Doing What They Can (D&D 3.5 campaign)

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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby Kelne » Thu Jun 22, 2006 9:33 pm

"No doubt we'll find out the exact details of how nasty he is at some point," Varlak says. Certainly that title doesn't make him inclined to go up against him personally. "Korhab seems to be the key here," he continues, "Get rid of him and the entire setup falls apart. Easier said than done though, and we have other priorities here."

Varlak sweeps a glance across the group, "I'd prefer to get this done without any fighting, if possible. Less chance of anything going wrong. So, let's review our options. We can try and get in using magic, either by disguising ourselves as this very patrol, or by use of invisibility. Alternatively, we can scale the wall at a relatively unguarded point, or tunnel under it, though I fear that will take too long."

"As far as a distraction goes, I'd prefer to do without. At least in the early stages. Sneaking about a camp that's in an uproar is going to be tricky, and I expect they'd redouble their guard on the prisoners."

"Whatever we do, we should do it quickly. Sooner or later, this lot will be missed."


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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby NamagomiMk0 » Thu Jun 22, 2006 10:43 pm

Adil adds his opinion, "I'll have to agree with you on speed being important, for more than one reason. Personally, for getting in, I would prefer invisibility over the other methods--I don't know a word of their language, and the goblin has noted that the fence isn't exactly the easiest thing to scale anyway. However, take into consideration that I won't guarantee a completely peaceful extraction--if any of our covers are blown for any reason, we'll all have no choice but to make as big of a mess as possible until we can get them out, and then, quite possibly, hack a path through to the exit, assuming we don't take time to deal with Korhab and whatever he plans to summon. However, I do advise in favor of a distraction--at least if either the plan fails or once there's less of a chance that more guards won't be rerouted to the prisons before you get to the prisoners that you need to free."

He pauses to think for a second, scratching his chin with his left index finger, and then states, "Actually, we might have to mix our methods--I'm not sure how many invisibility spells the wizard here can cast..."

"By the way, anyone here know what these potions are?" he adds at the end, particularly directing this last one towards Mulligan.

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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby darkknight61189 » Fri Jun 23, 2006 8:27 am

"This is true. Noise and ruckus may not be the best idea," Dashe says, "But I wonder whether the people of the encampment will find it strange for this group to return tomorrow. This way, Mulligan can prepare more invisibility spells, or whatever else might be necessary."


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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby NamagomiMk0 » Fri Jun 23, 2006 11:24 am

"It's only a few miles from here, as the goblin said. They'll be expected back pretty soon, I would imagine," Adil replies


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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby darkknight61189 » Fri Jun 23, 2006 1:48 pm

"I figured as much, but it would be best if we could think of some way to give the wizard a way to recharge," Dashe stated. He then walked a few feet away from the group and sat down on the grass, folding his legs and sitting in a lotus position. He closed his eyes, and began to meditate, thinking of anyway to get around their problems.


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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby NamagomiMk0 » Fri Jun 23, 2006 2:07 pm

"Really, we won't have enough resources to give everyone a single way in--we'll have to sneak in using a combination of three methods--some of us disguising ourselves as at least one of these hobgoblins, some of us playing prisoner under the disguised people and the goblin, and some of us going in invisible," Adil states matter-of-factly. There wouldn't be enough time to get everyone invisible unless both of these potions did so, and the mage had enough spells for everyone else. Knowing his own abilities well, he then states "As I'm not really so good at either of the former two, I hereby volunteer for invisibility." He stops to think for a second, and then continued, "As you seem to actually know their language, if anyone has to be disguised...it would be you," motioning to Varlak.

"We simply will not have the time to let the wizard recharge without the camp becoming particularly suspicious. We have to do this now, with what we have, or else there will be significant problems when we DO try to get in later. You want it peaceful, you have to do it fast."

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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby darkknight61189 » Fri Jun 23, 2006 3:41 pm

"Well, I'm with Adil. I don't really have any sort of good lieing abilities. Plus, I don't even speak Gorlish particularly well, let alone Goblin."


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Re: Planning, Strategy, and Tactics, not necessarily in orde

Unread postby Kelne » Fri Jun 23, 2006 9:07 pm

"Waiting isn't an option, no," Varlak says, "And I'm probably the only one who can answer questions if disguised. Still, let's hear our magical options from the wizard himself, shall we?" He turns to Mulligan, "What spells do you have available?"


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Sun Jun 25, 2006 1:43 am

"Useful to us?" Mulligan answers, curious as to what Varlak will come up with, "multiple-effect invisibility, combat invisibility, short-term metabolic boosts, concentrated blasts of fire, a few spells to fix up Cerlor here, silent short-range communication, a few personal protections, short and long-range teleportation and perception and removal of enchantments. Oh, and a spell that wraps a team in a wreath of protective flames, which I was hoping to try out. About one of each of those."

"By the way, if he and I will be on separate teams, would anyone here happen to be good with scrolls?" he asks, pulling a case from his pack, "I'd hate for there to be no way available to patch him up."

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Kelne » Sun Jun 25, 2006 6:35 am

"When you say 'multiple-effect invisibility', how many people are you talking for?" Varlak asks mildly, "Also, what kind of range do the short-range teleport spells have?"

The rough outlines of a plan are beginning to take shape.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Sun Jun 25, 2006 11:57 am

"It should get everyone we need it to, but they all need to stay within ten feet of whoever the spell is cast on. The short-range spell I last measured at a little under a thousand feet," Mulligan says.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby darkknight61189 » Sun Jun 25, 2006 12:07 pm

Dashe notices that Adil is carrying around a few vials of potions. "Would you like me to try and figure out what they are?" he asks, pointing to the potions.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Sun Jun 25, 2006 1:39 pm

"Actually, yes," Adil replied with a hint of frustration--are those things that unnoticeable?

As for the spell, Adil replies, "Personally, I feel uneasy with a spell that requires everyone to be within such a small proximity. Though that may be our only hope here, it still poses some issues for the potential of crowding..."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby darkknight61189 » Sun Jun 25, 2006 2:16 pm

Dashe took the potions and lay them down on the grass near him. He then sat again in the lotus position, though his hands were free and he used them to pick up one vial. He then examined the potion.

(Spellcraft Check: 13+17=30)

((Wow.. that was close...))


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Mon Jun 26, 2006 5:30 pm

It takes Dashe a minute, but he figures out that they're relatively run-of-the-mill healing potions, specifically cure moderate wounds.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby darkknight61189 » Mon Jun 26, 2006 9:27 pm

"Got it," Dashe says, handing them to Adil. "They're just healing potions. Decently strong. Could come in handy later."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Kelne » Mon Jun 26, 2006 10:02 pm

Varlak nods, "Can you use the teleport spell to reach someone you're in contact with?" he asks, "If so, it may not be necessary for everyone to try and cram themselves into the radius of one invisibility spell." It seems a terrible waste to be using such magic just to get through a wooden pallisade, but he'd much prefer to have only a couple of infiltrators along. A group is only as sneaky as its loudest member, after all.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Tue Jun 27, 2006 1:39 am

Adil ripped the arrow out of its temporary home in his body, letting it fall to the ground before saying "I'm sure it could be useful later," then grabbing a potion as he says, "but I find it more useful now," as he opens it and quaffs the contents quickly.

Potion Roll:(4+8)+3=15 points healed.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Tue Jun 27, 2006 3:21 pm

Mulligan thinks a moment and replies, "define 'contact'. I've never tried, but I rather doubt that I could teleport to a person without him being within my sight."

"Could you draw us another map along the way?" he asks of the goblin, scrutinizing the current one carefully and pulling some writing materials out of his pack, "we'll probably end up needing more than one. Oh, and Mr. Bergher," the wizard asks of his employer, "how old is your daughter?"

(Or familiars! A pity we are deprived of both.)

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=gc130a>GC130A</A] at: 6/30/06 4:19

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Thu Jun 29, 2006 9:20 pm

(Not without divinations, anyway.)


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Sat Jul 01, 2006 5:10 pm

"Yes!" the goblin squeaks. "Yes, of course!"

"Nineteen," Bergher says, moving idly toward the wizard. "Old enough to think she knows everything and too young to really back it up." Apparently no one noticed that Bergher had become visible about ten minutes before, as he was sitting in quiet contemplation. (Also, I forgot to check how long the spell would last.)

(Also, I should have done this before:)

It's by now quite dark, and the overcast sky has blotted out the moon and stars. Those without darkvision can only see through the help of Bergher's sunrod, which he left by the forked tree. Also, Mulligan acknowledges that his protection from arrows is running thin, and will probably not outlast the distance to the goblinoid camp.

(Furthermore: 300 POSTS WEEEEEEEE!!)

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Sat Jul 01, 2006 6:19 pm

"Good. Make two," the wizard says simply, handing the goblin the things he would need, "and I was afraid of that," he replies to his employer with a frown. "Can you alert the proper authorities on the situation? We've probably tarried here long enough."

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=gc130a>GC130A</A] at: 7/1/06 18:19

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Sat Jul 01, 2006 6:33 pm

"Hate to break it to you, but as of right now, we ARE the current proper authorities," Adil took a moment to notify the magician. "As we've been hired for this, we're the ones who have to actually deal with this. You're right, though--we've spent FAR too much time here. Let's deal with their commander RIGHT NOW, and then discuss any other possible last-minute strategies while we head to the camp."

Remembering what the goblin said about its location, Adil looked around, trying to figure out where "southwest" was.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Sat Jul 01, 2006 8:23 pm

Adil uses his experience in the wilds to discern true north, and from that, southwest. (He doesn't need a check, as he has the requisite 5 ranks; see the Survival skill description.)

The goblin dilligently draws two diagrams (that will be included in a later post) and hands them over to Mulligan.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Sun Jul 02, 2006 3:24 pm

The halfdragon twisted from his bearings, pointing at the manacled, bound, and gagged hobgoblin, stating "Right, then. We have two options with him for the time being, excluding magical measures to put him out of commission for at least a day's worth of time. We either kill him now, or tie him to one of the trees until we come back." There was no more time to waste here--and he sure as hell wasn't wasting any of Breve's time or resources on holding him prisoner.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Kelne » Mon Jul 03, 2006 12:43 am

Varlak's attitude of waste-not makes his answer all but inevitable. "Tie him up for now. We can always deal with him more permanently later." He does a quick sweep of the battlesite, making sure nothing's been dropped that might be useful later, then suits actions to words, appropriating a length of rope and securely fastening the hobgoblin to a tree.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Mon Jul 03, 2006 1:37 am

"Right. Then we're off. All who are still interested in rescuing the girl as per the job, follow me." Adil then turned toward the goblin, ordering "If I get off the general direction, tell me." The halfdragon turned southwest, and then hurried off in what the supposed correct direction for the hobgoblin camp was at a decent clip--though not so surprising for someone only wearing light armor. There was no need for wasting time. If further plans were to be discussed, they would be done on the way there--all else would be action. After all...that's what truly has an effect in the world, regardless of whether it's in the desert or in the middle of this accursed forest...


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Mon Jul 03, 2006 8:17 pm

Those in armor heavier than light would have trouble keeping up; basically, Hargen and Bergher.

Noting this, the merchant calls out to Adil. "You had better get your ass back here. I'm not as young as I used to be, and I've got twenty pounds of steel tied to my gut."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Mon Jul 03, 2006 9:39 pm

"Right," Adil responds as he stops, mainly to afford time for the slower members to catch up.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Tue Jul 04, 2006 1:57 am

Mulligan, busy writing directions and the information on the enemy's troop makeup on the back of one of the maps, pipes up to Mr. Bergher. "Sir, perhaps you should alert the guard of Breve to the situation out here? It would probably be worth their attention. Here, take this," he says, handing him the annotated map and continuing, "if need be, Cerlor can escort you. He'd probably do more harm than good with us."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Tue Jul 04, 2006 8:20 am

Adil commented to the exchange, "If he wanted to alert the guard, he probably would have done so in the first place, before hiring us for the job."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Tue Jul 04, 2006 6:47 pm

Bergher takes the offered map. "You'd rather the guard handle it? You're not entitled to the rights of a Citizen Adventurer if the guard has to step in*. Besides, between the six of you, there's nothing the guard can do that you can't."

<span style="font-size:xx-small;">*In Gorland, a set of codified Citizen Adventurer laws exists, the terms of which are well-known to most, especially those to which they apply. These laws deal specifically with individuals that make their money as mercenaries, salvagers, explorers, etc., such as those present. They detail taxes they must pay on currency they find in dungeons, dragon's lairs, etc. (generally 4%), the process by which they must report equipment similarly found to the proper authorities (so that someone whose +2 sword was stolen by goblins won't find it later in the hand of a paladin who stole it back), and the proper process by which a charter for a government-registered adventuring party can be obtained. A charter is not mandatory, but taxes are reduced slightly for those that have one, and the government tends to look more favorably on you. The system by which the taxes and laws are enforced is very efficient and backed by the Gorlish government, which has access to wizards.

(For the purposes of this RP, unless you say otherwise, you're paying your taxes on time; in fact, since most adventurers mentally subtract 4% anyway, you can assume that the money I'm telling you about is what just what you get to keep. Generally, the mundane equipment you find you can simply keep; anything with a +1 or higher enhancement bonus should be reported to the authorities, unless you have reason to believe it couldn't possibly have been stolen off someone else in the past five years or so.)</span>

(I would have put this in the OOC stuff before the RP, had I thought of it.)

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby NamagomiMk0 » Tue Jul 04, 2006 8:21 pm

"I'd personally rather not get the Guard involved," Adil says, in response. "It's rather an insult to our self-reliance, if I would say so myself--why are we even bothering if we're simply going to call the guard every time something minor happens?"

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=namagomimk0>NamagomiMk0</A] at: 7/4/06 20:45

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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Tue Jul 04, 2006 8:52 pm

Mulligan gives a loud cough. "We're talking about a large covert camp, guarded by ogres, hobgoblins and servants of a dark god who are summoning up something nasty, all just a few miles away from town. You don't think this is something they might want to know about, at least in case of an attack upon Breve?"


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Tue Jul 04, 2006 10:00 pm

Bergher just shrugs. "If the government thought the guard was equipped to deal with these sorts of situations, would the C.A. laws be in place?"


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Kelne » Wed Jul 05, 2006 1:07 am

"I would imagine that the C.A. laws are in place because it is cheaper to have such groups deal with situations like this, rather than funding a guard force capable of doing so," Varlak says, somewhat cynically, "Of course, on the downside, the best and brightest have a tendency to go into business for themselves, rather than apply their talents in the service of local law enforcement."

It's something of a self-perpetuating cycle, really. And let's face it, you'd be seeing the same behaviour even if it was illegal, so long as there was profit in it.


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby darkknight61189 » Wed Jul 05, 2006 7:16 pm

((Sorry, but I've been away on vacation.))

As soon as it began to get dark enough to make it difficult for Dashe to see, he performed a short intricate movement with his hands. His eyes turned a darker shade, and it seemed to glow of its own light, but only very faintly. The world around him suddenly lit up, so that he could see perfectly clearly.

"I think we should be able to handle them ourselves. If we involve the guard, they may not be as worried about Mr. Bergher's daughter as they are about the welfare of their town. In which case, her safety can't be ensured. If we first extract the girl without too much commotion, then perhaps we can notify the guard."


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby Spleen » Wed Jul 05, 2006 7:23 pm

(Wait, you were? Why wasn't I told? I'm one of your best friends AND your DM.)


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Re: Planing, Stratego and Tostitos, not necessarily in order

Unread postby GC130A » Thu Jul 06, 2006 4:05 am

Mulligan frowns and asks the goblin, "ah yes, something we've forgotten to ask. How many of each kind; priests, ogres, all of them, are in that camp?"


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Re: Doing What They Can (D&D 3.5 campaign)

Unread postby darkknight61189 » Thu Jul 06, 2006 9:56 am

((Look through your AIM logs and you'll see I did tell you. You just probably weren't paying attention.))


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