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Mirror'd

Unread postPosted: Fri Dec 15, 2006 8:45 pm
by BrainWalker
Okay, so I'm sure by now you guys are all aware of the fact that there's a new Zelda game out there. If you're as big a nerd as I am, you might also know that Link has, traditionally, always been a lefty. This raises a bit of a problem for the Wii version of Twilight Princess, since you slash with the Wiimote to have Link slash with his sword, and thrust with the Nunchuck to have link bash with his shield. Since the vast majority of gamers are going to be holding the wiimote in their right hand, Nintendo thought it would probably be a good idea to have the gamer's right hand correspond to the character's right hand. Fairly sensible; nothing wrong with that.

Here's what doesn't make sense. This control scheme issue doesn't exist on the GameCube, so they didn't have any reason to break tradition and have a right-handed Link. So, they didn't. So then, what happened when they decided to develop the game for the Wii? They inverted the entire fucking game. Every location, every monster, every dungeon, every NPC, everything is mirrored.

WTF? No, seriously. I have a hard time believing that it is somehow easier/more effective/more efficient/ whatever to flip the entire game than it would be just to flip the player's character model. I mean, you might have to fiddle with a couple cinematics as well or something, but come on. Everything? <p><div style="text-align:center">Image</div></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=brainwalker>BrainWalker</A]&nbsp; Image at: 12/15/06 20:51

Re: Mirror'd

Unread postPosted: Fri Dec 15, 2006 8:46 pm
by Jak Snide
As I said via IM, this is all sorts of fucked up.


Re: Mirror'd

Unread postPosted: Fri Dec 15, 2006 9:08 pm
by Idran1701
Well, not necessarily. Remember, he's a lefty with more than just the sword. Could be that there are parts of some dungeons where, for example, you couldn't reach a hookshot point or boomerang target if you were right-handed.

Besides, honestly, without knowing the details of the TP engine, all I can go by is the fact that Nintendo is quite profit/efficiency-happy, and the fact that programmers are often lazy. And those being the case, I find it hard to believe they'd do something this vast if it wasn't easier and simpler than just flipping the model. <p><hr />
"Never let your morals get in the way of doing what is right" - Salvor Hardin
</p>

Re: Mirror'd

Unread postPosted: Fri Dec 15, 2006 9:14 pm
by Kai
Groovy. I am amused and impressed by this solution. <p>-------------------------
<span style="font-size:xx-small;">I've always followed my father's advice: he told me, first to always keep my word and, second, to never insult anybody unintentionally. If I insult you, you can be goddamn sure I intend to. And, third, he told me not to go around looking for trouble. --John Wayne</span></p>

Re: Mirror'd

Unread postPosted: Fri Dec 15, 2006 9:37 pm
by ikozaedro
maybe they wanted to add extra difficulty for players playing both versions....actaully, scratch that, it MUST be an scheme to get players to buy BOTH versions.

"coime on! it's mirrored, IT'S AN ENTIRELY NEW ADVENTURE!" <p><div style="text-align:center">Image
my deviant art thingy!
quote:
"Are you dense? are you a retard? i am the goddamned batman!"-Batman</div>
</p>

Re: Mirror'd

Unread postPosted: Fri Dec 15, 2006 10:33 pm
by Endesu
lol desu desu old news

Anyhow, it makes no real difference in terms of gameplay in the long run, so it's no big deal. <p><hr />
<div style="text-align:center"><span style="font-size:xx-small;">Curtis: Dannyboy, look at you. You've changed considerably, into a badass, if I may.
Dan: Yeah, you've changed a lot too, into an old man! I went to see the devil, now it's your turn!
Curtis: Oh, my pupil, so tenacious of life, guess I have to kill you again.
Dan: Shut up, before you run out of breath!
Curtis: I got rid of those smiles, there's no one left to disturb our game. Just you, and me.
Dan: Sounds fair, 'cuz I hate holding back, even for an old fart like yourself.
Curtis: Talk all you want, I won't need six bullets for you.
Dan: Or four for you.</span>
</div></p>

Inverts

Unread postPosted: Sat Dec 16, 2006 1:06 am
by Nick Shogun
Yeah, the game rocks regardless. Actually, my friend that bought the game plays it left-handed, and he hasn't had any problems thus far. In the end, they probably didn't need to bother inverting anything. <p><div style="text-align:center">
Image
</div></p>

Re: Inverts

Unread postPosted: Sat Dec 16, 2006 1:15 am
by Endesu
Nope.

But they did anyway.

Huwahahahaha! <p><hr />
<div style="text-align:center"><span style="font-size:xx-small;">Curtis: Dannyboy, look at you. You've changed considerably, into a badass, if I may.
Dan: Yeah, you've changed a lot too, into an old man! I went to see the devil, now it's your turn!
Curtis: Oh, my pupil, so tenacious of life, guess I have to kill you again.
Dan: Shut up, before you run out of breath!
Curtis: I got rid of those smiles, there's no one left to disturb our game. Just you, and me.
Dan: Sounds fair, 'cuz I hate holding back, even for an old fart like yourself.
Curtis: Talk all you want, I won't need six bullets for you.
Dan: Or four for you.</span>
</div></p>

Re: Inverts

Unread postPosted: Sat Dec 16, 2006 1:46 am
by PriamNevhausten
That's actually decently cool. Also, inverting things is *way* easy. And why is inverting the world such a big deal? <p><span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>

Weeeeooooooweeeeeoooooo

Unread postPosted: Sat Dec 16, 2006 3:46 am
by Ganonfro
Dingdingding! Priam wins! It's not. Get over it. And this is coming from a guy who owns every Zelda game in existence that you don't need several GBAs to play it properly.

They changed something. OH NO. When I played the game at a friends, the mechanics weren't any different than they were in the other 3d games. If anything, it just makes more of the players realize that he was a lefty who didn't really care before hand.




Re: Weeeeooooooweeeeeoooooo

Unread postPosted: Sat Dec 16, 2006 8:12 am
by Idran1701
Wait, why doesn't Kai win for praising the solution before Priam did? <p><hr />
"Never let your morals get in the way of doing what is right" - Salvor Hardin
</p>

Re: Weeeeooooooweeeeeoooooo

Unread postPosted: Sat Dec 16, 2006 11:54 am
by Endesu
Because Mr. Fro is, in fact, heavily attracted to Priam. <p><hr />
<div style="text-align:center"><span style="font-size:xx-small;">Curtis: Dannyboy, look at you. You've changed considerably, into a badass, if I may.
Dan: Yeah, you've changed a lot too, into an old man! I went to see the devil, now it's your turn!
Curtis: Oh, my pupil, so tenacious of life, guess I have to kill you again.
Dan: Shut up, before you run out of breath!
Curtis: I got rid of those smiles, there's no one left to disturb our game. Just you, and me.
Dan: Sounds fair, 'cuz I hate holding back, even for an old fart like yourself.
Curtis: Talk all you want, I won't need six bullets for you.
Dan: Or four for you.</span>
</div></p>

Re: Weeeeooooooweeeeeoooooo

Unread postPosted: Sat Dec 16, 2006 1:21 pm
by Spleen
Who isn't? <p>-_-___-___-___-_-

"There are four types of men: one who says what's mine is mine and what's yours is yours - he is a neutral person. One who says what's mine is yours and what's yours is mine is a fool. One who says what's mine is yours and what's yours is yours is righteous. One who says what's yours is mine and what's mine is mine is evil."
-Talmud, Avot 5:13

Arch mage144: Spleen doesn't bother with penis size contests; instead, he goes straight to penis number.</p>

Artist's rendering, courtesy Our DM

Unread postPosted: Sat Dec 16, 2006 2:09 pm
by PriamNevhausten
Image<span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=priamnevhausten>PriamNevhausten</A]&nbsp; Image at: 12/16/06 14:10

Re: Artist's rendering, courtesy Our DM

Unread postPosted: Sat Dec 16, 2006 2:46 pm
by BrainWalker
I wasn't bitching about it, I was just saying, it seems like an awful lot of trouble to go through. It's interesting, and that's why I posted about it. <p><div style="text-align:center">Image</div></p>

Link. He came to Town.

Unread postPosted: Sat Dec 16, 2006 7:06 pm
by Ganonfro
It is true. Priam is a sexy bitch. If I said the same to Kai, I could be misconstrued to be sexist. I'm just keeping it in the proper context. And I didn't see Kai's reaction, so my bad.

I wasn't badmouthing you BW, but people who seemed to think this is a horrendously huge deal, the hypothetical person who'd write to Nintendo and shout angrily for changing their childhood character. Cause change is always always bad.

Technologically speaking, I wouldn't think it'd be any harder than inverting an image in paint, but in a larger scale, so it might take a couple days to do it all. Just changing Link to a lefty sounds much easier, as was previously mentioned for both comments.


Re: Link. He came to Town.

Unread postPosted: Mon Dec 18, 2006 3:01 pm
by BrainWalker
Fair enough.

Nintendo has inverted things before. They're pretty fond of it in Mario Kart games, actually. But even if inverting is as easy as selecting an option from a drop-down menu in some 3D application, or running some kind of batch macro on location numbers in the game code, I still say that inverting every little thing in the game seems like more of a chore than just inverting one guy and maybe a couple of the things/people he interacts with.

Even if it is kind of cool that they went a little overboard. <p><div style="text-align:center">Image</div></p>

Re: Link. He came to Town.

Unread postPosted: Mon Dec 18, 2006 3:09 pm
by ikozaedro
<blockquote>Quote:
I still say that inverting every little thing in the game seems like more of a chore than just inverting one guy and maybe a couple of the things/people he interacts with.
</blockquote>

actually, now that you put it that way, isn't it more of a chore to look for every little thing that would NEED to be inverted (with chances of missing something) more of a chore than inverting everything, which is fool proof? <p><div style="text-align:center">Image
my deviant art thingy!
quote:
"Are you dense? are you a retard? i am the goddamned batman!"-Batman</div>
</p>