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Fable 2: New and Improved, with STDs!

Unread postPosted: Tue Mar 13, 2007 10:31 am
by Endesu
Yes, amidst several new features promised to be in the upcoming Fable 2 for the Xbox 360, one in particular catches the eye:

Players can choose to have protected or unprotected sex (and yes, there are STDs)

Now, I have yet to play it, but apparently the original Fable didn't quite live up to the lofty level of hype that had originally surrounded it (simply because it lacked that 'do absolutely anything ever' quality that had been promised). Whether or not some of these advertised features (particularly the bit about STDs) actually see the light of day remains to be seen.

Unread postPosted: Tue Mar 13, 2007 10:42 am
by Capntastic
I wonder what they'll do to make the game actually fun though?

Unread postPosted: Tue Mar 13, 2007 11:09 am
by Endesu
By returning to the same game style as the first? Friends of mine, as well as several review sources at large, stated that the original was fun, even if it didn't fully live up to the hype.

Unread postPosted: Tue Mar 13, 2007 11:54 am
by Jak Snide
Apparently you can get people pregnant, too. Or yourself, if you play a female character. Most interesting thing I've seen about it recently is the dog. Slap "GDC Fable 2 dog" into google video and you'll probably have something cool to watch!

Unread postPosted: Tue Mar 13, 2007 12:31 pm
by Ark
If they do the promised Have a Child, die, then live as your child and carry on until you have no kid thing they promised when it was called Project Ego, it'll be awsome.

Unread postPosted: Tue Mar 13, 2007 2:41 pm
by Jak Snide
"Your father is dead, grats on level 1."

Unread postPosted: Tue Mar 13, 2007 2:47 pm
by PriamNevhausten
Ding =D

Unread postPosted: Tue Mar 13, 2007 4:04 pm
by Ark
Question Mark

Unread postPosted: Tue Mar 13, 2007 4:21 pm
by Kai
This is all I've heard.

My news sources for video games is obviously somewhat limited.

Unread postPosted: Tue Mar 13, 2007 6:57 pm
by FlameRaven
So that's where that came from...

Unread postPosted: Wed Mar 14, 2007 1:08 am
by Capntastic
I remember thinking "Wow, so long as this game pulls of half of what it promises well, I will buy an XBOX and the game"

I don't have an XBOX. There were all sorts of neat gameplay mechanics that never made it in :( It makes me sad.

Unread postPosted: Wed Mar 14, 2007 4:43 am
by Jak Snide
Link to a review of Fable 1.

Worth reading down to "I feel dirty. Genuinely dirty."

Unread postPosted: Wed Mar 14, 2007 3:39 pm
by glu-glu
but, are all of this implementations really necessary? i mean, like in not something "i will do this once and then it will lose its novelty".

Unread postPosted: Thu Mar 15, 2007 8:06 am
by Jak Snide
The idea is that while each individual act is a novelty the grand sum yields a game where you can go off and do a whole load of stuff that usally crops up as bits and pieces in other RPGs. Examples: make a family, build a business, burn down said business with your family inside and collect the insurance.

Not sure that last one will make it into the game. :[

Unread postPosted: Thu Mar 15, 2007 1:42 pm
by Deeum
Jak Snide wrote:The idea is that while each individual act is a novelty the grand sum yields a game where you can go off and do a whole load of stuff that usally crops up as bits and pieces in other RPGs. Examples: make a family, build a business, burn down said business with your family inside and collect the insurance.

Not sure that last one will make it into the game. :[


So.. like The Sims then?

Unread postPosted: Thu Mar 15, 2007 4:13 pm
by Ganonfro
The sims, only you can marauder whole towns. And sacrafice your wife to a dark god. I always loved watching friends do that.

Unread postPosted: Thu Mar 15, 2007 11:16 pm
by PriamNevhausten
As long as in Fable 2 I never have to see a retarded-ass peasant clapping their hands over their goddamned heads every time I enter sight range, it will be a better game.

Unread postPosted: Fri Mar 16, 2007 4:45 am
by Jak Snide
PriamNevhausten wrote:As long as in Fable 2 I never have to see a retarded-ass peasant clapping their hands over their goddamned heads every time I enter sight range, it will be a better game.


You know, there was a solution to that in Fable 1.

Get a spell (preferably of burning) with long enough range to cast at anyone you can see.

But yeah, the praise does get a bit OTT. Now I need to try playing an evil dude and watch people flee in terror.

Unread postPosted: Fri Mar 16, 2007 10:16 am
by Endesu
I'd argue this is more akin to Animal Crossing than The Sims, really. You have more direct control over a single protagonist, and can have them affect the world around them, as opposed to more indirectly instructing Sims as to what to do.

(The extent to which you can change the world in AC is limited, especially in contrast with Fable, but you can do such things as turn your town into a fruit forest, insult other villagers into leaving, allow the entire town to become infested with weeds, etc etc)

Unread postPosted: Fri Mar 16, 2007 10:27 am
by BrainWalker
That weed thing always pissed me off. It's too bad you can't get some villiagers to clear weeds for you. What, doesn't anyone else care about the town?

Unread postPosted: Fri Mar 16, 2007 10:32 am
by Endesu
No, no, the Villagers cared far more about standing in their houses and wandering about for several hours, followed by a strict regiment of continually falling asleep outside, regardless of the weather. They have to put up with an existence that prevents them from ever changing their routine or their furniture, so I suppose they, in turn, screw the player over by forcing him/her to do all of the work.

(Here's hoping for something more expansive in the next AC game, slated to come out at some point on the Wii!)