by Idran1701 » Sun Oct 07, 2007 9:18 am
Infinite Staircase
Lux pulls the free-standing door open, revealing the area beyond. Who knows what wonders might await them ahead? What mysteries might await them in the War-torn Cubes of Acheron?
...Not many, from the first glimpse, it would appear; nothing but stone crates and stone casks filling a room designed much in the same manner as the doorway itself. Possibly a disconcerting sight for the travelers, seeing a room beyond rather than the expected void or shimmering curtain of a portal. But then again, they all reached the Staircase somehow. With the door now open, they can vaguely hear the sounds of others above. The noises echoing down from the single flight of stairs at the far end of the room are fairly limited, staid even, not nearly what a person might expect from what by all appearances is a tavern. However, it does bode well for their interactions in the near future.
Welcome to Acheron. A quick summary of the effects you will be greeted with here.
Gulrd and Zant: An effective -3 penalty for Zant and -7 penalty for Gulrd to caster level for both spell effects and spells per day while you are here, to a minimum of 1. Gulrd, since you memorize spells, let me know what spells you're dropping on this and future travels. You do get them back if you go into a plane with a lower penalty without having to pray for them again.
Lux: Make either a Knowledge(Arcana) or Knowledge(Planes) check to be aware of the effects this plane will have on your spells.
Also, since it's just going to be inconvenient for everyone both now and in the future otherwise, I'm ruling that the stair-climbing horseshoes you can get for your mounts do in fact work outside the Staircase as well. I don't think this can be exploited any, even for their low purchase price. Feel free to prove me wrong if you can, though. :D
The doorway is still short enough that Lorraine'll have to dismount to get through, though. Shawn can just make it on her pony if she ducks her head.