by Shinigori V2 » Wed Jun 26, 2013 2:41 pm
"Yeah." Rhyme nods, grinning down at the battle again. "Nothin' they ain't able t' handle on their own."
At that, Rhyme quiets, leaning on the railing and observing the fight below, even as the airship begins to ascend, so as not to run into the quickly approaching mountain. Soon, the battle is out of view with low clouds obstructing the battle, and the only view to be had is a path up Mt. Kokoniel, narrow and marked with an occasional small cabin. The path itself has an odd light to it, almost as if the stones that line it at glowing with a pure white light. Outside the path is a different story- Rocky, snowy wastelands, riddled with signs of a war not long past, and mindless Revenants milling about without any direction. It's easy to see why the preferred method of travel is over the path, rather than on it.
As the ship ascends higher, breaking through another layer of lower clouds, ones higher still break. A mix of steady rain and snow begins to fall, as the crater of the mountaintop, Kokoniel proper, comes into view. The crater conceals and protects a massive city, with plumes of steam rising from pipes both in the city streets and buildings alike. Air traffic is far more dense than anywhere most of the group's ever seen, with the possible exception of Red. Dragons in their true form weave in and out of ships, some of which seem to be out on pleasure trips, others working in some way or another, and others appearing to just be acting as massive signs: Greenskin's Machinery seems a popular advert, in particular.
There is one that may catch an eye or two, though. A large Pixograph mugshot of a adolescent dragon girl, with purple scales and black hair with a purple streak in it. Large text underneath asks, "Have you seen this girl? Report any Null activity to the Whelpguard or Talonguard IMMEDIATELY."
The ship makes for a huge building that's raised considerably over the rest--The airship docks. The traffic in and out even seems to slow a bit, as the ship approaches, gently floating up to a skypier, with a boarding bridge extended out. As soon as the ship's secured, Rhyme, Calamity, Isol, and Biggs escort the group off- Red, of course, with manacles.
A pair of Talonguard, spotted easily by their scaled armor, approach, swords and shields at the ready, until Rhyme waves them down. Biggs gives Red a little shove off the bridge, before producing a key to undo her shackles.
"Welp, here y'are." Rhyme says, stretching her arms and wings. "Y'all'll try not ta get yerselves stuck inna big potta Rev'nant stew again."