Kara will step up into PB range with a half action and fire at the statue if she can. If not she will fire at the Cherubim that Leveticus tried to shoot.
The statue is on the other side of the desk, so line of sight is blocked. Basically the situation is this:
statue and stuff
DESK with cherubim and body on it
Kara steps forward and fires at the Cherubim with her overcharged compact laspistol.
Ballistic Skill 29 + 30 (Point Blank range) = 59 - 10 (Scrawny target) = 49. The roll is 86. Sigh.
The lasbolt shoots over the Cherubim's head.
There are 7 shots left in the gun.
CHERUBIM 2 (the one you just shot at) GOES.
Sitting on the table, next to Jim, it also decides it likes the idea of an Arbitrator sandwich and chomps at Jim.
Jim is now in close combat with four (4) Cherubim.
Weapon Skill 10 + 10 (Half Aim Action) + 20 (Target Outnumbered 3 to 1) = 40. The roll is 43. So very very close.
Jim is being pelted on all sides by saber-toothed Cherubim, but none of them have managed to land a hit.
CHERUBIM 5 (behind the desk) GOES
Adding its own screech to the cacophony, considering that there is basically no space left around Jim from which it could attack (two airborn Cherubim are attacking him in front, and one from either side on the desk), it launches itself through the air at Chani, teeth snapping.
Weapon Skill 10 + 10 (it's in the air) = 20. The roll is 11... uh-oh. That's a hit to the right arm.
Chani I assume will Parry rather than Dodge, since her Parry is better. Unfortunately she's suffering from Fear.
Weapon Skill 41 + 10 (Balanced weapon) = 51 - 10 (Fear) = 41. The roll is 65.
The Cherubim bites Chani in the right arm and does 1d10 + 1 damage (it has the Natural Weapons Trait). The roll is 7 + 1 = 8.
Chani takes 8 - 3 (Toughness Bonus) = 5 Wounds, bringing her down to 1 Wound. Chani is hurting. She has not led a charmed life in these tunnels.
The Cherubim sinks its big teeth into the meat of Chani's upper right arm and tears away a big chunk. It swallows.
(Chani might want to look at that Guarded Attack maneuver and maybe her dose of Stimm.)
FINALLY! BROTHER JENKIN'S HEAD GOES
"DO NOT DOUBT!!!" The head shrieks. "LOOK AT ME! I WILL PROVE IT!
The severed body parts on the desk move and shift, clambering over each other, merging with each other. Flesh joins whatever flesh is nearest and is made whole.
The whole mess lurches upward, standing on the desk.
Jenkin's severed parts have merged with whatever other parts were closest at the time. The torso is arranged horizontally, back downward, supported akimbo by the hands, now serving as feet, that have attached to the bottom of the arms, which are serving as legs. The actual legs protrude from the torso at opposite ends and wave about wildly. Brother Jenkin's head is protruding from the back of the chest at an angle.
This is, as you might have guessed, a Fear test, this time a Combat one, at a Fear Rating of 2 (and the reason why I talked about the effects of cumulative fear a few posts above).
Ambrose has a Willpower of 48 - 10 (Fatigue) - 10 (Fear Rating 2) = 28. The roll is 77, failure with 4 Degrees of Failure, He has Unshakeable Faith, so he gets a reroll, which is 72, still the same effect.
He rolls on the Shock Table with a +40. 05 + 40 = 45. "Reeling with shock, Ambrose backs away from the thing that confronts them, etc. etc."
Jim has a Willpower of 33 - 10 (Fear Rating 2) = 23. The roll is 46, failure with 2 Degrees of Failure.
He rolls on the Shock table with a +20. The roll is 14 + 20 = 34: "Fear grips the character and he begins to shake and tremble. He is at a -10 penalty to all Tests for the rest of the encounter until he can recover his wits (i.e., snap out of it)."
Kara has a Willpower of 40, unmodified because of Little Left to Fear, The roll is 79, failure with 3 Degrees of Failure.
She rolls on the Shock Table with a +20. The roll is 45 + 30 = 75: "The character is frozen by terror. The character may take no actions until she snaps out of it. After snapping out of it, the character will make all Tests with a -10 Penalty for the rest of the encounter. The character gains 1d5 Insanity Points." She gains 1 Insanity Point, bringing her up to 10, This requires her to take a Mental Trauma Test (with the -10 mentioned above) and she has an Unsettled sanity level.
Willpower 40 - 10 (see above) = 30. The roll is 86, failure with 5 Degrees of Failure. She rolls on the Mental Trauma table with a +50 + 10 (Unsettled sanity level) = +60. The roll is 98 + 60 = 158. Oh geeze."The character refuses to eat or drink and looks in a terrible state. The character takes a -10 penalty to all Charactristics for the next 1d5 days." Which will be rolled by me secretly.
Chani has a Willpower of 32 - 10 (Fear Rating 2) = 22. The roll is 89. Oh man. That's failure with 6 Degrees of Failure.
The Shock Table roll is 80 + 60 = 140. Hmm this might actually not be that bad. "The character laughs hysterically and randomly attacks anything near her in a manic frenzy. This effect lasts until the character snaps out of it or is knocked unconscious. The character gains 1d5 Insanity Points." Chani gets 2 Insanity Points, bringing her to 6.
Finally, Leveticus has a Willpower of 48 - 10 (Fear Rating 2) = 38. The roll is 20.
I'll be damned. Leveticus is fine.
So, Brother Ambrose is refusing to go near the thing, Leveticus is unphased, Jim is gripped by fear but can still act normally, Kara is frozen with terror, and Chani is in a manic frenzy (and has been wounded again).
THIS ENDS TURN 1. TURN 2 NOW BEGINS
Jim goes first and has a chance to snap out of it, rolling a 64 and failing.
OK JIM CLAGGETT WHAT DO YOU DO?