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Canabalt

Posted:
Tue Sep 01, 2009 11:33 am
by ChristianC
Re: Canabalt

Posted:
Tue Sep 01, 2009 3:46 pm
by PriamNevhausten
2485m is my current record; jumped just a little too high that last time. I have the impression that this would be quite a different experience on a computer that wasn't made of ass and crap.
Re: Canabalt

Posted:
Tue Sep 01, 2009 8:20 pm
by Besyanteo
Fun, yes. Holds my attention more than I would expect.
Edit: 2578
Re: Canabalt

Posted:
Tue Sep 01, 2009 9:59 pm
by ChristianC
The trick is to moderately run into the boxes to slow down
Re: Canabalt

Posted:
Wed Sep 02, 2009 6:54 am
by Jak Snide
Christian is full of lies.
2938m is my best score by a long shot. Most other runs ended at ~1500m.
Re: Canabalt

Posted:
Wed Sep 02, 2009 12:32 pm
by ChristianC
Of course I am, Jak,
Of course I am
Re: Canabalt

Posted:
Wed Sep 02, 2009 5:08 pm
by Jak Snide
One day, Christian.
One day.(Good to see that you're reading Principia Infecta.)
Re: Canabalt

Posted:
Wed Sep 02, 2009 7:09 pm
by PriamNevhausten
In lieu of the game's keeping track of maximum speed, I have decided to play as though each item I trip over costs me 500m. Because going fast is hard, and therefore fun.
edit: With these new, fun rules, my high score so far is 2622m.
Re: Canabalt

Posted:
Wed Sep 02, 2009 7:53 pm
by Capntastic
Tripping over items seems to be useful though, since there is a speed at which jumping into close windows becomes very difficult.
Re: Canabalt

Posted:
Wed Sep 02, 2009 8:43 pm
by KingOfDoma
*won't rest till he hits 3000* e_e
Re: Canabalt

Posted:
Wed Sep 02, 2009 9:17 pm
by Capntastic
I almost hit 6000 but a mine dropped onto where I was landing, after I was already descending from a jump.
Re: Canabalt

Posted:
Thu Sep 03, 2009 12:00 am
by ChristianC
Capntastic wrote:I almost hit 6000 but a mine dropped onto where I was landing, after I was already descending from a jump.
Excuses. Always excuses.
Re: Canabalt

Posted:
Thu Sep 03, 2009 3:48 am
by Capntastic
Re: Canabalt

Posted:
Thu Sep 03, 2009 6:09 am
by Jak Snide

I'm wondering what exactly those things that fall out of the sky are. Explosives of some sort, no doubt, but you barely have time to look at them before you jump over them/reduce yourself to a pixelated mist.
Re: Canabalt

Posted:
Thu Sep 03, 2009 7:24 am
by Capntastic
Almost certain they're unexploded bombs dropped by the same zoomy ships what zoom past all willy nilly.
Re: Canabalt

Posted:
Thu Sep 03, 2009 10:49 am
by PriamNevhausten
Of <i>course</i> tripping over things is useful. But it's not necessary. Making them a distance tradeoff puts skill back into the game, rather than mere patience and persistence. I refuse to play this game like it's an MMORPG.
Re: Canabalt

Posted:
Thu Sep 03, 2009 11:25 am
by ChristianC
M-my liege! *kneels*
Re: Canabalt

Posted:
Thu Sep 03, 2009 2:44 pm
by PriamNevhausten
Photographic evidenceCaptured just as the rounded tip hit the ground, and not before. Some kind of bomb, it would seem. Which, you know. Falling from the sky. Makes sense.
Also, what the hell, the forums don't seem to want to accept my HTML anymore. Again.
Re: Canabalt

Posted:
Thu Sep 03, 2009 3:27 pm
by Jak Snide
It's the Idrani Conspiracy at work again, mark my words.
Re: Canabalt

Posted:
Fri Sep 04, 2009 12:49 am
by Idran1701
Pretty much.
I don't know what you mean by again, ever since the update they've never accepted HTML.
Re: Canabalt

Posted:
Sat Sep 05, 2009 1:37 am
by PriamNevhausten
Really? I thought for a while it was okay with the <a> tag, as long as the target wasn't in doublequotes, or some such mystery. Well, whatever.