Zem's new character sheets! C&C desired!

This is my first new character for critiques. She came from a dream, including all of her techs, so I'd like to see some way of keeping all of them.
EDIT: Due to a balance-keeping suggestion from Lorr, Armor Burst has been changed.
Background:
name: Dahlia Mercure - age: 33 - eyes: blue - hair: black - height: 5'6" - weight: 155 lbs
Dahlia was born on an alternate Earth, the daughter of a rich couple. While she was taking her education, she also toured the world at a young age. The paranormal especially fascinated her, and she made sure to make stops at sites of strange happenings.
Then the Gulf War started, and she felt that she was needed. She enlisted, much to the chargin of her parents. She did reasonably well as a soldier. But in the waning days of the war, her company was bombarded by shells. One of them exploded right next to her and would have killed her had her telekinetic powers awakened right then. She generated a burst of telekinetic energy that deflected the blast.
A few days later, the war ended, and she was free to investigate her powers further. She found out that she was also a telepath, and that powers like hers, while rare, were by no means non-existant. She felt that the answer was within the touring that she had done as a child, and decided to revisit the places of her youth with her new-found senses to find out if any of them had affected her. (This was slower going than her original youthful adventures, because she had to pay for her travels herself.)
One day, when she was near her home, she saw two people roar past on TK motorbikes, and heard a voice from a crystal one of them was carrying say "Free me!" So she jumped upon her own TK motorbike and followed after them. They stopped at an abandoned factory, apparently to duel for the crystal. In a burst of action, she shattered the crystal while they were preparing. The creature sprung forth, a glowing being of white light easily the size of the factory. It thanked her for releasing it, and then the energy of its unconstrained existence tore a hole in reality there. The being went home, while Dahlia and the other two were thrown through the portal to three different parts of Gaera.
--Basics--
Name: Dahlia Mercure
RPer: Zemyla
Race: human
Level: 1
XP: 0/1000
Max HP: 55
Max MP: 75
Max TP: 20
Initiative 6 + 2d6
--Attributes--
Courage +3
Wisdom +1
Intuition +2
Charisma +4
Agility +2
Dexterity +1
Strength +2
Stamina +0
Magic Aptitude: 6
Base AT/PA - 9/9
Modified for skill - 11/10
Modified for equipment - 12/9
-=- {mention what armor and weapons do you have equipped here} -=-
Weapon Damage - Bayonet (+1/-1)
Thrusting - 7 + 1d6
Slashing - 12 + 2d4
Chopping - 17 + 2d6
Armor - none
--Skills-- (26 pts)
Driving [Motorcycle] - 4 <Cou/Dex/Agi>
Electrokinesis - 2 <Int/Wis/Mag>
Melee Weapon [Bayonet] - 4 Brotherhood of Elitist Bastards</p>Edited by: Zemyla
at: 12/17/03 5:46 pm
EDIT: Due to a balance-keeping suggestion from Lorr, Armor Burst has been changed.
Background:
name: Dahlia Mercure - age: 33 - eyes: blue - hair: black - height: 5'6" - weight: 155 lbs
Dahlia was born on an alternate Earth, the daughter of a rich couple. While she was taking her education, she also toured the world at a young age. The paranormal especially fascinated her, and she made sure to make stops at sites of strange happenings.
Then the Gulf War started, and she felt that she was needed. She enlisted, much to the chargin of her parents. She did reasonably well as a soldier. But in the waning days of the war, her company was bombarded by shells. One of them exploded right next to her and would have killed her had her telekinetic powers awakened right then. She generated a burst of telekinetic energy that deflected the blast.
A few days later, the war ended, and she was free to investigate her powers further. She found out that she was also a telepath, and that powers like hers, while rare, were by no means non-existant. She felt that the answer was within the touring that she had done as a child, and decided to revisit the places of her youth with her new-found senses to find out if any of them had affected her. (This was slower going than her original youthful adventures, because she had to pay for her travels herself.)
One day, when she was near her home, she saw two people roar past on TK motorbikes, and heard a voice from a crystal one of them was carrying say "Free me!" So she jumped upon her own TK motorbike and followed after them. They stopped at an abandoned factory, apparently to duel for the crystal. In a burst of action, she shattered the crystal while they were preparing. The creature sprung forth, a glowing being of white light easily the size of the factory. It thanked her for releasing it, and then the energy of its unconstrained existence tore a hole in reality there. The being went home, while Dahlia and the other two were thrown through the portal to three different parts of Gaera.
--Basics--
Name: Dahlia Mercure
RPer: Zemyla
Race: human
Level: 1
XP: 0/1000
Max HP: 55
Max MP: 75
Max TP: 20
Initiative 6 + 2d6
--Attributes--
Courage +3
Wisdom +1
Intuition +2
Charisma +4
Agility +2
Dexterity +1
Strength +2
Stamina +0
Magic Aptitude: 6
Base AT/PA - 9/9
Modified for skill - 11/10
Modified for equipment - 12/9
-=- {mention what armor and weapons do you have equipped here} -=-
Weapon Damage - Bayonet (+1/-1)
Thrusting - 7 + 1d6
Slashing - 12 + 2d4
Chopping - 17 + 2d6
Armor - none
--Skills-- (26 pts)
Driving [Motorcycle] - 4 <Cou/Dex/Agi>
Electrokinesis - 2 <Int/Wis/Mag>
Melee Weapon [Bayonet] - 4 Brotherhood of Elitist Bastards</p>Edited by: Zemyla