I know we used to have these threads all the time, and at one point someone was actually gonna make an RPGWW fighting game, but lately I don't think we've been in touch with totally unnecessary cross-genre adaptations of our characters, and I feel like rectifying that in this spam thread, mostly because I'm bored and I've been playing SFA3 on Mame.
So what would your character be like if placed in a Street Fighter/Soul Calibur-style fighting game? Strengths, weaknesses, special attacks, taunts, voice, etc.
I'll start!
Seryntas
Seryntas is larger than most fighters, moves and attacks slowly, and does not jump well. However, he's got good reach with his greatsword and hits powerfully with sweeping attacks that are hard to dodge effectively. Also has good throws. Rumors of a secret, unlockable "Tarrasque's Gullet" stage are unfounded.
Stage: Doma City, Doma - Back Alley
Costumes: (normal) Heavy blue platemail with his trademark open helmet.
Same armor, but in red.
Same armor, but in silver.
(unlockable) Same armor, but in bubblegum pink.
(unlockable) Same armor, but in gold.
(unlockable) Slightly different armor with spikes, in green, with a deep scar down the left side of his face (supposed to be Seryntas's brother Sarakir, before I retconned him)
Entrance: Seryntas leaps onto the screen from the side, unsheaths his sword with one hand, rolls his shoulders, and squares up to fight.
Taunt: Seryntas leans his head back and roars.
Speech: "I ain't gonna go easy on yer ass."
"Long as I'm here, yer leavin' only on a sling or steppin' over me, and I be a little large to be steppin' over."
"I ain't a bad guy, I just approach good a little different."
"*grunt* Ready?"
Special attacks:
Steel Rush: Leaps forward, slashing from low to high with the sword. Often hits enemies into the air.
Cleave: Hefts sword above head, then slams it down on the enemy with a short hop. Slow (faster players can get away in the preparatory hefting), but powerful if it connects.
No Quarter: Quick three-slash combo. Most effective against cornered enemies.
Power Thrust: Quick, powerful thrusting attack that does good damage but has a slower-than-average cooldown, usually enough for a counterattack if the Power Thrust misses.
Super attacks:
Iron Age (I've always wanted to name an attack that): Everything on the screen turns black and white except for Seryntas and his opponent as Seryntas leaps forward. If he catches his opponent when he does so, he'll throw him/her to the ground and swing his sword down at them powerfully, doing a large amount of damage.
Frenzy: Seryntas begins to slash as fast as he can, over and over, each slash bringing him forward slightly. Maximum of a 10-attack combo.
Win stance: (1 round) Leans on his sword, grabs a handkerchief out from behind him, and wipes his forehead.
(Match) Sheaths his sword, then pumps his fists in the air, yelling.
Message on win:
"It's okay to lose, just don't ye be a wimp about it."
"Ye're not coming back soon to try me again, I hope. Ye'd be more than hurting next time."