Vanthus ducked hurriedly out of view, only to have the energy bolt dart sideways. There was a howl of pain, and it sounded as if Vanthus had been quite badly hurt, but not, apparently, badly enough. The next event made it clear that he was still up and moving. The trapdoor swung closed, falling with a loud crash which echoed through the tunnels. Soon afterwards, there was a loud grinding noise, as of someone pushing a large rock to block the entrance. On the plus side, there was no further gloating.
It was a sound which would punctuate any discussions for a while to come, as Vanthus piled boulders atop the trapdoor.
Gillet made his way over to the door, and peered through. A large chamber, by the looks, with four wooden pillars holding up a ceiling which sagged dangerously in places. The cieling to the south had collapsed, leaving piles of rubble choking the southern part of the room. Water pooled in the southern part of the room, and it seemed a wooden pier had once extended into it, though it had fallen into disrepair. The sloshing, it seemed, emanated from one of several doors, this particular one leading west.
What really caught Gillet's attention, however, was movement. Three figures were moving vaguely about the unlit room, and Gillet couldn't help but feel there wassomething wrong here. Humans needed light, surely?
Then a loud crash reverberated through the tunnels, clearly coming from back the way he came. This attracted the figures' attention, and as one, they turned towards the door where Gillet stood, emitting low moaning noises from rotting faces. Zombies!
(Behold - a map.
The part of Tristan will be played by Hakaril, because I'm lazy.)