by PriamNevhausten » Thu Aug 30, 2007 4:59 pm
(cheering)
Thank you. My name is Wil Wheaton, Jack Thompson can suck my balls.
(cheering)
I should point out that today's keynote address has been rated MA by the ESRB. If you have a problem with that, please go fuck yourself.
Okay. In all seriousness. My name is Wil Wheaton, and I am a gamer. (cheers) Like everyone here, I am here because I love gaming. I have lived through two home console crashes, the rise and fall of the arcade; I have even played Nightwatch on Sega CD. I remember when Game Boys were just black and kind of a yellow pea soup kind of green, and I own every Atari 2600 game ever released, and I keep them right here on this USB key. (cheering)
What I really wanna do today is tell you all a couple of stories about growing up in the early console and arcade years, and examine the notion that video games are some sort of antisocial menace to society. And by examine, I mean throw it in the back of a stolen car, fuck its brains out for health, and then beat it up and take my money back.
To get us started, I am going to throw out some gaming references so we can see what generations are represented in this room. So feel free to holler out if you get any of these. (person shouts) Awesome. Some of you remember a time when there were no games!
It is very dark. You are likely to be eaten by a grue. (loud shouting)
Would you like your possessions identified? (shouting)
You have died of dysentery. (loud shouting)
Wizard needs food badly! (shouting)
Beware, I live! (some shouting)
Our princess is in another castle! (Hooting)
The bomb has been planted. (some shouting)
They don't really want you to play Free Bird. They're just mocking you. (shouting)
My point in that little exercise of making you cheer is this. We may be from different generations, but if your response is any indication, we have a lot in common beyond our love of Penny Arcade.
Now, some of you may remember me from such films as Stand By Me, where I held a tiny leech in my hand and other places, and before you ask, yes, they were totally real. Or maybe from Python, where I was eaten by a 25-foot snake, which was also totally real. You may remember me from such television shows as Star Trek: The Next Generation, where I wore a jumpsuit that was totally awesome. You might remember me from Battle of the Syndicated Jumpsuit-Wearing Genius Children, where I wore dolphin shorts and a tank top. That was less awesome.
But don't let these suave roles fool you. I am a huge geek in every possible geeky way, and nothing brings me as much joy as gaming. I love card games, war games, euro games, role playing games, Cheapass games, and of course, video games. I do not love holographic orgasm games forced on me by buttheaded aliens when I'm just trying to get into Ashley Judd's jumpsuit.
Like many older geeks, my gaming experience started not at a LAN party or a Wiitreat--Wiitreat incidentally is a term I've just coined, so if there are any Nintendo representatives who would like to buy it from me for Wii points, we can talk when I'm done. My gaming experience began in a dusty liquor store in the San Fernando valley. I lived there, but the valley sucks, we all know that. And so does the West side. Yeah, that's right west siders! Take your traffic and shove it up your Santa Monica!
In the spring of 1980, my parents went to visit two of their more annoying hippie friends. They dragged me along to play with their son, who was just a couple of years older than me. If you've read my blog, or my book, Just A Geek, you already know this kid. He's the one who talked me into trading my awesome Death Star for his crappy Landspeeder. Asshole.
A little while after we arrived, our parents emerged from the closed door from the den in a really cool cloud of dense smoke, and they sent us around the corner to the liquor store to pick up some barbecue potato chips, man. When we arrived, we saw this huge cabinet with a television inside, that looked like it came from the future. There were spaceships on the sides, and all of these buttons on a brightly colored panel that appeared to control some kind of ship that flew around the screen and shot lasers at rocks. Wait a minute, those aren't rocks! Those are asteroids! It says Asteroids, right on the top! This is kind of like that Sears pong thing that dad has, but it's so much bigger! What the heck is this thing? We jumped around the cabinet for a while, waving bones in the air while Also Sprach Zarathustra played.
Now, to you damn kids today who have grown up in a world where there are eleventy billion television channels, cell phones smaller than a briefcase, and internet that is more like a series of tubes than a big truck, it may be difficult for you to understand why we look at what was obviously an arcade game and have no idea what it was. It may be even more difficult for you to understand why we got so excited about a black-and-white vector graphics game.
Well, if you think about the first time you played Halo, or the first time you played Grand Theft Auto 3, or the first time you saw a naked girl without a monitor between the two of you—and don't feel bad, two out of three is not anything to be ashamed of; and really, if you haven't played Halo, where have you been for the last ten years—burned into the monitor was an interesting proposition. One coin, one play. That seemed fair, and it didn't take a lot of convincing for us to plunk down a quarter from our parents' change. It was, after all, very unlikely they would notice one missing quarter in their, uh, distracted condition.
15 minutes and 4 dollars of One Coin One Play later, it became slightly less likely we were going to avoid being busted, but we didn't care. Because the machine had been turned off the night before, we'd been able to record high scores on many of our games, a string of WIL and ASS ran all the way down the screen, and it gave us a feeling of achievement normally reserved for report card season. For the record, I was WIL.
On our way back to the house, we chattered about this exciting new technology.
............
"You haven't told me what I'm looking for."
"Anything that might be of interest to Slitscan. Which is to say, anything that might be of interest to Slitscan's audience. Which is best visualized as a vicious, lazy, profoundly ignorant, perpetually hungry organism craving the warm god-flesh of the anointed. Personally I like to imagine something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It's covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth, Laney, no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote. Or by voting in presidential elections."
--Colin Laney and Kathy Torrance, William Gibson's Idoru