This time it's a real character sheet for opinions. I changed the original concept a bit farther away from "no powers of his own," but the basic idea is still there.
Edit: Forgot to mention, but the question marks mean things I'm not sure about. If I could get a decision for those, I'd be grateful.
Edit 2: Besides Dia's and Div's suggestions, a lot of things were helped by Alex in chat, and have been changed.
Background:
name: Gregory Campbell, Jr. - age: 20 as of 1313 - eyes: brown - hair: black - height: 5'10" - weight: 145 lbs.
Oh, Gregory has a tragic story indeed. Only five when his parents were lost in a dragoon attack on Lowangen, he was forced with his sister to flee the city, eventually coming to a small town in northern Doma, Varrock. His sister having suffered an attack by some type of wolf just outside, the white mages of Varrock took him in and raised him. At the age of 12 he left with a friend, thanking them for their help. While travelling to Doma, they were attacked by bandits, who almost killed his friend. Gregory never having learned even the most basic white magic spell, he was unable to help his friend. His friend gave him his sword and told him to continue with his dying breath, and he has upheld his training with the weapon ever since.
...At least, that's what he tells people, among other stories. Truthfully, his parents were middle-class citizens in Doma, and raised him well. He was actually an only child, who always enjoyed playing pranks on the others in the neighborhood. Finally becoming exasperated with his tricks, they attempted to send him to a boarding school to straighten up. It was in this academy, partially run by mages but not meant for the teaching of magic, where...well, really all that happened was he played even more pranks. The administrators, however, were not happy with this.
They sent some of the magi to teach him a lesson, since their normal methods weren't that effective. Whenever he played a prank, they'd paralyze him, or shake him around, or things like that. Fun times for all, of course. However, during one session, in which Greg was due to be buried up to his neck for an hour of "time-out" by an Earth mage, he found his interesting talent of using the spells of others. Distracting all by having the Earth mage lob a mud ball at the principal's head, he left for an early lunch. Although he had cultivated a healthy dislike of mages up until this time, now he realizd how much fun they could be.
Although his skills in this area, through self study, grew quickly, he was more interested in further joking than studying. This didn't mean he didn't put some of his even newer-found...newfounder...more newly found skills to use, of course. He was finally able to leave when, on a regular visit by his parents with the principal, "he" kept 'pathing them for some reason, saying "I'm a pretty kitty! Myao, myao, myao!" Understandably offput by the principal's apparant insanity, and not realizing the principal actually couldn't 'path if his life depended on it...well, maybe in that case, but...they pulled him out of the school.
Years passed, and Greg eventually brought his pranking ways to even greater heights, often posing as a psychic with abilities to talk to the dead, a wandering minstrel looking for a job, or his favorite, a Doman official needing to collect property tax, adventurer tax, weapon tax, or whatever he could BS up to get money. Of course, he's also taken up swordfighting, for those times when people don't appreciate his sense of humor. He now wanders around, looking for people ripe for a good ol' fashioned pranking.
--Basics--
Name: Gregory Campbell, Jr.
RPer: Idran1701
Race: Human
Level: 4
XP: 170/2000
Max HP: 91
Max MP: 74
Max TP: 36
Initiative 4+2d6
--Attributes--
Courage +2
Wisdom +3
Intuition +3
Charisma 0
Agility +2
Dexterity +3
Strength +5
Stamina +3
Magic Aptitude: 3
Base AT/PA - 12/12
Modified for skill - 17/15
Modified for armor - 17/15
-=- Weapons & Armor -=-
Leather Bracers - AC: 10
(Arms only, of course)
Weapon Damage - Long Sword
AT/PA - -1/0
Thrusting - 15+1d6
Slashing- 24+2d4
Chopping - 32+2d6
Weapon Damage - Long Sword of Wounding
Base Damage 13/17/20
AT/PA - 0/+1
Thrusting - 18+1d6
Slashing - 27+2d4
Chopping - 35+2d6
Three times per day at the wielder's command, a given wound bleeds freely, causing 10% of the damage dealt by said attack in bleeding damage each round.
--Other Equipment--
x1 Curing Ring
x1 Choking Mist Potion
x1 Healing Ointment
x1 Infinite Waterskin
x1 Auto-scrubbing wire brush
x1 Sunless not-very-accurate Sundial
x1 Squawking Flamingo Head
Curing Ring
A gold ring with a blue gem set in it. By rubbing the gem, the wearer can heal his or her self, or one of his or her allies that are close enough to touch.
(Holds 12 charges. Each time one is used, restores 22+2d6 HP to the user or one target who the user can touch. Does not effect Undead. Charges may be restored by any character with the Healing magic skill who makes the roll Rank + 1d20 > 18. Restored charges = caster's rank. Caster expends 12 MP for every charge restored. Every time someone attempts to recharge the ring, roll 1d10. If a 10 is rolled, the gem breaks, and the ring cannot be recharged until the gem is replaced.)
Current Charges: 6
Choking Mist Potion
Reduces the Stamina of those within 6 feet of where it's broken by 2 points each. Effect of it lasts 10 minutes.)
Healing Ointment
Can be used 4 times, heals 18+2d6 HP to any one target when used.
--Skills--
Sword - 8 <Cou/Agi/Str>
Mental Magic - 4 <Int/Wis/Mag>
Disguise - 5 <Int/Dex/Wis>
Trigger Magic - 9 <Int/Wis/Mag>
[s]Eavesdropping - 4 <Int>
[s]Deception - 4 <Cha/Cha/Int>
[s]Bullshit - 4 <Cha/Wis/Int>
[s]Fake Accent - 7 <Int/Int/Wis>
[s]Singing - 3 <Cha/Cha/Dex>
[s]Traps - 3 <Int/Int/Dex>
[s]Cold Reading - 4 <Int/Int/Cha>
(a.k.a., the John Edwards special)
[k]Knowledge(Barius) - 3
[k]Knowledge(Baron) - 2
[k]Knowledge(Doma City) - 4
[k]Knowledge(Kohlingen) - 1
[k]Knowledge(Riva) - 2
[k]Knowledge(Varrock) - 2
--Spells/Techs--
[Mental Magic=1] Telepathy (0 MP out of combat, 2 MP in combat) - Allows the user to speak telepathically "out loud." Anyone may hear this, unless it is directed at a target recipient.
[Mental Magic=2] Detect Strong Feelings (8 MP) - Find a strong feeling had by the the target. (i.e., Jak hates Drow)
[Trigger Magic=3] Browse Mental Spellbook (10 MP) - This can be used in multiple ways. The basic version allows Greg to know one random spell of any type the target can cast. However, he can also find a random spell by category (Fire, Non-damaging, Flashy, etc...) or, if he knows a person can cast a specific spell, he can find that spell within the target's mind. This spell also lets him know the basic details about the spell, including if any fact about it prevents its use by Trigger Spell.
Note: For the sake of continuity in another RP, it was ruled that failed triggerings don't cost MP.
[Trigger Magic=3] Trigger Spell (MP Varies) - On a failed resistance check, allows Greg to trigger one spell found using Browse Mental Spellbook, exactly as if the target had cast it themselves, including personal MP cost, rank values, etc.... There are two exceptions to this spell: a) He cannot use it to force someone to cast a spell that requires chanting, hand motions, or other physical things; b) If the spell requires multiple rounds to cast, the target gets a resist check each round. The target will not notice the mental intrusion on a failed resist unless the failure was within one point of success, and they will notice it on a successful resist unless it was within one point of failure. The MP cost of this spell is equal to the highest rank of the spell triggered times 4.
[Disguise=3] Quick Change (3 TP) - Allows Greg to quickly change in three rounds or less from one disguise to another.
[Fake Accent=3] Fake Mental Voice (0 TP) - Greg can mimic the mental voice of another person for telepathy purposes on a successful "Fake Accent" check with a -2 penalty. <p>
"Never let your morals get in the way of doing what is right" - Salvor Hardin</p>Edited by: [url=http://b3.ezboard.com/brpgww60462.showUserPublicProfile?gid=idran1701>Idran1701</A] at: 4/14/04 1:00 pm