by Endesu » Tue Nov 07, 2006 12:48 pm
Here's an overbloated review of mine that could stand to be revised quite a bit.
I snipped the segment on graphics, sound, and story because they're just fine.
<span style="font-size:xx-small;">Unfortunately! The entire thing is bogged down by the follwing sequence:
Find out where to go. Go through dungeon made up of ever more screens as the game progresses. Fight enemy after enemy after enemy after enemy after enemy after enemy after enemy after enemy after enemy after enemy after enemy as you go through each room, some of which trap you and force you to fight said enemies. Oh, and try not to go too far then backtrack, or else the monsters will respawn and the sequence begins again. After the enemy fighting fun, there's a boss. Beat the boss.
Go back to town. Get your next objective. And off you go...
The sequence applies to much of the game, where the plot is generally (but not always) furthered by killing the boss that lies beyond the horde of monsters. This gets very repetitive and very frustrating very quickly.
Oh, and let's not forget the levelling! RPGs tend to be infamous for their forcing you to gain experience through fighting various enemies thousands of times in order to be strong enough to face the next boss. This definitely applies to this game, as well... several of the bosses can be hellish if you aren't strong enough.
Take the Wind Kingdom Rolante at a certain point in the game. You enter the final room and fight a reactor that spits out monster after monster. It's tough, but doable, and you blow through it. The boss you face just after that packs even more of a whammy and can put you back to the point where you have to face the reactor AGAIN. And no, I'm not bitter about that AT ALL.
There's also an idiotic inventory limitation. That isn't to say you can't buy as many of each item as you want. You can buy lots and lots of every item... as long as you put most of it in your 'storage', or your item backup bin. During the battles, you only have access to a limited selection of items... and you can only hold up to 9 of each. What the hell is this? Square trying to be more 'realistic'? In a damn game filled with rabbits without feet, amazons with bizarre headdresses, and trees that hold the 'magic energy' of the world? Cripes.
And then there's the 'AI'. You'll eventually acquire two other characters (whom you select before you start a new game) and, ideally, they're supposed to help you in battle. I can't tell you how many times they stood around like idiots as I got my ass kicked by the swarm of assorted nasties. They stand around as they themselves are attacked! Too many times I've played as Angela, spamming the enemies with Holy Ball/Evil Gate and hoping that the other two (in this case, Duran and Hawkeye) will actually attack the enemies and hold them off the relatively weak sorceress. Do they? Of course not! They stand off and let the horde of potos and lizards molest me. Thanks, guys.
Apparently I have to lead on the attack by thrusting my staff forward! This leads to an annoying thing throughout the game: as Angela, I have to throw out a weak attack just to let the two guys know to start kicking ass. This could've been used as valuable time for, I don't know, casting spells to save the party's ass, but due to the weaksauce AI, well, that just ain't possible.
The class system is... well, it's something. In order to even begin to change your class, you need to reach certain levels. That's right, levelling again! After which, you'll have to battle through certain dungeons to get to certain stones. Again. And, after all of this trouble, you can finally decide on which class you want to aim for. There are two class changes in the game for each character, and each CC has a branch between Light and Dark. Depending on which path you pick, you can end up as Light/Light, Light/Dark, Dark/Light, and Dark/Dark, each with their own individual abilities and specialties.
The nasty thing about this is the fact that some of the classes are outright useless, and in order to determine which classes suck and which don't... you'll have to experiment! Which means levelling through said particular class for a few hours, seeing if it fits you, then reloading and trying that other class, and so on. Lots of fun.
So, yeah, these flaws are definitely notable, though nothing any worse than any other RPG out there. The graphics, music, and pure playability of it all more than make up for the drawbacks and make SD3 a definite must-play for those who can tolerate RPG games out there.
Now, Square/Enix whatever, make a GBA port, for God's sakes. And work on the goddamned AI.</span>
But, hey, that's just my experience. Who knows, you might love everything I complained about. :D <p><hr />
<div style="text-align:center"><span style="font-size:xx-small;">Curtis: Dannyboy, look at you. You've changed considerably, into a badass, if I may.
Dan: Yeah, you've changed a lot too, into an old man! I went to see the devil, now it's your turn!
Curtis: Oh, my pupil, so tenacious of life, guess I have to kill you again.
Dan: Shut up, before you run out of breath!
Curtis: I got rid of those smiles, there's no one left to disturb our game. Just you, and me.
Dan: Sounds fair, 'cuz I hate holding back, even for an old fart like yourself.
Curtis: Talk all you want, I won't need six bullets for you.
Dan: Or four for you.</span>
</div></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=crawlingreshiki>Crawling] at: 11/7/06 12:48