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A Boy and his Quirky Oldschool Video Game Revival

Unread postPosted: Wed Mar 04, 2009 10:16 am
by BrainWalker
I did not see this coming.

It looks gorgeous, and it's actually being made by a developer I respect. Dare I get excited about this?

Unread postPosted: Wed Mar 04, 2009 11:16 am
by PriamNevhausten
This could actually be more fun than the original, what with the likelihood of significantly fewer exploration-by-repeatedly-dying mechanics which always turned me completely off to the old one.

Unread postPosted: Wed Mar 04, 2009 12:16 pm
by BrainWalker
Yea, the original wasn't so much good as it was interesting, mechanically. I still played it as a kid, even though I died four hundred billion times. And never could get anywhere on Blobolonia until I read about how to get past the cherry bombs in Nintendo Power.

And now: screenshots!

Unread postPosted: Wed Mar 04, 2009 2:12 pm
by Christian
Sweet!

I used to play the first game a lot, never even made it past the first stage though, I think?

Unread postPosted: Wed Mar 04, 2009 5:24 pm
by Archmage
It wasn't really defined rigidly into stages. There was an underground sewer/HUMONGOUSLY EXPANSIVE CAVERNS FOR NO REASON where you needed to accumulate a small fortune in order to buy the world's most expensive vitamin supplements since the local health food store apparently only accepts chests filled with gold and jewels in exchange for their wares. The caverns, of course, were filled with nonsensical hazards including jumping death-caterpillars and oddly lethal spider webs (since your character could be incapacitated by a strong breeze). Boy+Blob's protagonist would probably need two weeks in the ICU to recover from a stubbed toe, assuming he wasn't sent straight to the morgue.

The second portion of the game involved running around dodging killer food on the Blob's homeworld and occasionally shooting things with extremely toxic doses of vitamin C. Linus Pauling would've been proud.

You could actually bypass the entire caverns sequence from the get-go and through various chicanery make your way through Blobolonia without the vitamin supply and I'm not actually sure this made the game unwinnable, just more difficult. For the record, no, I've never played it all the way through, but I'm pretty sure I watched a TAS video where somebody did just that, bypassing 3/4 of the game and blowing through the rest in about two minutes.

Unread postPosted: Wed Mar 04, 2009 6:00 pm
by Idran1701
Archmage wrote:You could actually bypass the entire caverns sequence from the get-go and through various chicanery make your way through Blobolonia without the vitamin supply and I'm not actually sure this made the game unwinnable, just more difficult. For the record, no, I've never played it all the way through, but I'm pretty sure I watched a TAS video where somebody did just that, bypassing 3/4 of the game and blowing through the rest in about two minutes.


There's not really any chicanery involved; you start with the jellybeans that let you change the blob into a rocket. I'm pretty sure you do need the vitamins in some form, though, since you need them to kill the boss.

Unread postPosted: Thu Mar 05, 2009 1:37 am
by PriamNevhausten
You certainly do not, you dump a jar of vitamins on him to kill him--a jar which is conveniently placed to fall on him. And TAS videos are not to be trusted; the more recent iterations for this game completely break the shit out of it in the name of speed.

Unread postPosted: Thu Mar 05, 2009 12:26 pm
by Idran1701
PriamNevhausten wrote:You certainly do not, you dump a jar of vitamins on him to kill him--a jar which is conveniently placed to fall on him.


Oh, really? Huh, I must have been remembering wrong. Never mind, then.

Unread postPosted: Thu Mar 05, 2009 9:04 pm
by Archmage
Idran1701 wrote:There's not really any chicanery involved; you start with the jellybeans that let you change the blob into a rocket. I'm pretty sure you do need the vitamins in some form, though, since you need them to kill the boss.


The chicanery is surviving the hazards of Blobolonia without the vitablaster, not getting there. Getting there is something most players do by accident the first time they play the game, because interstellar travel is actually simpler than what you need to do to find the caves segment of the game.

Unread postPosted: Thu Mar 05, 2009 10:59 pm
by Idran1701
Well, I'm just misinterpreting all around, aren't I? :P

But yeah, I definitely remember that being the case for me when I played it; it being easier to figure out than finding the caves, that is. I think I only found them by accident, even.

Unread postPosted: Tue Mar 10, 2009 4:23 pm
by pd Rydia
There's a couple videos up at joystiq (and probably elsewhere):
http://www.joystiq.com/2009/03/04/video ... in-action/

Re: A Boy and his Quirky Oldschool Video Game Revival

Unread postPosted: Tue Sep 08, 2009 12:51 pm
by BrainWalker
THIS JUST IN!


Re: A Boy and his Quirky Oldschool Video Game Revival

Unread postPosted: Tue Sep 08, 2009 5:22 pm
by Capntastic
Looks a lot like Henry Hatsworth, especially with the BLOB-TIME mecha power.

Re: A Boy and his Quirky Oldschool Video Game Revival

Unread postPosted: Wed Sep 09, 2009 10:17 am
by KingOfDoma
... yeah, this looks awesome. *gives the KoD Seal Of Approval(tm)*