, though. If anyone else votes that it shouldn't be there, I'll get rid of it and give her some more knowledges. (Funny thing about Phantasy Star II- The doctor you get can wield knives, staves, and guns. I think that's hilarious for strange, strange reasons.) In the meantime, I'll flesh out her history and give her an age. 5) She has to be a traveling healer, like a country doctor. I'll make it a bit more specific.
Edit II to wkz- How mind-numbingly cynical. You'd think a woman of 32 would have some edge of common sense. Besides, how often should I expect her to be in a fight against someone or something that is so evil it wouldn't be grateful at all for medical care? This ain't James Bond. Besides, if she gets taken hostage, what's to prevent her from using "Grace"?
Pressure Point might need more limits, but I don't think it's something that would come up constantly. She wouldn't use it unless she was absolutely sure that it was the right thing to do. She could be wrong, of course, but divine intervention tends not to come when called.
Edit to the "Grace" Cricicism: Have any of you ever heard of the D&D spell "Sanctuary"? It IS an impenetrable shield, in theory, but considering that all the user can really do is sit there and do nothing until they die of thirst or starvation, or remove themselves from sanctuary (or have it removed), I think it is fairly balanced.
Edit to wkz 2- Even though there are a lot of bastards out there, there are significantly more people of the neutral persuasion. Halima doesn't have a "Doctor-sense" that tells her immediately when someone is getting hurt so she can go help them, and she both morally and professionally can't (well, best to say "shouldn't", though that would imply I plan on bending the rules about it) take sides in a physical conflict.
If you really think that randomly violent people would seriously be a problem, watch "The Godfather."
I just don't understand this assumption that the world is a warzone... <p>I am currently inhabiting a world that is made up entirely of numbers. These numbers represent characteristics of creatures and beings that I pretend to be along with a bunch of other people. I work on them until I forget what the sky looks like, or what the feeling of the sun on my skin is...
Then I break and order chinese.</p>Edited by: The Great Nevareh at: 4/29/04 10:52 pm