Child's Play

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Shinigori V2
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Re: Child's Play

Postby Shinigori V2 » Sun Jul 31, 2011 10:42 am

"That's what I'M saying!" Kid says, mildly distraught as she exits the tower, also looking over the remains of the wall. "Look. I'm an ELF and I think that's totally messed up. An ELF."

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Re: Child's Play

Postby Kelne » Mon Aug 01, 2011 6:04 am

"I dunno," Emily said, "We've got werewolves, ice zombies, mages, time travelers, and heck, we can all cram into an itty-bitty flash drive. I think it's a bit late to be complaining about stuff being impossible. Besides, if you use up all your indignation now, you won't have any left for when stuff gets really weird." Emily seemed to have decided to see the humour in the situation, but she was beginning to think they hadn't even scratched the surface in the weirdness stakes yet.

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Re: Child's Play

Postby Shinigori V2 » Mon Aug 01, 2011 4:47 pm

"The..Uh...The flash drive's not THAT small!" Kid says, trying to regain SOME footing.

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Re: Child's Play

Postby NebulaQueen » Mon Aug 01, 2011 6:33 pm

"Plus, the flash drive is scientific," she added.

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Re: Child's Play

Postby Kelne » Mon Aug 01, 2011 6:38 pm

"Oh, sure, it looks bigger from the inside," Emily said, "But seriously, your largest flash drive can store, what, a few dozen movies? Any one of us is more complicated than that. Plus, we were running, not just being stored. Seriously impossible," she concluded firmly. Of course, it could well be that they'd been traveling in something a good deal bigger than the average flash drive, but even so, she figured they were doing something pretty strange to cram on board.

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Re: Child's Play

Postby Shinigori V2 » Mon Aug 01, 2011 6:43 pm

Casey emerges from the tower, dusting her hands off and wiping some grease smudge off her chin. "After a point, magic 'n' science don't look so different anymore, y'know?"

She looks out over the collapsed ice, which is steadily melting away in the rain. "Maybe that's all it really is? But Emmy's right. That's just a regular flash drive. Nothin' special about it, an' we fit just fine inside. I can't figure it out. I wanna keep running tests on it, though...If someone wants ta volunteer ta squeeze in."

She pulls a rag from a compartment in her wrist, and lets it soak in the rain for a minute, before scrubbing her hands down. "But I think we need ta be ready for a lot more weird junk soon."

Mission: 12- Tower Defense- Complete!
Mission Status: Complete!
Mission End Time: 10:13 PM
Optional Objective: Find out more about Ettezan - Kinda sorta maybe done!
Damages: 0.00 Credits.
Gains: 500.00 credits.
MVPs: TBA.


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Re: Child's Play

Postby ChristianC » Mon Aug 01, 2011 7:07 pm

The ice began to fade as Alexis' control of it ran it and soon enough her usual color-pattern was returning. Not the light-blue of her ice-form, but the black and dark green of her usual uniform. She gave the other kids a helpless shrug and tried to explain.

"It w... was because of the fire... I think. Or maybe I caus... caused it. I don't know and I d... don't think I want to k... know." She frowned a little as her stutter was back, but at least she was controlling it somewhat. "But if Project Bluesky ha... hadn't put me into this b... body I would have died and become a fir... fire... fire elemental."

She looks between the other kids and especially at Kid, her eyebrows knitted worriedly. "I don't k... know how or w... why. I didn't even k... know of elementals until ju... just now."

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Re: Child's Play

Postby Shinigori V2 » Mon Aug 01, 2011 7:31 pm

Mission: Thirteen
Location: The Deck, 19th floor (Wunderkind Floor)
March 12th, 3757
3:15 PM.


As it has been for some time now, it's a pretty cold, rainy day in Deck City. A Saturday afternoon, the kids have no official activities on their agenda for the day- Not even missions planned. The infrastructure upgrade is complete, with the monitor on top of Bicycle Tower helping the city stay informed and connected. Everything seems to be good for the people of Deck City.

However, for the Wunderkind, there is...Something off today. The day is possessed of a weird pressure. A gravity that's so strong as to make colors seem dimmer, sounds more distant, and everything less sharp. Humans don't seem to notice it...But the children certainly do.

The children have the entire night of free time. They can do whatever they want...Until something comes up.

----

Although cloaks had largely been out of style for at least a millennium, that didn't stop a short figure from wearing one, allowing it to billow in the wind as they stood atop a tenement in the Joker district. "I've started many miles away- To find the hero, and now to finally lead them astray."

They smiled to themselves. It was going to be a great day.

(YEAH, I DID A CUTAWAY. WHAT ARE YOU GOING TO DO ABOUT IT.)

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Re: Child's Play

Postby Idran1701 » Mon Aug 01, 2011 9:16 pm

For the last week, Sam's been spending a lot of his free time helping out Janet, Juliet, and Enzo with the clubhouse; while he doesn't have any huge ideas himself, he's been tossing in suggestions every now and again, and with Enzo's help he's been getting better at programming pretty quickly! Today he's still in the unformatted space, helping to flesh out a courtyard-type area inside it. For the last couple days, he's been experimenting with the "plantlife", seeing if he can take some and rewrite it to make different kinds of plants. He's had some successes and some failures, and some of the better examples are dotting the grass around it. Unfortunately...right now, he's pretty heavily tied up by one of the less successful experiments.

Literally. He really needs to figure out how to get this ivy to calm down!

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Re: Child's Play

Postby Shinigori V2 » Mon Aug 01, 2011 9:38 pm

Unformatted space:

Nearby to where Sam is having his ivy problem, Juliet is sitting on a small staircase, reading quietly from her iron bound book. "If you can figure out that Ivy, Samuel, I'd like to put some into the sanctuary, on the columns and around the alter."

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Re: Child's Play

Postby Idran1701 » Mon Aug 01, 2011 9:51 pm

Doing his best to pull it off as it tries to creep around his limbs, he looks up, nodding. "Okay! I just...um...I dunno why it keeps doing this! Maybe..." Giving the plant a mental nudge, it shakes a bit...

...and purple flowers spring up all down its length. Still creeping, though.

He gives it a scowl, but it doesn't seem to be bothered by it. "I didn't know plants were so complicated!"

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Re: Child's Play

Postby Shinigori V2 » Mon Aug 01, 2011 10:05 pm

Juliet snaps the book shut, and walks over, inspecting. "You're trying to be too forceful with it. You can't tell nature what to do- We're proof of that, aren't we? You can only make suggestions."

She lightly taps one of the flowers with her finger, and the vines slowly begin retreating.

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Re: Child's Play

Postby ChristianC » Tue Aug 02, 2011 4:30 pm

Alexis was sitting some part away from the clubhouse. She wasn't helping them, but she was painting, on an actual easel and everything, and the subject of her drawing was Sam and Juliet.

After the incident at the tower, she'd spent the time with the others for a change, but the transformation hadn't made her much more social. At least she wasn't upset about what D-52 was making them do anymore.

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Re: Child's Play

Postby Besyanteo » Tue Aug 02, 2011 11:19 pm

Enzo had spent the better part of the day trying to ignore the sense of pressure behind his virtual eyes, working with the light rock. Given some time, he'd agreed with Max that there were better color schemes for them to work with than black and blue, much as Enzo liked those two together. Since the lighting in the tower was going to be a big part of how each room felt, he wanted to work on that first, so his brothers and sisters could adjust the light rock to be whatever color they wanted, and however bright. He'd managed the second job perfectly, and was really happy with those results. The rock responded to become as dim or as bright as desired. The color was more problematic.

The light rock responded partially at first, changing it's color as he directed. The problem was that all of it responded in exactly the same way at the same time, so first the tower was red and black, and then yellow and black, and then back to the original blue and black. He'd gone in and messed with it's base programming after that, to see if he could make each particle independent from the rest. He was recompiling and applying those changes now. It worked a little too well. The light rock grew dim, seeming to disappear before returning as a show of shining, prismatic rainbow lines in solid form, in each of the 16,777,216 colors that Enzo knew how to code quickly. It was, however, no longer uniform. Each finger nail sized section was it's own color that melded into the colors of it's neighbors. Aside from those blending borders, the colors were all seemed to be completely random, and they changed after a few seconds passed. Enzo looked up in bewilderment.

"... Well. It's more colorful now. Yikes."

He quickly scaled the brightness down so that at the very least they wouldn't be blinded by their brand new shifting rainbow light rock. To his releif, that code still worked well enough.

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Re: Child's Play

Postby Shinigori V2 » Tue Aug 02, 2011 11:35 pm

Janet stood with her hands on her hips, watching as the lights went up and down. "Yeah, it's a good thing you can't change our suits, huh? Otherwise we'd end up with the brightest underpants known to man."

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Re: Child's Play

Postby Kelne » Wed Aug 03, 2011 8:17 am

Emily had let out a rather loud yelp the first time she'd run across a mirror after the mission. The hair, well, she could see that as stylish. The eye she found just a bit creepy, though she was coming to terms with it. It was interesting (though unsettling again) that both had made the transition to the digital realm. That suggested there was something more than just a physical effect at work. Would they also follow her to her civilian body? Probably, yes.

Still, Emily had bounced back from a little bit of personal weirdness, and had been working with Casey on the flash drive among other things, hoping to gain some insights into their own abilities. Compressing themselves down into too small a space was just one of many unexplored abilities, she suspected. Wunderkind weren't just technology, that much was clear. So what else were they, where did magic fit into it all, and what were the implications?

Today found Emily practicing coding small, intricate inanimate objects while watching Enzo experimenting with the light rock.

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Re: Child's Play

Postby BrainWalker » Wed Aug 03, 2011 2:45 pm

Max had been spending a large portion of his free time figuring out when Casey had some free time and how much of it she was willing to spend helping him figure out how to bring engineering into the digital realm. Dirtbikes are cool and all, but how sweet would it be able to build not only a race car but a track to drive it on? Not just regular tracks, but crazy awesome physically impossible tracks with loops and corkscrews and underwater tunnels and sky bridges? Max wants to have a speedboat race inside an impossibly large active volcano. And no matter how long it takes, eventually there's going to be mech combat up ins. But that's some long-range planning. Until then, Max still needs to figure out how engines actually work and how to reconcile internal combustion with code in the digital world. It's a good thing he's got Casey and Enzo.

But today, Max wants to know what's up with the weird amotspheric mojo that none of the fleshies seem to be experiencing. He heads over to nerdville to talk to the techs about his dulled senses and what might be causing it.

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Re: Child's Play

Postby Shinigori V2 » Wed Aug 03, 2011 3:19 pm

Real World, Engineering Bay

Max steps off the elevator, just in time to dodge a flying wrench. The mechanics are whipped into a frenzy, as Casey screams orders at them. Even from across the massive engineering bay, he can tell that she's feeling pretty ragged. She's even got dark rings under her eyes and seems just a couple steps away from snapping. "I SAID ta BRING ME that CORKSCREW WRENCH." She screams at nobody in particular. "AND WHERE THE HELL IS MY SANDWICH!?"

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Re: Child's Play

Postby Idran1701 » Wed Aug 03, 2011 3:31 pm

"...Oh, wow Enzo! That's- Gah!" Distracted by his cool glowing rock, Sam forgets about the vine just ling enough for it to get a good grasp around one of his arms. Pulling it free, he scowls at it, looking back up to Juliet. "...How did you do that earlier with your vines? You...um...how are you...making suggestions?"

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Re: Child's Play

Postby Shinigori V2 » Wed Aug 03, 2011 3:46 pm

Digital World, Clubhouse

"I told you." Juliet says, sighing and brushing her hair back out of her face. "You can't tell nature what to do. Even here. You can only ask it. You can't tell your plants to do things, you have to ask them nicely."

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Re: Child's Play

Postby Idran1701 » Wed Aug 03, 2011 3:49 pm

After a bit of thought, he looks down at the vines wrapping around him.

"...Um...vines? Could you let me go please? I'd really appreciate it!"

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Re: Child's Play

Postby Shinigori V2 » Wed Aug 03, 2011 3:56 pm

The vines constricting Sam slow, and then begin to relent. Juliet's expression doesn't change though. "Do you see now?"

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Re: Child's Play

Postby Idran1701 » Wed Aug 03, 2011 4:31 pm

"...um...kinda?"

After a moment, though, he gets a look of confusion on his face. "But how did it hear me? Plants don't have ears!"

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Re: Child's Play

Postby BrainWalker » Wed Aug 03, 2011 11:20 pm

Wow. Casey looks... like crap. Max wasn't even aware that the kids were capable of looking like crap.

... probably best not to lead with that observation.

Max enters the bay and shouts across all the noise, attempting to be heard. "Yo, Case, what's going on in here? It's way crazier than usual, and it's usually way crazy!"

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Re: Child's Play

Postby Shinigori V2 » Wed Aug 03, 2011 11:52 pm

"We've got a billion tests ta run in only a couple ah days and I can only do a couple thousand ah them alone, an' th' rest I need THESE LAZY BONES." She shouts back. "Hernandez! Scrub that War Walker with that potato sponge!"

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Re: Child's Play

Postby BrainWalker » Thu Aug 04, 2011 1:11 pm

Max glances over at Hernandez, who has a look of mild exasperation underneath the sweat on his brow. A potato sponge? Like, the sea creature? Do they contain natural oils that are good for machinery or something? Or has Casey just gone crazy? Max has so many questions, but with Casey's patience already evaporated he doesn't want to get too much in her way. He decides to narrow his focus. One question at a time.

"What happens in a couple days? Isn't it a bit unusual for you to have such a narrow deadline for that much work?"

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Re: Child's Play

Postby Shinigori V2 » Thu Aug 04, 2011 4:22 pm

"We've got an inspection, an I gotta make sure everything is entirely perfect!" Casey shouts back.

As she prepares to fling another wrench, one of the mechanics approaches from behind, smoothly slipping the wrench from her hand and leaning on her shoulder. He tips his head in greeting to Max. "The big boss brat is just not feeling good today and she's taking it out on everyone else." He rolls his head, looking downward at Casey, pinching her cheek and dodging a swat. "Innit that right, little girl? Oh who's a big softie? Whooza big shoofftee, yesh you are."

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Re: Child's Play

Postby NebulaQueen » Thu Aug 04, 2011 8:03 pm

Silvie was hovering near Sam, watching him work, and said, "Well...do we really need ears here? This is digital space, isn't it?"

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Re: Child's Play

Postby Shinigori V2 » Fri Aug 05, 2011 8:03 pm

"I doubt it." Juliet says, returning to the book. "We can still hear and talk when we're patching, and we're just a collection of swirling data like that."

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Re: Child's Play

Postby Idran1701 » Sat Aug 06, 2011 5:48 am

"...Oh yeah! I didn't think of that. Huh. I wonder if that means, like...rocks, and dirt, and that sort of stuff can hear us in here too?" He looks around the courtyard, at the clubhouse walls up around them in all directions. "...Hey, d'you think that means the clubhouse can hear us too? That'd be kinda neat! But kinda weird too."

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Re: Child's Play

Postby Kelne » Sat Aug 06, 2011 7:20 am

"You know, I think I've got an idea, Enzo," Emily said, saving her current work and quickly throwing together some new code, "Not sure if it's quite what you want, but it ought to work. See, you're trying to give all the bricks their instructions at once. So either they respond as a single unit, or they separate out and you have to colour them all individually. So, you program them to display a colour according to an input device which you sweep across them." She held up a freshly-coded paintbrush, "Like so," she concluded, cycling the bristles through several different colours by way of demonstration.

"Of course, it's not exactly quick painting a room by hand, but with the right input device, you're set."

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Re: Child's Play

Postby BrainWalker » Sat Aug 06, 2011 10:58 am

Max grins wide at this display of workshop familiarity. It's something he's seen a lot with his folks and their various mechanic friends and coworkers. It's good to see that even though Casey's giving the crew a hard time, there's no hard feelings.

Max closes the distance so he doesn't have to keep shouting over everything. "Actually, I kinda wanted to talk to... someone about that. I'm feelin' pretty crappy, too, and so were a couple of the other kids, before they jumped into the database. All my senses are dulled and it's like... the air around me is pressing down in on me or something. It's really weird, and really uncomfortable. Since it's not just you and not just me, I was hoping maybe engineering could help me figure out what the deal is." Max then looks over at the commotion. "You know, if you guys weren't too busy."

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Re: Child's Play

Postby Shinigori V2 » Sat Aug 06, 2011 11:08 am

Casey slaps the mechanic away, and he chuckles and gets back to work. "Yeah, it was th' first thing I did this morning. Pulled myself into a diagnostic machine an' had some o' th' mornin' crew collect a buncha data on my body. There's no reason we should be feelin' like this at all that any o' th' tests're showin'.

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Re: Child's Play

Postby BrainWalker » Sat Aug 06, 2011 11:52 am

Max holds his chin in one hand and his elbow in the other. "So I guess that rules out something internal, like a virus or something. I guess that means it's something external? Is there a way we can check for weird weather patterns or electromagnetic interference or something? I'm kinda graspin', here. It just seems weird that we'd all have the same problems."

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Re: Child's Play

Postby Besyanteo » Mon Aug 08, 2011 8:07 pm

He gingerly took the brush Emily held out, and quickly examined the code. It was... so very simple. He felt silly for not thinking of it, and his face split into a big grin. He only just managed not to laugh at the silliness of it. He'd only been painting since he could hold one of these in the physical world.

"Oh, wow. I should have- hah. Thanks Emily. Let me give this a try!"

He quickly ran over to the clubhouse and after setting the brush to Magenta experimentally, he gave some of the lightstone lines framing the entrance a stroke. It turned the appropriate shade and stayed. He grinned wider if it was possible and did what any programmer does when he finds something that works: He cloned a copy of the brush program, intending to tinker with the copy later to see if it could be improved. For the time being, though, he gave Emmy back her original.

"Thanks again. This is going to help a lot!"

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Re: Child's Play

Postby Shinigori V2 » Sat Aug 13, 2011 12:31 am

For everyone in the Database, and for Max and Casey in the garage, the direct radio into their heads kicks in- Rivendare jumps in over the line.

"Hey guys. I need you to pack it in. Something's come up and we've gotta deploy you. Soon, at that. Hit the meeting room as soon as you can."

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Re: Child's Play

Postby Kelne » Sat Aug 13, 2011 8:05 am

"No problem," Emily started to say before being cut off by the announcement.

"Huh. Sounds like this is an unexpected one," she commented, setting out for the transfer point back to the real world, "I wonder what they've got in store for us?" It could be any number of things, really, but in the absense of a natural disaster they'd probably be going up against somebody. No way of knowing who, though. Heck, Emily didn't know of all that many people who'd warrant Wunderkind being deployed to counter them. They probably all had their own classified files though.

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Re: Child's Play

Postby Besyanteo » Sat Aug 13, 2011 5:59 pm

Enzo obediently saved his worked and dropped what he was doing to go dive back into his body. What could be happening? It was always something weird, but he was less nervous about the prospect of missions lately. More confident in his and his family's ability to deal with what was put in front of them, even without the chip active. Anyway, Rivendare sounded calm enough. Everything should be fine.

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Re: Child's Play

Postby Shinigori V2 » Sat Aug 13, 2011 6:31 pm

Mission: Thirteen
Location: The Deck, 19th floor (Wunderkind Floor)
March 12th, 3757
3:35 PM.


Rivendare waits, a serious expression on his face as the children file in. The wall behind him is opened up, revealing a large monitor with a map of the city on it. "Come on guys, bring it in quick. This is big. We've got a lot to do and not a lot of time, and the weather's just going to get worse."

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Re: Child's Play

Postby Idran1701 » Sat Aug 13, 2011 6:36 pm

Leaving the vines for now, Sam heads out of the server on Rivendare's request; it's only a few minutes before he reaches the meeting room, taking a seat as he starts the briefing.

His expression only makes Sam nervous, settling into his seat and watching the screen quietly. "...what is it, Mr. Rivendare?"

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