JADE DRAGON INN
---- stock... ----
http://zeke.tzo.com/rpgww/rpstuff/menu_jadedragon.rtf
---- made of... ----
stone where possible. There is a glass skylight with metal supports which covers the main room (the only place not covered by a second floor--the ceiling is tall there). Dia has been liking to replace furniture with heavy, non-burning materials, such as stone, as well--it's more expensive than wood, sure, but when it breaks, it's much more satisfying to watch miscreants get crushed under. Doors are wooden.
---- layout... ----
see below
---- huge/tiny place... ----
roughly square in perimeter and two stories tall. Not so big by modern standards--maybe more medium-sized.
---- busy... ----
yes.
---- who... ----
--work: twelve goblins: Big Momma,
Gihin, Gihin, Gunther, Hunther, Ren, Gwilliam, Helga, Hilda, Gretel, Frans, Sven, Yilliam.
Dia, Robert, Richard (see Shaun/Shaun's char thread)
--live there: the above--also, Fluffy (dark green scales, yellow eyes), Solis (see Shaun/Shaun's char thread), Azul (metallic blue scales, blue eyes),
Wiff
--keep people in line: Big Momma is a significant disciplinary/motivational figure for all; Richard doesn't get -too- much respect from the goblins, but he's good with keeping Robert and Solis on task. And, there's Dia.
--commonly visit:
Pink, Cossette (see Koss),
Sizreina (both as patron and employed to sing)
When Dia works, she likes to run the bar or otherwise deal with patrons (rumors, and opportunities) directly. However, there are some things she won't trust to others--orders from this or that vendor, "Who's a real conniving dick," or errands which require dealing with someone difficult (something she won't trust to most goblins, or Richard). Also, there might be a task such as the monthly fireproofing which require her attention, or she might want to run an errand just to get out of the inn.
The goblins are excellent cooks, especially when they're getting enough fighting. Some of them are a little more laid-back, or out-going than the others, however, and tend toward waiting/waitressing or bartending duties as needed; Gihin, Yilliam, and Sven seem to take a special liking to the tasks. Especially Gihin.<small><ul>Goblin character notes:<ul>Helga: slightly chubby goblin
Hilda: skinny and lanky goblin, speaks good Common, likes children, likes yaoi, likes yellow
Gretel: dimunitive and cute, speaks highly accented Common
Gihin: not into yaoi, smallest, pale skin, not into hair; likes purple
Yilliam: tall and hefty male goblin in overalls, slow
Ren: tall and solid, doesn't speak Common well, irritable at times
Sven: see to Cure a Cabbit
Big Momma: likes strawberries<ul>J4deninj44 (8:07:30 PM): Big Momma Gob: I go with Dia. I cook good food ya.
J4deninj44 (8:07:48 PM): Gihin: I stay. ._. Nekonian's not cute...too hairy!
J4deninj44 (8:08:40 PM): Gunther and Hunther: We protect Gihin!
J4deninj44 (8:08:57 PM): Frans: I don't care about these mutha fuckars! I go with Dia!
J4deninj44 (8:09:33 PM): Sven: I don't care about mother fickers either. I go with Dia, ya.
J4deninj44 (8:10:03 PM): Ren: I stay and fight, I have hard time speakin' common. I no speak Neko.
J4deninj44 (8:10:55 PM): Helga and Hilda: We Go with Dia. We promise to shave her head one day, yah.
J4deninj44 (8:12:20 PM): Gwilliam: I fight.......
J4deninj44 (8:12:34 PM): Yilliam: I go, ya! I learn to make da sushi!
J4deninj44 (8:13:11 PM): Gretel: I go. I hear they gots the hairless cats. ^-^ *hearts*</ul>no hair; wear lots of beading, feathers, etc.</ul></ul></small>---- layout... ----
The original floorplan which shows everything together, and labeled--
http://zeke.tzo.com/rpgww/rpstuff/images/inn_jadedragon.gif
The Lego models, with explanation--
• downstairs:
http://zeke.tzo.com/rpgww/fanwork/misc/models/model_unclepervy_01a.jpg
• downstairs w/upstairs attached:
http://zeke.tzo.com/rpgww/fanwork/misc/models/model_unclepervy_01b.jpg
• Bar, kitchen:
http://zeke.tzo.com/rpgww/fanwork/misc/models/2002jadedragondetail01.jpg
Stoves and other cooking thingies against the far (top from this angle) wall. The flat shelves, away from the stoves, are for cutting and assembling.
There are two storage rooms to the viewer's left: The smaller is a cold room. Those grids are shelves--there are also shelves outside of the divided storage rooms, for commonly accessed items.
• Main area--bar (different angle), tables, stage:
http://zeke.tzo.com/rpgww/fanwork/misc/models/2002jadedragondetail02.jpg
Not quite as many tables are shown here as there are actually, but you know. Legos. There's as much or more barspace (stools) than tables, though. I imagine you won't be able to get a perfect copy in sprites, at any rate.
There is a partician dividing the two rows of booths in the middle, and plants growing in that partician to give extra privacy. [
lunk].
That's Captain Pervy's tricorner hat on the wall there (black), and
the sign. [
lunk for text; also a picture of a dragon eating a stick figure, courtesy of Will Baseton (character) drawing that in while he worked there]
In this angle, windows are along the top and right walls--the rightmost wall faces the street, the other an alley. You can just see the bits of the red floor that indicates where the fireplace is, in the corner--mostly obscured by wall.
• Conference room:
http://zeke.tzo.com/rpgww/fanwork/misc/models/2002jadedragondetail03.jpg
The red thing indicates where the fireplace in the main room is. There's a broom and shovel in the storage closet, cuz I had them. In legos, you see. Anyway, the main room in this picture is the rentable conference/meeting room.
• Misc/etc:
http://zeke.tzo.com/rpgww/fanwork/misc/models/2002jadedragondetail04.jpg
The two tiny rooms next to the stairs are the bathrooms. On the right, that comes off of the kitchen--the top rooms, coming out of the arched doorway, are the goblins' quarters, and bathtub-containing bathroom (tiny room within a room). The tiny room between the bathrooms and the hallway with an arched doorway is a breakroom.
The goblins prefer to use carpets or curtains of beads to divide these rooms from each other. It's easier to hear things through than doors, and these areas--and the kitchen--are very much Goblin Business. They want to know what's going on at all times. No such thing as leaving work at work.
• Entrances/exits:
-- Main area: front door. This is the entrance most patrons use.
-- Kitchen: back door. This is used for deliveries, goblins throwing out goblins, and when Dia wants to escape without being seen.
-- Conference room: side door. This serves two functions. Dia advertises it as easy, private access to use the conference room for those who wish to rent it (note: the two ways into the conference room are from upstairs or the side entrance). In actuality, she is more interested in its function as an alternate exit route for upstairs patrons in case of--oh, let's say, fire. She's kind of paranoid about fire.
-- Second floor: fire escape. The hallway which ends on the side of the inn opposite the front entrance has a fire escape. (It has no alarm, so Dia asks the goblins to keep an eye on this exit for anyone hoping to leave without paying. They do a pretty good, if not perfect, job of this--while nonpaying patrons are certain very, very loathesome things, they don't occur too often, and goblin fights -do-...and those are important, and distracting).
[edit]
(16:27:45) Der DWSage: o.o Something I must ask.
Is the blue there anything special, or just extra lego space?
(16:56:04) Female Pretense: oh, I didn't have two grey plates at the time
(16:56:15) Der DWSage: *Nod* Kay then.
(17:06:48) Der DWSage: ...Oh yes. Windows in the JD?
(17:07:09) Female Pretense: yep
(17:07:38) Der DWSage: o.o One in each of the rooms, I'm guessing...and some in the front of the JD?
(17:15:02) Female Pretense: on all the sides, really--I only had so many of those pieces. Two rectangular ( [____] shaped--not as tall as wide ) on either side of the stage-higher off the ground, to make it harder for pranksters to distract from performances, but enough to let light in. Probably two or three along the front--tall-and-wide, facing the street. Various smaller, square windows along the side where the conference room exits (the goblin barracks side). And one medium, square window each from out of the hallway leading to the barracks, and from the first room there, for light and to keep an eye on Goblin Business.
Upstairs, the rooms have smaller windows. Nothing luxurious. There's not much to see, at any rate, from most of them, but it's for light more than anything else.
(17:15:41) Der DWSage: *Nod, record* <p>
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Edited by: pd Rydia at: 2/17/06 18:47