Sage's thread of ADV! characters.

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Dragon Sage007
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Sage's thread of ADV! characters.

Unread postby Dragon Sage007 » Mon Aug 21, 2006 3:33 pm

Ye gads. I seem to twink by accident when making these folks. Anyway. I have in my possession character sheets that Mus managed to convince me into writing up. So far, all I have are Karn, Drecker, and Gildward, at post-Eternion fight stats. Or at least reasonable approximates, I think.

However, Drecker can take down freaking GODS. He gets 12 attacks per round, and can deal sneak attack damage to 5 of those if he's lucky enough. I didn't even do his equipment, he scared me so much.

EDIT:Okay, I got it wrong. Drecker gets 9 attacks, 10 with opportunistic. That's still absurd.
<hr />Karn level 20 Lawful Good Fighter

HP:242
AC:24
Melee Attack:31/26/21/16 (After feats is 33/29/23/18)
Ranged attack:21/16/11/6
Fort save:18
Ref Save:7
Will save:4

Strength:22 (+6)
Constitution:22 (+6)
Dexterity:12 (+1)
Intelligence:6 (-2)
Wisdom:6 (-2)
Charisma:10 (0)

SKILLS
Knowledge(How This Planet works):20 ranks-2 penalty. (Considered a class skill, or at the very least he has 8 7 bonus ranks because of his father teaching it to him. Happy Spleen?)
FEATS
Weapon Focus (Sword):+1 bonus on attack rolls with a blade.
Weapon Specialization(Sword):+2 bonus on damage rolls with blades.
Greater Weapon Focus(Sword):+1 bonus on attack rolls with blades.
Greater Weapon Specialization(Sword):+4 bonus on damage rolls with blades. (Yes. These all stack. Scary.)
Dodge:+1 to AC against selected opponent.
Mobility:+4 dodge bonus against attacks of opportunity.
Combat Expertise:Take up to a 5 penalty to hit, for the same number in AC
Spring Attack:Move before and after melee attack.
Whirlwind attack:One melee attack against each opponent in reach.
Leadership:Attract cohorts. Yeah, he's got that.
Power Attack:Take up to a -5 penalty to hit for that much extra damage.
Cleave:Extra melee attack after dropping a target.
Great cleave:No limit to cleave attacks.
Quick Draw:Draw weapon as free action.
Improved Critical(Swords):Doubles threat range of blades.
Trustworthy:Gains a +2 to Gather Information and Diplomacy checks.
Combat Reflexes:Gains 3 extra attacks of opportunity. (Taken three times.)
(Any feats he would not normally get due to Intelligence penalty...he was taught. Yeah. Look, it's Karn we're talking about here. He should be too dumb to even -look- at a sword.)

Weapon:+5 Greatsword. (Critical range, total, is 16-20/2x) Deals 2d6+18 damage, total.
Armor:+5 Plate Mail That grants the following abilities.
WHEN ATTACKED PHYSICALLY OR MAGICALLY:Blink. When the wearer of the armor is attacked, he has a 50% chance of blinking out of existence, giving him a flat 50% miss chance.
1 USE/LEVEL:Polymorph Other. If another being uses any sort of spell to enhance their physical or mental abilities, they will be reduced to their normal scores.
1 USE/LEVEL:Cure Critical Wounds/Mass. Automatically restores full health to all targets.
1 USE/LEVEL:Infinity Buster. Whim of the GM! Pretty much a Wish spell, maxed out.
Hero Hair:+1 to Constitution.<hr />
Gildward Von Spoony
Level 16 Neutral Good Human Bard

16 HP
AC:22

Melee attack bonus:+7/+2/-3
Ranged attack bonus:+20/+15/+10 (Using the harp, he gets a +3 synergy bonus due to his perform skill)
Fort save:0
Reflex Save:15
Will save:11

Strength:3 (-5)
Constitution:3 (-5)
Dexterity:20 (+5)
Intelligence:16 (+3)
Wisdom:12 (+1)
Charisma:22 (+6)

7 feats.
Perform-18 ranks+6 bonus
Knowledge (Bardic Lore)-18 ranks+3 bonus
Concentration-18 ranks-5 bonus
Hide-18 ranks+5 bonus
Heal-18 ranks+1 bonus
Use Magic Device-18 ranks+6 bonus
Sense Motive-18 ranks+3 Bonus
Craft (Novel)-1 rank+1 bonus

Spells known

Level 0
Percussion-Gives a drum accompaniment.
Light-Object shines like a torch
Lullaby-Makes subject drowsy. -5 on Spot and listen checks, -2 on will saves against sleep.
Mending-Makes minor repairs to cloth and things of that nature
Summon Instrument-Summons instrument (Musicaliber, in this case)
Fine-tuning-Makes a regular instrument perform as masterwork.
Read Magic-Read scrolls and spellbooks

Level 1
Ambient Song-Masks bardic music effects as other sounds
Lesser Confusion-Makes a creature confused for 1 round.
Hypnotism-Fascinates 2d4 HD of creatures.
Sleep-Puts 4 HD of creatures into magical slumber.
Charm Person-Makes one person your friend.
Comprehend Languages-you understand all written and spoken languages.

Level 2
Rage-Gives +2 strength and con, +1 on will saves, -2 to AC to one creature.
Silence-Negates sound in 15-ft radius.
Blindess/Deafness-Makes one creature blind or deaf.
Hold Person-Paralyzes one humanoid for 1 round/level.
Heroism-Gives +2 bonus to attack rolls, saves, and skill checks.

Level 3
Confusion-Subject adds oddly for 1 round/level
Deep Slumber-Puts 10 HD of creatures to sleep.
Charm Monster-Make one monster believe it is your ally.
Slow-One subject/level takes only one action per round, -2 to AC and attack rolls.
Sculpt Sound-Creates new sounds or edits existing ones.

Level 4
Hold Monster-As hold person, but any creature.
Legend Lore-Lets you learn tales about a person, place, or thing.
Rainbow Pattern-Lights fascinate 24 HD of creatures.
Shout-Deafens all within cone and deals 5d6 sonic damage.
Freedom of Movement-Creature can move without impediment, be it magical or physical.

Level 5
Greater Heroism-Gives +4 bonus on attack rolls, saves, skill checks, immunity to fear, and temporary HP.
Song of Discord-Forces targets to attack each other.
Mind Fog-Subjects in fog get -10 to Wis and Will checks.
Shadow Walk-Step into shadow and travel rapidly
Mass Suggestion-Give one subject/level a short command.

Level 6
Eyebite-Target becomes panicked, sickened, and comatose.
Otto's Irresistable Dance-Forces subject to dance.
Mass Charm Monster-Charms all within 30 feet.

FEATS
Run-Runs 5x instead of 4x
Dash-Speed is 5 feet faster than normal
Fleet of Foot-Can make 90-degree turns without a problem.
Extra Music-Can use 4 extra songs per day.
Lingering Song-Songs last twice as long as normal.
Requiem-Music affects even the undead.
Jack of All Trades-Can use any skill untrained, even if it's not a class skill.

Bardic Music-20 times a day, can create magical effects from the following list. Look 'em up for yourself.

EQUIPMENT
Mithril Chain Shirt +3
Hat of Bardic Accomplishment-Adds a +2 to Charisma
Cape of the Immortal Bard-At will, as a full action, allows the wearer to cast Invisibility on themselves. (How do you think the bard STAYED immortal?)
Musicaliber-By speaking the correct command words, a lesser musician can utilize Fortissimo-basically, enhances bard songs-Levitate, and Magic Circle against Evil once per day for each. However, a musician with 10 or more ranks in Perform can generate Expeditious Retreat, Haste, and Phantom Steed once per day. It also gives a +2 enhancement bonus to any perform checks, in addition to the +2 for being masterwork. In addition to this, when played as an offensive weapon, it uses the spell Sonic Burst at will. This deals 1d8 damage and has a chance to stun the victim it hits. They must roll a fort save at DC 19 or else be stunned. Creatures that are deaf would not be stunned, but they would still take damage.<hr />
Drecker
Level 19 Chaotic Neutral Thief

HP:58
AC:17 without armor.
Melee Attack Bonus:
Strength:10 (0)
Dexterity:24 (+7)
Intelligence:18 (+4)
Wisdom:18 (+4)
Constitution:10 (0)
Charisma:8 (-1)

Ranged and Melee attack bonus:22/17/12/7

SKILLS
Appraise-21 ranks+4 bonus
Disable Device-21 ranks+4 bonus
Hide-21 ranks+7 bonus
Search-21 ranks+4 bonus
Open Lock-21 ranks+7 bonus
Spot-21 ranks+4 bonus
Gather Information-21 ranks+4 bonus
Listen-21 ranks+4 bonus
Move Silently-21 ranks+7 bonus
Knowledge (Common Sense, non-RPG logic)18 ranks+4 bonus

FEATS
Weapon Finesse-Use Dex modifier instead of Strength modifier with attacks using a light weapon.
Point Blank Shot-+1 bonus on ranged attacks and damage within 30 ft.
Precise Shot-No -4 penalty for shooting into melee
Rapid Shot-One extra ranged attack per round.
Manyshot-Throw two or more knives simultaneously.
Shot on the run-Move before and after ranged attack.
Improved precise shot-Ignore less than total cover/concealment with ranged attacks.
Quick draw-Draw weapons as a free action, not a move-equivalent.
Sneak attack-When flanking, can deal an extra 10d6 damage with every attack.
Defensive Roll-The rogue can roll with a potentially lethal blow to take less damage from it than they otherwise would. Once per day, when normally he'd be reduced to 0 or fewer hit points from a physical blow, the rogue can attempt to roll with the damage. He must make a saving throwing equal to the damage dealt, and if he succeeds, he takes only half damage. If he fails, he'll take full damage.
Improved Evasion-Take only half damage, even if Drecker fails his evasion roll.
Opportunist-Once per round, the rogue can make an attack of opportunity against an opponent who has been struck for damage in melee by another character. This counts as a sneak attack.
Trapfinding-+7 to find traps, aside from regular search.

+3 Returning Throwing knife-deal 1d3 damage.
(Description) These small blades are designed specifically to be thrown. They have perfect balance and are very light. However, they are exceedingly unsuited for hand-to-hand combat.

A throwing knife used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls), and only threatens a critical hit on a natural 20.

Although they are thrown weapons, throwing knives are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.

Hat:Gives +2 to dexterity.

Earrings of damage:Gives +1 damage <p><hr /><div style="text-align:center">Image </div></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=dragonsage007>Dragon]&nbsp; Image at: 8/22/06 14:28

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Re: Sage's thread of ADV! characters.

Unread postby Zemyla » Mon Aug 21, 2006 5:07 pm

You know, with non-core, you can do even more.

Lumi is a Cleric/Radiant Servant of <Infinel>, Spybot is a warforged artificer...

Ardam would probably be a Generic Spellcaster (from Unearthed Arcana)/Incantrix, as he can pull off powerful spells. He casts with Intelligence.

Chookie... is probably a monk, though I have no clue what race.

Karn's ability to get rid of buffs is probably due to the feat "Pierce Magical Protection", from Complete Arcane. It makes more sense.

Karashi is definitely a ninja/master thrower.

I'll stat them up later when I don't have homework breathing down my neck. <p>-----
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Re: Sage's thread of ADV! characters.

Unread postby FlamingDeth » Mon Aug 21, 2006 6:27 pm

...Lawful good? Doesn't Karn, you know, randomly break into people's houses and smash all thier pottery, looking for money?

The definition of "lawful" seems to have changed over the years. <p><hr />Radio message from HQ:
Dance Commander, we love you!
</p>

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Re: Sage's thread of ADV! characters.

Unread postby E Mouse » Mon Aug 21, 2006 6:49 pm

A better description would be 'Stupid Good.' Sage brought that up earlier when we first discussed this: in the end he concluded that Karn is really a goodie-goodie, but he's too dim to realize when he's doing something that he shouldn't be. Especially when his Knowledge of How This Planet Works check tells him otherwise (see also: Breaking pots typically without consequence in Zelda games).

And if you're not going to shy away from prestige classes, this may be a good choice for Ardam, since he doesn't do much with 'Metamagic,' familiars, or turning undead. Even if that's sorta covered with his cure spells, but that's a different story. <p><hr />

<span style="font-size:xx-small;">"Their rhetoric... You didn't put communists in his bed did you!" came Amber's indignant reply.

"Why not? All I had to do was open a gate to his bed and stick up a sign saying 'Hot virgin willing to make the ultimate sacrifice in the name of international socialist fraternity.'"</span>

<span style="color:blue;font-size:xx-small;">Excaliburned:</span> <span style="font-size:xx-small;">Ah yes, I'm thinking of having the USS Bob be preserved outside the Arena as a monument of sorts</span></p>

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Re: Sage's thread of ADV! characters.

Unread postby Capntastic » Mon Aug 21, 2006 7:08 pm

This is why I disown the Lawful/Neutral/Chaotic stuff for

Nice/Neutral/Naughty
Neat/Neutral/Messy

It's much better.


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Re: Sage's thread of ADV! characters.

Unread postby Idran1701 » Tue Aug 22, 2006 1:30 am

Messy doesn't begin with N. <p><hr />
"Never let your morals get in the way of doing what is right" - Salvor Hardin
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Re: Sage's thread of ADV! characters.

Unread postby Capntastic » Tue Aug 22, 2006 3:27 am

THEN USE A THESAURUS TO FIND A WORD THAT DOES


Idran1701
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Re: Sage's thread of ADV! characters.

Unread postby Idran1701 » Tue Aug 22, 2006 6:09 am

Neglected or nasty? <p><hr />
"Never let your morals get in the way of doing what is right" - Salvor Hardin
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Re: Sage's thread of ADV! characters.

Unread postby Shinigori V2 » Tue Aug 22, 2006 6:26 am

This thread has more concentrated retardation than a classroom full of down syndrome. <p><hr /><div style="text-align:center">What's wrong with this ring?!</div></p>

E Mouse
 

Re: Sage's thread of ADV! characters.

Unread postby E Mouse » Tue Aug 22, 2006 7:40 am

I guess it does. Thanks a lot, Shini. :( <p><hr />

<span style="font-size:xx-small;">"Their rhetoric... You didn't put communists in his bed did you!" came Amber's indignant reply.

"Why not? All I had to do was open a gate to his bed and stick up a sign saying 'Hot virgin willing to make the ultimate sacrifice in the name of international socialist fraternity.'"</span>

<span style="color:blue;font-size:xx-small;">Excaliburned:</span> <span style="font-size:xx-small;">Ah yes, I'm thinking of having the USS Bob be preserved outside the Arena as a monument of sorts</span></p>

Choark
 

Re: Sage's thread of ADV! characters.

Unread postby Choark » Tue Aug 22, 2006 9:16 am

Don't mind him my good chums, he's just a man filled with the grimy slimy, sour juices of hate that fills his heart with a blackness that could make space go, "Hey, its rather dark here" as he lashes out like an evil child in there cot at the bright stars on strings that float above his head. <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

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Re: Sage's thread of ADV! characters.

Unread postby Idran1701 » Tue Aug 22, 2006 9:49 am

Kinda lost control of that metaphor near the end, Cho? <p><hr />
"Never let your morals get in the way of doing what is right" - Salvor Hardin
</p>

Choark
 

Re: Sage's thread of ADV! characters.

Unread postby Choark » Tue Aug 22, 2006 11:30 am

What is a metaphor but a string of words put together to give details of some sort of idea that somehow shares a likeness to some other idea. An idea that is in itself a string of intangable ideals and thoughts that can be as hard to grasp as the wind or a rather hyperactive butterfly. And how can you control the wind? By blowing the windmills backwards? No, my little forum chum, windmills don't work that way.

So having a metaphor out of control is like allowing the wind to blow, a wind that carries the seeds of life across this green globe of love and happiness. <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

E Mouse
 

Re: Sage's thread of ADV! characters.

Unread postby E Mouse » Tue Aug 22, 2006 11:33 am

Image <p><hr />

<span style="font-size:xx-small;">"Their rhetoric... You didn't put communists in his bed did you!" came Amber's indignant reply.

"Why not? All I had to do was open a gate to his bed and stick up a sign saying 'Hot virgin willing to make the ultimate sacrifice in the name of international socialist fraternity.'"</span>

<span style="color:blue;font-size:xx-small;">Excaliburned:</span> <span style="font-size:xx-small;">Ah yes, I'm thinking of having the USS Bob be preserved outside the Arena as a monument of sorts</span></p>

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Re: Sage's thread of ADV! characters.

Unread postby Spleen » Tue Aug 22, 2006 11:52 am

There are a lot of mistakes on these sheets. I count...13, without opening a rulebook. <p>-_-___-___-___-_-

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Arch mage144: Spleen doesn't bother with penis size contests; instead, he goes straight to penis number.</p>


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