by Dragon Sage007 » Fri Sep 14, 2007 3:18 pm
So, I've been running a lot. And while i run, my mind goes over a gamut of topics. One of them has been FF6, and what exactly made it so unique during its time. I'm also bored-I figured I'd put this down on the forum for your distractions.
1)The System. Okay, yes, it's still semi-turn-based stuff, letting you make your choices. But before now, most RPGs just had Fight, Magic, Item, and Run. Even FF5 only had semi-special abilities that only did one thing. Monks kicked, Knights guarded, Geomancers were unpredictable...but they all only had one thing, if it weren't magic. In this game? Tools, Blitzes, Dances, Rages, Gambling, Sketching, dear lord, sketching and raging alone gives you a completely unpredictable asset, and if the former didn't suck so much, it'd give you what every game needs. A way to be continually evolving, even into the end game, keeping everything fresh and new. On top of that, people don't just learn spells based on level or their wallet anymore-no, now it comes in a trickling dose of Magicite. Don't want Terra to learn Imp, and just go for the big, damaging, flashy spells? Give her Valigarm. But wait! You need Sabin to get that precious +2 to his magic stat that Valigarm gives! Balancing out magic growth and stat growth gave the game another twist that strategists should love. FF6's battle system did its damndest to be unique and interesting every step of the way. (Now if only half of those skills didn't suck so much. I'm looking at you, Celes...)
2)The plot. Sure, now, it's a little lackluster. Especially the second half, which focuses on each individual character...for about thirty seconds, and then forgets about them for the rest of the game. Ah well. Still, Kefka was a truly unique villain that few of us will ever forget, rotten and crazy to the core. Emperor Ghestal was a manipulative, scheming old man who put Machiavelli to shame. Leo was probably the only good man left in the higher-ups, but was blindly loyal. Cid was...well, he was the game's Cid. And he gave Celes some plot development. And let's face it-how many games have the heroes failing in such spectacular manner? The world fucking splits in two, and life as people know it is changed forever. There is no happily ever after-there's just no more madman in a tower throwing nukes down at random. And yet these people keep fighting! Brings a tear to my eye, it does. And if you only play the game through the first half, you could even say it was well developed.
3)The little miscelenneous stuff. Opera that has the notes matching the words coming on the screen. Secret dungeons. A secret Esper that you can only get by defeating 8 difficult bosses. Shadow's Dreams. Mog's treatment of Umaro. An auction house. The ability to change peoples' special abilities. Just...so many little details that they spent so much time on, bringing them all together into a conceivable plot.
4)The artwork. In the day, let's face it. I don't think anyone wasn't blown away by the entrance. The lightning storm, the dark clouds, the ominous music...very different from the previous games that just gave you a title and a pretty picture. And then the Magitek Armor walking towards the town? Damned impressive. It's just a leap ahead of most other games that were around, and more than a bit pretty to look at.
5)The music. Nobuo Uematsu at his best. Need I really say more?
So, yeah. My boredom has been alleviated in this past twenty minutes. Resume your normal spammy silliness.