ROCKET SLIME

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Capntastic
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ROCKET SLIME

Unread postby Capntastic » Sun Sep 10, 2006 5:27 pm

Why isn't there a thread here about this yet?

_______STOLEN FROM AN SA THREAD______

In Rocket Slime you take on the role of Rocket the Slime (note how cleverly this is worked into the game's title). The game opens with all of Rocket's friends and family being slimenapped by an evil organization called The Plob, a group of monsters who determine their ranks by the number of tails they have (the leader has the most, seven ). However, being the brave, heroic, and umm... elastic Slime that you are, you set off to save your buddies. Luckily for you, though, you aren't unarmed... well I mean, I guess you are technically unarmed, being a slime and all.

Anyway, early into the game Rocket uncovers what can only be described as "a huge fucking Slime-shaped killing machine."

Of course, you use this bad boy for more than travel. Throughout the game you are placed into your soulless battle golem and ordered to destroy members of Plob in their equally large and hilarious kill-tanks. However, instead of having direct control over the tanks themselves, players still control Rocket, who must run through the control rooms, loading cannons and generally making things actually work. Of course, action isn't limited to these rooms - you can go as far as to exit your tank and pillage your enemy's village (well, tank) by stealing stuff, beating up his crew, and generally wrecking their shit. Remember, they can do the same to you, though, so offense isn't always the best defense. Sometimes it's better to just chill and shoot stuff out your cannons. And when I say "stuff", I mean that pretty literally.

The other portion of Rocket Slime is a simple dungeon crawler where you gather resources to use as ammunition (and to save your family, who are locked up in treasure chests throughout levels). You'll find fruit, boxes, swords, scrap metal, and tons of other things that'll work just perfectly for blasting out of your tank's cannon. To collect things, you simply stretch yourself out, and launch yourself at things - stuff will then fly into the air and land on your head/body, allowing for easy transportation. Rocket can carry three things at once, ranging from empty treasure chests to enemies. Once you have the objects that you want to send back to your tank safely on your head, you have to locate either a minecart or a raft, and throw the stuff onto it. It'll then get back on its own. You can then return to town, where you'll meet your rescued townsfolk who'll offer their services, such as healing, upgrading your tank, or even climbing aboard and acting as crew.

Back to tank combat. As the game goes on, you'll build a respectable crew of townspeople (err, townsslimes) - but there's no reason you can't enlist help from the other side. If you capture 30 or more enemies of the same type you can then use that enemy as a crew member. Each slime/monster brings different elements to your tank. Examples include the Priest slime, who periodically heals your tanks HP throughout fights, or a Ninja slime (there's actually three ninja slimes, red, green, and blue) who disguises himself as a projectile and launches himself at the enemy. Eventually you can have up to four people in your crew, yourself included. Luckily, the computer eventually starts taking control of the "boring" parts of the tank, so you can pretty much do what you want (most slimes/monsters will load cannons, etc.). Every crew member has at least two primary functions, and several have three. Do you favor a defensive strategy of bodyguards to protect you from invading platypi, or would you rather send in your crazy Drakslime friend to break the enemy's ammo chutes? It's your decision.

Adding to the game's strategy are the dual cannons and alchemy system. I'll explain the former first. Every tank has two cannons, one upper and one lower. Ammo fired out of one will fly straight across, while the other will launch them in an arc. If the opponent fires ammunition out of the same cannon, the two projectiles will collide and cancel each other out. There are several exceptions to this, of course - some ammo takes 2-3 hits to be destroyed, while others (such as the shield or boomerang) is much better and breaking ammunition. Some flies in a strange pattern, such as the scythe. Even still some munition has special properties, such as the flame bottle, which will light the enemy's tank on fire, making it harder for them to move around freely inside, or another bomb-like object that explodes when it collides with other projectiles, and damage whichever tank it is closest to.

The Alchemy system is a simple system used to create new and exciting ammo for your tank, or even just healing items. Obviously, you can choose to just shoot the raw materials from your tank's cannons and do damage as is - and that's fine. Some things work fine as basic ammo, but most raw materials are better used for creating actual ammunition (instead of shooting fucking knives or crates). The game provides the recipies, so no guesswork is required (be that good or bad, I'll let you decide).

The most fun element of Rocket Slime, however, is the multiplayer. Players can go 1v1 (or 2v2) in huge tank battles, using any of the unlocked ships and crewmates from single player. Apparently this is extremely epic, and your choice of crew and playstyle can make for some interesting combats and strategies. Sadly, the game does not support Nintendo WiFi, and the tank battles are multi-cart only. There are multiplayer minigames and a dumbed down version of the tank battles available single-cart, though, so that's something.

Right now you're probably asking yourself "when does this amazing creation get released for us dirty gaijins?" Well, the answer should make you happy - September 19th is the US release date. So, what are you waiting for? Go preorder your copy right now!
_______
http://www.1up.com/do/previewPage?pager ... Id=3153064

IT LOOKS REALLY COOL LELELELELELE~

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=capntastic>Capntastic</A]&nbsp; Image at: 9/10/06 17:29

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KingOfDoma
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Re: ROCKET SLIME

Unread postby KingOfDoma » Sun Sep 10, 2006 7:04 pm

Behold! A link that works! <p><hr />
<div style="text-align:center">Image</div></p>

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Capntastic
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Re: ROCKET SLIME

Unread postby Capntastic » Sun Sep 10, 2006 7:28 pm

Shut up copy and paste works if you're not a lazy jerk.


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Re: ROCKET SLIME

Unread postby Spleen » Sun Sep 10, 2006 8:05 pm

I was almost exploding with excitement until you revealed that it was a DS game and not some wild shareware monstrosity. Fuck you. <p>-_-___-___-___-_-

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pd Rydia
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Re: ROCKET SLIME

Unread postby pd Rydia » Sun Sep 10, 2006 10:38 pm

In Pokemon Mystery Dungeon: Blue/Red Rescue Team, you take on the role of a trainer who has been mysteriously turned into a pokemon! You find that, as a pokemon, you can speak the pokemon language and discover that pokemon have a whole complex culture all their own. Oh yeah, and pokemon are disappearing. You form a rescue team to dungeon crawl and stuff.

You can be a mudkip! Mudkip, guys! A mudkip! <p><hr /><div style="text-align:center">dictionary.com | encyclopædia dramatica
"he is the godamn batman! thats why! if he can breath in space you damn bet he can wear a panty on his head!" glu-glu</div></p>

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Re: ROCKET SLIME

Unread postby Deeum » Sun Sep 10, 2006 11:28 pm

Dia temps me..


So.. I herd u like Mudkips. <p><div style="text-align:center"><hr />Image
</div></p>

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Capntastic
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Re: ROCKET SLIME

Unread postby Capntastic » Mon Sep 11, 2006 12:44 am

My niece was watching an episode with the associated cartoon.

It was funny because I was confused for a minute about why the pokémon were talkin'.


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Re: ROCKET SLIME

Unread postby RedEye Dragon89 » Mon Sep 11, 2006 1:36 am


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Justice Augustus
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Re: ROCKET SLIME

Unread postby Justice Augustus » Mon Sep 11, 2006 3:42 am

That...looks...AWESOME

NB: I loved the Gauntlet games.
<p>

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Re: ROCKET SLIME

Unread postby BrainWalker » Mon Sep 11, 2006 10:07 am

Dude, the Rocket Slime site has a kickin' rad interface.

I saw promotional material for that game last time I was at Gamestop. It looked interesting then, and it sounds interesting now. Interesting enough to be worth the price of admission? Only time will tell. <p><div style="text-align:center">Image</div></p>

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pd Rydia
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Re: ROCKET SLIME

Unread postby pd Rydia » Mon Sep 11, 2006 3:30 pm

DM:
:3 <p><hr /><div style="text-align:center">dictionary.com | encyclopædia dramatica
"he is the godamn batman! thats why! if he can breath in space you damn bet he can wear a panty on his head!" glu-glu</div></p>

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Re: ROCKET SLIME

Unread postby E Mouse » Mon Sep 11, 2006 3:53 pm

OH SHIT IT'S A DRAGONGIRL

GET OUT OF GLOMP RANGE <p><hr />

<span style="font-size:xx-small;">"Their rhetoric... You didn't put communists in his bed did you!" came Amber's indignant reply.

"Why not? All I had to do was open a gate to his bed and stick up a sign saying 'Hot virgin willing to make the ultimate sacrifice in the name of international socialist fraternity.'"</span>

<span style="color:blue;font-size:xx-small;">Excaliburned:</span> <span style="font-size:xx-small;">Ah yes, I'm thinking of having the USS Bob be preserved outside the Arena as a monument of sorts</span></p>

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Re: ROCKET SLIME

Unread postby FlamingDeth » Mon Sep 11, 2006 5:56 pm

I'd probably hit that if I had a DS.

FIRE THE SLURM CANNON! <p><hr />Radio message from HQ:
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Re: ROCKET SLIME

Unread postby Ajil6 » Fri Sep 22, 2006 7:35 pm

._. Truly the sweetness within it's gloopy can not truly be understood by mortal mens. <p>[--------------------------------------------]
FETUS. I am a FETUS.</p>


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