Immortal Defense--a good game!

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Capntastic
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Immortal Defense--a good game!

Unread postby Capntastic » Sat Jan 02, 2010 12:34 am

http://studioeres.com/immortal/

It's a tower defense game with a nice visual style and solid gameplay. The surprise lay in the fact that it's got a storyline, and a very well written one. Likewise, the music is fantastic.

The basic premise of the game is that your planet was under siege by an alien empire, which was sending ships via hyperspace. You volunteered to have your consciousness transferred to 'pathspace', which is to hyperspace as hyperspace is to normal space. From here, you can place aspects of your psyche along the path to destroy these ships before they get to the end of the line.

You can get the game for essentially free, for the next few hours, from this link: http://studioeres.com/games/content/imm ... -want-sale

It is not often that I recommend a game, but this is worth sharing.

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ChristianC
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Re: Immortal Defense a good game!

Unread postby ChristianC » Tue Jan 05, 2010 2:38 pm

For the sake of argument, I don't like Tower Defense.

Tell me why I should play this game, and explain to me why it's funny. :[

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Capntastic
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Re: Immortal Defense a good game!

Unread postby Capntastic » Tue Jan 05, 2010 5:03 pm

Because it's got a very good storyline that ties into its gameplay. It's not a 'funny' story.

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Re: Immortal Defense a good game!

Unread postby Capntastic » Sun Jan 24, 2010 11:37 pm

Since Immortal Defense isn't free anymore I'll link to another game (currently free) the developers made, called Alphasix.

It's basically a top-down fighting game that mechanically resembles Smash TV + Touhou, with a setting that's strung through a Metal Gear Solid filter.

While not as overall solid as Immortal Defense, it's definitely an interesting game conceptually, and fun to play. Worth the download.

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Capntastic
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Re: Immortal Defense a good game!

Unread postby Capntastic » Sun Aug 01, 2010 2:10 pm

Hi,

Immortal Defense, our story-based tower defense strategy game, is now available at whatever price you'd like to pay for it (with a minimum of $1.75 to cover fees).

Note that this is not a sale and not time-limited, it is a test of using this model as a permanent price. We can always switch back some time in the future if it doesn't work as well, but we do like this model and hope that it can work as the standard price for indie games, as it has with Jason Rohrer's Sleep is Death.

Please help us make this model successful by spreading the word on this news. You can find the game here: http://studioeres.com/immortal

I know that many of you have already bought it, but if you liked the game, please let people know about the new pay whatever you like model. Thanks!

Also, our next game, Saturated Dreamers, is still in production (and has been for the last three years), but we'll have more news on that soon for those who are curious about it.

Shine,
- Paul

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Re: Immortal Defense a good game!

Unread postby PriamNevhausten » Mon Aug 02, 2010 2:52 am

Okay, so I have Immortal Defense, and it's significant to go in to why this game is good--and make no mistake, it is, in fact, good.

Every single review you will read elsewhere will go on and on and on about the story and the writing. It's true, the writing is good, and the story is pretty interesting. But story isn't what drives a game, much less a goddamned tower-defense game.

What's best about this game is the overall progression. And to get into that, we have to look at how the game actually works.

Like any good (or even solid) tower-defense game, you have a preordained "road" which the opposing forces traverse, and you have space along this "road" to place semipermanent automated installations. Immortal Defense is little different in this regard--you can place your "towers" (which the game calls Points) anywhere on the map, so long as it's X distance from the Path your enemies travel, and Y distance from any other Points. Standard fare, nothing too different.

The big shit comes, appropriately enough, when you start the first map and have no ability whatsoever to place any Points. Which is okay, because you--as in your cursor, your interface with the game--have the capability to directly attack the enemy. When you are close to an enemy with your mouse cursor, you will automatically fire at it, regardless of which direction it is in comparison to the location of your mouse cursor.

That part's a little different, most tower-defense games don't let you directly intervene like that as a fundamental part of the game. But maybe you've seen that before, maybe you've played South Park Tower Defense Play or some of the other few that do that. Here's the interesting bit: in Immortal Defense, your cursor has a secondary attack that you can charge and release with the right mouse button. And the further you go in the game's missions, the higher you can charge this attack, and the more ridiculous the effect is. Shooting the enemy with your own hand becomes a very, very important part of the game, and the Points are there as support and to hold the fort when you're busy.

That's not to say the Points aren't interesting in their own right. There are only a few in the repertoire that do things that are standard tower-defense actions--one shoots where it sees an enemy, and one helps all nearby Points, but other than that, I can't think of one that has a basic method that's par for the genre. Danmaku points, once you get them, are profoundly notable in that they are super fun to play around with.

Ya ought to buy this game. As a guy who, without much hesitation, buys games on Xbox LIVE Arcade for around $10, I can say that this easily hangs with some of the best of 'em. At $2, it's a steal. If you're big into tower-defense games (Hi Neb), it would be well worth it at $10 (which is the price of the Crystal Defenders tower-defense game, which isn't nearly as well-made in any way). Unless you are dirt-poor and hardly have fifty cents to your name, I highly recommend getting this.
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