by Archmage » Tue Apr 03, 2007 5:47 pm
YAAP (Yet Another Ascension Post): On 4/3 at 5:30 PM, Ashley-Archaeologist-Human-Female-Chaotic ascended to demigodhood!
I swore I would ascend an archaeologist next and I did. It only took like a week and a half of blood, sweat, and tears. *ahem*
I didn't take very thorough notes while playing, so it's kind of hard to make a great story out of this one, aside from a few highlights. I did manage to get down to Minetown with a pile of gems and gold from working the vaults with my trusty pick-axe and after a lot of pain-in-the-assery I dropped my AC considerably with protection (though I didn't get down at level 1, it was more like level 2 or 3). I used a dwarvish mattock as a weapon for a while and advanced pick-axe to expert.
The first chance I had to start sacrificing I got pissed off when I got Snickersnee instead of Grayswandir. I was playing lawful so I could get Grayswandir in the first place, damnit! I figured having Snickersnee was better than nothing and used it as my weapon for a pretty long time. I was lucky about finding spellbooks and managed to get my hands on identify pretty early, so once I skilled up divination I was having a pretty easy time with items. I got a wish from a throne at some point, so I wished for gray dragon scale mail, since I had a robe (I forget how I got it) and wanted to continue using it to reduce spell failure rates. I didn't get reflection in Sokoban; I got a bag of holding instead. I wasn't about to complain, however, because at that point I was having a lot of trouble with inventory management because I had a lot of gems, scrolls, and spellbooks.
At some point before Medusa's lair I ran into a peaceful guardian naga. Guardian nagas aren't really that strong, but they have a paralyzing bite that lets them tear apart shopkeepers and other NPCs. Hmmm. I just so happened to have a scroll of taming. Hello, new pet! I dragged the naga all the way back to Minetown (I was on Dlvl 17 or something), locked Izchak up safely in his shop, and had the naga eat all the shopkeepers and other denizens of the town. I proceeded to donate all the money I had to the local priest for protection (I swear I'd lost it somewhere, somehow) and lowered my AC some more. Then I opened the door and had the naga eat the priest so I could get a refund.
You know, I think that's where I got my robe. Carrying on.
Luckily, Perseus' statue in Medusa's lair coughed up a shield of reflection, so there was my reflection source. However, the shield totally killed my spellcasting, so I had to take it off whenever I wanted to cast a spell (usually magic mapping). I never bothered with attack spells, mostly just identify and magic mapping, though I did cast jumping a couple times on the planes to try to outrun Death. I was burdened for most of the later game because of all the books and crap I was lugging around. I didn't want to try to manage the naga in Medusa's lair since they can't cross water, so I left it behind; on a later return to the floor it walked around with me some more and got itself turned into a panther by eating a doppelganger corpse. So long, good friend, it was fun while it lasted.
Once I got to the castle I realized that I had no means of levitation; I had crossed Medusa's lair with water walking. I didn't have a tonal instrument, either, and I wasn't having any luck finding one. I contemplated blowing down the drawbridge with a wand of striking, but I wasn't sure whether or not I would somehow manage to kill myself inadvertently in the process. I experienced YASD-by-drawbridge before and was not about to kill off a very promising character by doing something retarded like that. Eventually I realized I had a potion of levitation that I could use to get over the pits in the back, but I would have no way out...so I went up a few floors and started kicking sinks. Bam. Got a ring of levitation on the first sink after a few kicks. I was thrilled.
Usual castle stuff, grabbed the wand of wishing. It was only 0:1, so I only had one wish. I did have a magic marker, but I hadn't ID'd charging scrolls. Figured it was worth a try. Nope. Ran out of ink trying to write the scroll. Damn! So I had to burn the first wish on the 2 blessed scrolls of charging and then recharge the wand immediately. Next wish was for the blessed +2 rustproof Grayswandir. I was sick of not having the artifact I wanted and didn't want to dick around anymore. >:
I had to ration the other wishes instead of conjuring up a lot of sweet gear; luckily, I had most of what I needed, so I just wished for some blessed +2 fireproof speed boots as those are practically a necessity if you're going to run around burdened like an idiot the way I was. The quest was totally uneventful, though I found a Hawaiian shirt and some scrolls of enchant armor, improved my AC a little more, and tried to dump everything I didn't need to get unburdened. It just wasn't going to happen; I was way over the 1000 weight limit where you're burdened no matter what your STR is, and I wasn't going to get below it. Partially because I had a lot of gold. Whatever.
I found the portal to Ludios for the first time ever this game, so I tore through Ludios, tinned Croesus for humor value, and collected a whole ton of money. I had over $100,000 zorkmids, way more than I'd ever carried. For reference, that much money weighs 1000 weight units on its own (though it'd only be 250 in my bag of holding)...uh, yeah, forget about being unburdened ever again at this rate. Even stashing the gold wouldn't have helped.
Gehennom is boring, particularly if you don't have magic mapping. I did. Bribed several demon lords for less than 400 zorkmids in total. I struck down a cockatrice on the Orcus level, picked up its corpse, and used it to greet Orcus before he could even fire a wand of death charge at me. Oh, no, a -1 alignment penalty for breaking a historic statue of Orcus? Say it isn't so! Wand in tow, fully charged, I descended, grabbed the amulet of life-saving in Vlad's tower, and hacked my way through the wizard's tower.
Reading a scroll of taming while confused tames all creatures in an 11x11 area instead of all adjacent ones to your current location. Man, doing that in the treasure zoo in Rodney's castle was fun. Taming 75% of the monsters and watching the purple worm eat everything was priceless. Unfortunately, I didn't have a magic whistle, so there was no way to sort through any of those pets and take good ones (like the worm) with me.
Somehow I fucked up performing the invocation ritual to open Moloch's sanctum. I'm not sure what I did wrong, exactly, but I raised the dead instead of opening the way. In fact, I did this twice, and during the middle of it all Rodney showed up and cloned himself. I blew almost all of my remaining wand of death charges trying to get rid of him, knowing that wasting time with Rodney gets you killed. When I finally got down to the sanctum, I had the fortune to grab a cockatrice corpse and turned every one of the priests into statues. However, the corpse rotted before I reached the high priest of Moloch. No problem, I figured, he's not that tough.
As it turns out, he nearly killed me. Burdened and trying to deal with him and a red dragon at once (and not wanting to use a wand of death charge), I eventually got to where I realized that I was going to die--were it not for my amulet of life-saving. I had to drop my bag of holding to get unburdened, "die" so that my amulet would bring me back to full health, then loot the bag while it was on the ground to retrieve some potions of full healing that I stashed so the fire traps wouldn't boil them into vapor. I used at least a couple potions of full healing while hacking away at the high priest, but he eventually ate it. I toyed with the idea of playing around with my equipment in the locked sanctum, but ultimately had little to do since my wand of wishing was 1:1 and I wanted to save the reliable wish for an emergency.
On the way back up through Gehennom, the mysterious force that teleports you down several floors randomly when you try to climb the stairs was being a huge pain. Somehow I got like four floors above Orcustown only to end up about five floors below it not too long afterwards, and I think I crossed the floor containing the second level of Rodney's tower like six times. I knew that this was all kinds of bad; the longer I was stuck in Gehennom the more likely it was Rodney would kill me through sheer attrition when I ran out of death spells. Whenever I would, I carried a cockatrice corpse around; most of my Rodney kills were me whacking him with a rubber chicken that I had acquired out of sheer luck. I finally realized that I had a ring of teleport control and a pile of "useless" scrolls of teleportation buried in my bag. Score! Teleporting across every level I could saved me a lot of moves.
After I finally escaped from Gehennom the rest of the dungeon was no problem. I think I might've zapped Rodney once. When I reached the up stairs on Dlvl1 I evaluated my position. I had only one wand of death charge; if I fired at Rodney on the plane of earth and missed I would be totally fucked. I decided that the safest route was to wish for another marker and recharge the wand of death, just in case.
I'm glad I did, because when I blasted Rodney, I missed. When I blasted him again, he died...but he was wearing an amulet of life-saving. What the hell? What kind of sadist codes it so that he can spawn wearing one of those!? Whatever, I killed him again and used wands of digging plus the orb of detection's crystal ball function to find the portal. None of the other planes were very eventful; conflict, orb to locate portal, blindfold to avoid annoying messages.
I had vowed that this time I was going to play 100% fairly and not use the astral Calling trick. I saved the game for later since I knew I wasn't going to be able to be calm and focus right when I had ten minutes to go to class. Using telepathy, I determined that Pestilence was on the left and Death was in the middle. Famine was on the right. According to most guides, Pestilence is the most dangerous because he can sicken you.
My brain must've not been working properly when I came back to play again, because, er, I decided to go where Pestilence was first. I had some kind of irrational fear of Death because he's immune to the wand of death and I still had charges, but you can kill Pestilence and Famine with it. The irony of this is that the lawful altar was on the right, with Famine. I never got to it, but we'll get there in a second.
I locked the door to keep Pestilence out while I considered my options. Death, I noticed, was sneaking up behind me. I did not want to get pinched between them. Suddenly, the door became unlocked somehow and Pestilence rode through. A Jabberwock spawned behind me, among other things, and I started pitching potions of extra healing at Pestilence. After a close call with illness I just zapped him with a death ray. Hooray, he died. Now to use a wand of teleportation to clear a path.
Oops. I forgot. Shooting a teleportation ray at a rider corpse revives it.
So I had to kill Pestilence again (I am so glad I had about a dozen potions of full healing) and then I started hauling ass past his body and away from Death. His corpse was on the door, so I couldn't close and lock it the way I wanted to. Doh! I pushed past all the enemies, using wands of teleportation to clear a path, until I got to the high temple. Nasties got summoned (whew, archons are peaceful!) and I shoved past things, eventually teleporting the corpses and debris away from the door so I could close and lock it. I was in the sanctum...but which one. Neutral. Fuck. In the neutral sanctum with the high priest, a peaceful angel and a peaceful archon. Not terrible, but I couldn't slap on conflict and let other monsters kill each other without fighting the archon, and I did NOT want to do that.
It occured to me at this point that I could use my 1:0 wand of wishing to get one last item. What would help me at this point? OH! A helm of opposite alignment! That way, no matter which altar I found next (I'd go to the middle since it was closer) I would be fine. Not going to wish for it yet, though, just in case. I'll lock myself in the altar room and do it when I get there. I look outside with telepathy and both Death and Pestilence are milling around outside. Gah.
As Pestilence drew near, I threw my entire stockpile of extra healing potions at him except one, slowly retreating. His maximum HP reduced somewhat, I fought him in the doorway of the temple, being extremely conservative about illness; I had some potions in my inventory, dropped my bag, and meleed with him, quaffing a potion to heal my illness more or less every other round. He finally died, and I breathed a huge sigh of relief. I picked up my bag and maneuvered through the now-fighting enemies thanks to my ring of conflict, and I attempted to use jumping to get away from Death.
Well, it kind of worked. He caught up, somehow, and I had to melee him. I swear he died in like two hits, which shocked me, but he managed to reduce my maximum hit points by like 80 (I gained some more during the battle thanks to blessed potions of full healing) I got to the outer middle door before I had to deal with him again, and I carved through to the center temple. Chaotic. Works for me! After this whole epic quest for my deity, I am totally willing to change sides if it gets me immortality!
Due to conflict, I didn't realize the high priest was peaceful, and I hit him with a wand of teleportation trying to get him out of the room. Oooops. I barely, barely survived the fight with the high priest because of all my potions of full healing; it was like a repeat of the Moloch's sanctum fight. With the priest dead, I locked the door and zapped my 1:0 wand until I got what I wanted.
"What do you wish for?" A blessed +2 rustproof helm of opposite alignment, please.
And that's the story of how my girlfriend became an immortal demigoddess.
Wielding and wearing:
Blessed +7 rustproof Grayswandir
Uncursed fireproof +4 speed boots
Uncursed fireproof +0 oilskin cloak
Blessed +4 gray dragon scale mail
Uncursed fireproof +2 leather gloves
Uncursed +4 Hawaiian shirt
Uncursed +0 shield of reflection
A cursed greased rustproof +2 helm of opposite alignment
Other noteworthy stuff:
The rustproof +0 Snickersnee (first sacrifice gift)
An uncursed +0 robe (I used one for most of the game to reduce spell failure)
An uncursed burnt rotted +0 robe (Swapped this for my old, slightly worn robe in Moloch's sanctum)
An uncursed +0 pair of water walking boots
Uncursed fireproof +1 elven leather helm (Helm I was wearing before the [oOA)
+2 silver saber (I planned to dual wield and never did)
+0 pick-axe (Was expert skill in pick-axe)
At max, I had an AC of -30; I had a naked AC of 0.
Blessed ring of conflict (worn)
Uncursed ring of free action (worn)
Ring of teleport control (this helped me a LOT in Gehennom)
Rings of slow digestion and levitation
Cursed amulet of ESP (which I eventually realized I didn't need due to my quest artifact; cursed by Rodney)
An uncursed rusty lockpick (only mentioned because I used it to lock doors on the astral)
An uncursed very rusty stethoscope
Blessed bag of holding
Blessed +0 unicorn horn
Blessed luckstone
Uncursed touchstone
20 blessed scrolls of blank paper (I made a hell of a lot of these at some point)
*insert whole pile of silly scrolls here*
Money:
121,487 gold pieces
7 rubies
7 amethysts
3 diamonds
4 emeralds
2 jet stones
1 sapphire
*bunch of other less valuable gems*
Souvenirs:
An uncursed tin of Wizard of Yendor meat
An uncursed tin of Croesus meat
An uncursed tin of floating eye meat
The uncursed Bell of Opening
The uncursed Candelabra of Invocation
The blessed Book of the Dead
Skills:
Expert in silver saber and pick-axe
Skilled in divination magic
Basic in matter magic
Attributes/intrinsics:
Piously aligned
Fire, cold, sleep, disintegration, shock, poison, magic, hallucination resistant
See invisible, telepathy (intrinsic and extrinsic), searching, invisible, conflict, very fast, reflection, free action, very lucky, extra luck, no good luck timeout
Survived after being killed once!
Noteworthy stuff I killed:
Juiblex
Orcus
Wizard of Yendor (10 times, the bastard; stupid amulet of life-saving)
Death (3 times)
Pestilence (3 times)
Medusa
Croesus
Vlad the Impaler
The Minion of Huhetotl (Oddly, I converted to Huhetotl to ascend...uh...hmm)
2 high priests
19 aligned priests
5 shopkeepers (blame the naga for this)
3 master mind flayers
120 soldiers
60 leprechauns (did I mention that I really hate leprechauns?)
2137 creatures vanquished
Conducts:
Genocided all L
Used 6 wishes
Never changed form
Final score:
3,349,196 points, something like 58,000 moves
Level 17, max 143 hit points (of which I lost about 80 to Death's touch)
