Fighting game enthusiasts, front and center

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PriamNevhausten
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Fighting game enthusiasts, front and center

Unread postby PriamNevhausten » Wed Jul 26, 2006 10:05 pm

First, I have this.



And now that you have seen that, I give you [url=http://revolution-sales.com/catalog/swap-magic-p-123.html?osCsid=f816500be96967ff0856cb16976905b3>this
.]<span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>Edited by: PriamNevhausten&nbsp; Image at: 7/26/06 22:06

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Re: Fighting game enthusiasts, front and center

Unread postby NamagomiMk0 » Thu Jul 27, 2006 9:17 am

As I've said before...I want to play Warakia. <p>"DO YOU THINK YOU CAN DEFEAT US? OUR TREASURE MAY BE HEAVY, BUT WE ARE LIGHT AS WIND. ONLY MAGICS MAY HURT US, BUT ONLY WE KNOW WHICH ONES." --Omoikane, Digital Devil Saga 2</p>

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Capntastic
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Re: Fighting game enthusiasts, front and center

Unread postby Capntastic » Thu Jul 27, 2006 9:32 am

What makes this game so special? I watched the first half of the video and saw nothing too outstanding.


Choark
 

Re: Fighting game enthusiasts, front and center

Unread postby Choark » Thu Jul 27, 2006 11:34 am

If its what I think it is:

Its a good solid beat 'em up game (and YES! I am using the british term for it damn it, over the course of the game you beat up lots of people, so hense, them) thats pretty damn well balanced.

Plus its something (sorta) new thats fun to play. So beat 'em up enthusiasts will be happy! <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

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Capntastic
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Re: Fighting game enthusiasts, front and center

Unread postby Capntastic » Thu Jul 27, 2006 11:36 am

I refer to these games as fighting games because you fight one on one.

I refer to games in which you sidescroll or 3rd personly roam about and punch people into submission as beat 'em ups, as 'em = them = plural. In my mind, at least.

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=capntastic>Capntastic</A]&nbsp; Image at: 7/27/06 11:52

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Re: Fighting game enthusiasts, front and center

Unread postby NamagomiMk0 » Thu Jul 27, 2006 12:47 pm

Because god forbid you actually read that he was using BRITISH terminology.

In other news, anyone who DOES play this game is likely to be subject to Akihascrubs. Given that she's pretty much got top-tier position, and what doesn't seem to be a particularly steep learning curve...yeah. NORMAL Akiha, note, not Reversed Akiha, who is rather low-tier, comparably. <p>"DO YOU THINK YOU CAN DEFEAT US? OUR TREASURE MAY BE HEAVY, BUT WE ARE LIGHT AS WIND. ONLY MAGICS MAY HURT US, BUT ONLY WE KNOW WHICH ONES." --Omoikane, Digital Devil Saga 2</p>

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Capntastic
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Re: Fighting game enthusiasts, front and center

Unread postby Capntastic » Thu Jul 27, 2006 2:29 pm

Because God forbid I explain why I personally use different terms!!!!!!!

Also: Repeat that goofball tier stuff so someone who hasn't played the game doesn't think you're on LSD?


Choark
 

Re: Fighting game enthusiasts, front and center

Unread postby Choark » Thu Jul 27, 2006 2:59 pm

Because GODS FORBIDES ALL!

If ya doing to now, God Forbide it!

So there! <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

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PriamNevhausten
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Re: Fighting game enthusiasts, front and center

Unread postby PriamNevhausten » Thu Jul 27, 2006 4:06 pm

How about we just call the side-scrolling things Brawlers as God intended?

Also, the good thing about this game is that it is very much Guilty Gear-like, except that it is not Guilty Gear. An extremely robust system, a lot of versatility, and as you can see, mad combos if you can get 'em.

Also, in response to Doug, I foresee a significant number of Chaos players in the low ranks, considering his range and power.

STILL, it is going to be fun times. <p><span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>

ikozaedro
 

Re: Fighting game enthusiasts, front and center

Unread postby ikozaedro » Fri Jul 28, 2006 5:47 am

"brawlers", "beat 'em ups", meh, they're all just "thug busters" to me. <p><div style="text-align:center">Image
my deviant art thingy!
quote:
"-Lili! a deranged man is building an army of psychic death tanks to take over the world and there is nobody who can stop him except for you and me!
-Oh my god! LET'S MAKE OUT!"-Raz and Lili, Psychonauts</div>
</p>

Choark
 

Re: Fighting game enthusiasts, front and center

Unread postby Choark » Fri Jul 28, 2006 6:02 am

I think Glu-Glu has found my new favorite game type.

Thug Busters.

I mean...

Damn! <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

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Re: Fighting game enthusiasts, front and center

Unread postby E Mouse » Fri Jul 28, 2006 7:04 am

Sounds like a City of Villians Limit Break. <p><hr />

<span style="font-size:xx-small;">"Their rhetoric... You didn't put communists in his bed did you!" came Amber's indignant reply.

"Why not? All I had to do was open a gate to his bed and stick up a sign saying 'Hot virgin willing to make the ultimate sacrifice in the name of international socialist fraternity.'"</span>

<span style="color:blue;font-size:xx-small;">Excaliburned:</span> <span style="font-size:xx-small;">Ah yes, I'm thinking of having the USS Bob be preserved outside the Arena as a monument of sorts</span></p>

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Re: Fighting game enthusiasts, front and center

Unread postby BrainWalker » Tue Aug 08, 2006 10:32 pm

You guys know what's cool?

This game. This game is cool. <p><div style="text-align:center">Image</div></p>

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Re: Fighting game enthusiasts, front and center

Unread postby PriamNevhausten » Tue Aug 08, 2006 11:33 pm

And you doubted me.

I mean, I presume you did.

You should cut that shit out. <p><span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>

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Re: Fighting game enthusiasts, front and center

Unread postby Zemyla » Wed Aug 09, 2006 5:26 am

After a thorough viewing of the video, it looks like each attack in the chain does less damage. After about 40-something hits, it does no damage at all to keep hitting him. <p>-----
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Re: Fighting game enthusiasts, front and center

Unread postby Animala » Wed Aug 09, 2006 7:43 am

I noticed the diminishing returns thing, too.

I've never been particularly good at any fighting game, although I enjoy playing them. I kinda wonder about the combo aspect, though. Once a combo begins, there's typically nothing the victim can do about it (that is, after all, what makes it a combo) so especially in games like this, where you've got several seconds of combo action, the attacker is effectively playing against the mechanics of the game, rather than his opponent.

Then again, C-C-C-COMBO BREAKER was kinda lame, too, so I'm not sure there's a good solution. I'm kind of fond of the Naruto Gamecube fighting game in this regard. While the fighting system isn't particularly deep, there's almost always an escape route. And regular combos do a huge amount of damage, which kind of makes up for the fact that you effectively have to trap your opponent twice is quick succession to prevent them from ninja vanishing out of it. <p><hr />to make the pain go away
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Re: Fighting game enthusiasts, front and center

Unread postby FF Fanatic 80 » Wed Aug 09, 2006 8:57 am

Sadly, all this video does is remind me why I don't like street fighter style games =/

"Ok, I guess I'll give a sho...WHAT THE HELL 300 HIT COMBO I COULDN'T EVEN HIT THE GODDAMN ATTACK BUTTON."

<_<; This is probably why I like Soul Calibur and Tekken more ehehe.


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PriamNevhausten
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Re: Fighting game enthusiasts, front and center

Unread postby PriamNevhausten » Wed Aug 09, 2006 9:28 am

Guilty Gear is like that, too, with obscenely large combos; and to my knowledge, in both GGXX and Melty Blood there is always a way out at least once (In GGXX, Psych-Burst; in Melty Blood, I believe changing into Heat mode will do the same). And the reason for the combos doing less damage is for that fairness so that you don't get destroyed instantly by someone who knows the sequences. Prorating, as it is called, is actually very common in fighting games today. Street Fighter, in fact, may be the only series that I know of that I am not 100% certain whether it uses prorating. <p><span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>

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Re: Fighting game enthusiasts, front and center

Unread postby NamagomiMk0 » Wed Aug 09, 2006 12:04 pm

Changing to Heat mode can't quite be done in the way you're thinking while you're getting smacked around, if I remember correctly from the match videos I've seen. The initial flash works like a Burst--if you're not in hitstun. This is assuming you trigger Heat early, rather than waiting for 300% Magic Circuit, where it activates automatically--though if you "force Heat" there, you go into Blood Heat, which is superior. Better healing, greater "Arc Drive", and the ability to perform a Last Arc from a shield ("Parry", so to say).

This is assuming you're not getting your ass kicked by Shiki Nanaya, in which case you wouldn't get much regen; he does way too much "Red" damage. <p>"DO YOU THINK YOU CAN DEFEAT US? OUR TREASURE MAY BE HEAVY, BUT WE ARE LIGHT AS WIND. ONLY MAGICS MAY HURT US, BUT ONLY WE KNOW WHICH ONES." --Omoikane, Digital Devil Saga 2</p>

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Re: Fighting game enthusiasts, front and center

Unread postby PriamNevhausten » Wed Aug 09, 2006 10:29 pm

It seems that is indeed the case, although timing with combos in Melty Blood is a lot more stringent than with most other games.

Although I wish there were some site that documented combos someplace. <p><span style="font-size:xx-small;">"It's in the air, in the headlines in the newspapers, in the blurry images on television. It is a secret you have yet to grasp, although the first syllable has been spoken in a dream you cannot quite recall." --Unknown Armies</span></p>

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Re: Fighting game enthusiasts, front and center

Unread postby BrainWalker » Thu Aug 10, 2006 3:57 am

Actually, ground combos seem to be fairly lenient; it's when you want to launch people into the air that the mechanics get all bitchy on you. <p><div style="text-align:center">Image</div></p>


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