Mega Mari

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BrainWalker
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Mega Mari

Unread postby BrainWalker » Mon May 29, 2006 11:47 am

So, some Japanese guys whipped up a neat little game. It's pretty much exactly like a Mega Man game, except everything is all witch-girls and poofballs, and it's fucking hard. Yea, that's right, I said it's like Mega Man, except fucking hard. Because we all know how easy the original Mega Man games were. You can get in on this crazy shit over here. Thankfully they have clearly labeled the download link in both Japanese and English.

I haven't managed to beat any bosses yet, but then I just started playing a couple hours ago. But it's pretty engrossing. I mean, when something's challenging, and you find yourself actually leaning in the direction you're trying to go, and channeling Shini's capacity for shouting "Oh God!" a lot, that's kind of a mark of quality, I think. Plus the BGM is pretty spiffy.

A neat thing: You actually have two characters that you can switch between using the start button, like switching weapons and selecting mushroom tanks. Which are basically E-tanks. Apparently witches really dig mushrooms. Anyway, this character swapping effectively doubles your lifebar, and gives you different offensive options for different situations. Character one is basically Mega Man, but character two, instead of shooting magical "bullets," shoots a constant stream of energy that deals noticeably less damage per hit, but sometimes the extra pressure of a constant stream of damage is nice, especially when the screen is full of things that want to kill you, as it often is.

So yea. It's a neat thing I found. I thought maybe someone might be interested.

Edit: Finally beat my first boss! It turns out the "two characters" thing adds yet another facet to gameplay: boss powers aren't shared. When you've laid the smack down, the boss drops some manner of thing that you can grab for REAL ULTIMATE POWER, so you don't have to worry about actually finishing off a boss with a specific one of the two characters for her to get the power. Anyway, since I've only beaten one boss, I can't say wether or not the powers are actually different depending on who has it, but it's certainly a possibility. <p><div style="text-align:center">Image</div></p>Edited by: BrainWalker&nbsp; Image at: 5/29/06 12:03

ikozaedro
 

Re: Mega Mari

Unread postby ikozaedro » Mon May 29, 2006 12:58 pm

megaman gameplay? witches? IM SOLD!

....ok, call me an idiot, but i can't actually find the download link (just a video one), so can you be a little more specific?
<p><div style="text-align:center">Image
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quote:
"-Lili! a deranged man is building an army of psychic death tanks to take over the world and there is nobody who can stop him except for you and me!
-Oh my god! LET'S MAKE OUT!"-Raz and Lili, Psychonauts</div>
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Re: Mega Mari

Unread postby BrainWalker » Mon May 29, 2006 1:36 pm

Oshits! I am dumb. I just assumed that was the download link for the game. I actually got it from a torrent. Specifically, this torrent, which I have linked because I can't actually figure out how you're supposed to acquire the game. Couldn't find a download link or an order page (or even a ¥ for that matter), and I can't read Japanese, so *shrug* Who knows. <p><div style="text-align:center">Image</div></p>Edited by: BrainWalker&nbsp; Image at: 5/29/06 13:38

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Re: Mega Mari

Unread postby NamagomiMk0 » Mon May 29, 2006 3:19 pm

Daa-yamn. I'm going to have to download this. Oldschool MM-style gameplay is something I miss.

Correction. This is better. The weapons here seem to be halfway decent. Given if you compare it to a majority of weapons in MM--a lot of which, well, are ONLY good for the boss in question (Ice Wall from R&F comes to mind here, as does Top Spin from MM3, almost any timestop weapon, and ANY Shield weapon.) And I'm not unused to the beam--reminds me a bit of Forte's primary weapon from R&F, only you can move while shooting, and it's not aimable.

Also, AAAAAARRRRGHHHH!!! RETURN OF THE DISAPPEARING BLOCKS!!! <p>"DO YOU THINK YOU CAN DEFEAT US? OUR TREASURE MAY BE HEAVY, BUT WE ARE LIGHT AS WIND. ONLY MAGICS MAY HURT US, BUT ONLY WE KNOW WHICH ONES." --Omoikane, Digital Devil Saga 2</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=namagomimk0>NamagomiMk0</A] at: 5/29/06 15:34

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Capntastic
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Re: Mega Mari

Unread postby Capntastic » Mon May 29, 2006 3:23 pm

Activating TORRENT. BWEOOOEOOOEOEOOO!


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Re: Mega Mari

Unread postby Capntastic » Mon May 29, 2006 3:46 pm

Well, I played it for a bit. It seems like it would be really fun if I had a gamepad to play with. Also, the enemies are really annoying in that a lot of the time you cannot hit 'em at all. Also, I do not like the level design very much, from what I've seen.


Choark
 

Re: Mega Mari

Unread postby Choark » Mon May 29, 2006 4:54 pm

Also its totally based some Japanese Shoot Em Ups that are totally awsome and solid.

Perfect Cheery Blossom
Imperishable Night
Phatasmagoria of Flower View

and so on. There's even a beat em up based on the games, from the makers of Eternal Fighter Zero! Totally awsome and cute all the way. BW has reminded me I should share links more often!

In fact it looks like it was the same peeps who made this Mega Man clone:
The beat em up page!

Anywho, yeah! Sort of thing I like, cute girls being mildly evil and blowing stuff up! Yay! <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> <span style="font-family:century gothic;font-size:x-small;">HEROES DON'T NEED PANTS</span> </div></p>

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Re: Mega Mari

Unread postby BrainWalker » Mon May 29, 2006 6:59 pm

Capn't is correct about incredibly aggravating enemy placement. This is something that is better dealt with once you've collected some weapons... even though I only have one so far, (haven't played since posting this thread, actually) even with just one I can still hit some annoying foes I couldn't before. I think the order in which you complete the stages is probably more important than you'd expect, simply because some stages will utterly destroy you if you don't have a more versatile arsenal than the one you start with. <p><div style="text-align:center">Image</div></p>

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Re: Mega Mari

Unread postby Capntastic » Mon May 29, 2006 7:01 pm

Hey BW, which one did you take out first?

It's hard to tell which little girls are what, and if they've got a Megaman style pattern to which to take out first, it'd be cool to figure out which ones are what element or whatever.


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Re: Mega Mari

Unread postby BrainWalker » Mon May 29, 2006 8:11 pm

I'm sure there are weaknesses, but since I only have two weapons (yea, just earned another one), I'm not really sure who's weak to what.

Anyway, the first boss I took down was the shrine maiden chick in the upper left. So far her stage (boss included) has been the easiest for me. I haven't gotten a game over yet on that one. I gave her weapon to Mari, and it's pretty fucking awesome. You shot these bigass yinyang ball things that bounce a short distance and constantly damage foes hit by them. You can rack up some crazy damage with these things. Freakin' great for clearing out a bunch of weak guys rushing you en masse, or one big guy that doesn't move around too much. Unfortunately, boss temporary invincibility upon getting hit means this isn't the best weapon ever for bossfights.

Several game-overs later, I managed to take out the sword-chick the center right. I'm not sure how I managed that one. Her stage has two really long flights of stairs, which means two really long sequences of getting your ass shot off by things you can't quite hit effectively with normal weaponry. Good thing I had a mushroom tank from the shrine-maiden stage. Anyway, I gave sword-girl's weapon to Alice, which seems to have been a pretty good idea. It took me a second to figure it out, but it only works when she's jumping. But that's okay, because it surrounds you in this pink circle thing that racks up even more ludicrous amounts of damage to anything close to you than the bouncing balls. This is a Godsend for areas where you're trying to do some delicate jumping and there's flying things all about trying to screw you up. Once again, though, not a great bossfight weapon so far.

Edit: Oh holy fuck! Look what I found! It's a secret to everyone!

Also, I need to stop getting hit while next to a bottomless pit and ultimately pushed into it from knockback. Really really need to stop that. Really. <p><div style="text-align:center">Image</div></p>Edited by: BrainWalker&nbsp; Image at: 5/29/06 20:56

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Re: Mega Mari

Unread postby Spleen » Mon May 29, 2006 9:24 pm

I'll play this, if only to jump on the bandwagon. I can guarantee I'll get frustrated with it early on and quit, especially if it's harder than Mega Man like our BW says. I figure it can't be more aggravatingly difficult than the Super Mario World hack I'm playing right now (if it weren't for the Rewind button on ZSNES, I'd have given up after level 6 or thereabouts; I'm slightly more patient with Mega Man games). <p>-_-___-___-___-_-

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Re: Mega Mari

Unread postby BrainWalker » Mon May 29, 2006 9:31 pm

Well, I just got a game over 4 times in a row on one stage because I kept nailing easy things and then fucking up things that should, comparatively, have been much easier. Pits are forever my eternal nemesis in Mega Man games.

It's really easy to get aggravated, so it's really not the sort of thing you can play for too long. Which in a way is actually a good thing.

Edit: I can now confirm with absolute certainty that the creepy spirit-medium chick in the lower left is ludicrously weak against the totally awesome weapon Alice gets from the crazy sorceress woman in the lower right. Actually hitting her with it is a bit of a trick, but not as much of a trick as actually beating the boss to earn the power in the first place. <p><div style="text-align:center">Image</div></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=brainwalker>BrainWalker</A]&nbsp; Image at: 5/30/06 0:18

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Re: Mega Mari

Unread postby Capntastic » Tue May 30, 2006 12:38 am

Oh god. I tried editing the control scheme, but instead of selecting the button I wished to use, I just kept hitting down to get to the buttons I wished to change. This ended up screwing me over, as all of the buttons were tied to the down key; making it impossible to change back :(

Now I've got to re-install.


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Re: Mega Mari

Unread postby BrainWalker » Tue May 30, 2006 3:36 pm

I actually did the very same thing the first time. Luckily "reinstalling" is no more complext than unpacking the zip file.

Assuming you didn't delete the zip file. <p><div style="text-align:center">Image</div></p>

Choark
 

Re: Mega Mari

Unread postby Choark » Tue May 30, 2006 5:15 pm

I'm a game tester and I find this hard!

Then again playing with a keyboard is near impossible for me. And I'm too tight to get a gamepad for the PC or any link thing for the PC to my PS2 pads. I do really dig this though and wish I could spend more time on it *sniffle* if only to get to the big boss.

Fanart is a must!

I respect BW for actually killing bosses. Zap Pow! Music is 'boss' too! Good complete package!

Edit: Anyone played Super Marisa land yet? <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> <span style="font-family:century gothic;font-size:x-small;">HEROES DON'T NEED PANTS</span> </div></p>Edited by: Choark&nbsp; Image at: 5/30/06 17:16

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Re: Mega Mari

Unread postby BrainWalker » Tue May 30, 2006 8:24 pm

Trust me, once you take down a couple, it becomes a lot less impossible to take down more.

Edit: Wow. Just wow. I finally beat the broken vampire girl in the middle left, but I died to a random ambient projectile before I could collect her power : ( Which as it turns out, is actually really easy to do since her "OMG I'M ABOUT TO DIE!" attack is pretty sick.

Good thing she's weak against the shrine maiden's weapon. <p><div style="text-align:center">Image</div></p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=brainwalker>BrainWalker</A]&nbsp; Image at: 5/30/06 20:52

ikozaedro
 

Re: Mega Mari

Unread postby ikozaedro » Wed May 31, 2006 1:58 am

well, im stuck, again, i cant run the game, it says something about not having a "d3d9.dll" file, anybody encountered this problem and/or can provide a list of the files i should have to run the game? <p><div style="text-align:center">Image
my deviant art thingy!
quote:
"-Lili! a deranged man is building an army of psychic death tanks to take over the world and there is nobody who can stop him except for you and me!
-Oh my god! LET'S MAKE OUT!"-Raz and Lili, Psychonauts</div>
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...can I be Tengu Man?

Unread postby Nick Shogun » Wed May 31, 2006 3:00 am

They need to invent a Megaman game where you can crouch and/or shoot upward. Then I wouldn't hate them so much. <p><div style="text-align:center">
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Re: ...can I be Tengu Man?

Unread postby BrainWalker » Wed May 31, 2006 9:03 am

It sounds like Glu-glu needs to update his DirectX. And if that doesn't work, which it really should, he could always just toss d3d9.dll into Google and find somewhere to download it.

Also, Nick needs to either stop being a whinybitch, or go play MegaMan II and take out Metal Man. Plus, in all the original MM games past II, you can slide, which is sort of like crouching, except you're moving at the same time.

The great thing about the weapons in MegaMari is that none of them are just regular bullets of a different shape/color. They all do something for you that you couldn't do otherwise. There's weapons for killing things in the air, weapons for killing things underground, weapons for killing things behind you, weapons for killing things that move a lot, weapons for killing things that don't... there's even a "fuck you" weapon that makes everything on screen that isn't a boss or a "heavy" enemy your bitch. It's just FUN using these powers, which is more than I can say for some of the stupid crap they toss at you in Mega Man games. Top Spin, anyone? Or pretty much anything from MM3 that wasn't Shadow Blade or Magent Missile?

Edit: aaaaaand, suddenly the program has decided to stop displaying properly. I gots me some seroiusly fucked up visual interference, which is pretty aggravating 'cause I can't recall having done anything unusal since the last time it worked perfectly, which was last evening. MMMMMMMMM TROUBLESHOOTING!

EditII: Aaaand, the problem has spontaneously rectified itself without any intervention on my part. MMMMMM TROUBLESHOOTING! <p><div style="text-align:center">Image</div></p>Edited by: BrainWalker&nbsp; Image at: 5/31/06 14:30

RebelKitsune
 

Re: ...can I be Tengu Man?

Unread postby RebelKitsune » Wed May 31, 2006 11:46 am

The funny thing is, Marisa is the name of my mom.
Downloading as we speak.

Also, Cho: PS2 to PC controller converters should barely set you back a fiver. I don't see any reason why not to get one.


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Re: Mega Mari

Unread postby Zemyla » Wed May 31, 2006 11:51 am

<blockquote>Quote:
And I'm too tight to get a gamepad for the PC or any link thing for the PC to my PS2 pads.
</blockquote>

We warned you about living on alcohol. Try sobering up and then getting a gamepad. <p>-----
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Re: Mega Mari

Unread postby KingOfDoma » Thu Jun 01, 2006 12:30 am

One more thing!

In the later Mega Man X games, you can indeed crouch AND shoot upward.

Wonderful time we live in, ain't it?


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BrainWalker
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Re: Mega Mari

Unread postby BrainWalker » Thu Jun 01, 2006 1:47 am

But can you crouch and shoot upward simultaneously? You could in Super Metroid. <p><div style="text-align:center">Image</div></p>

RebelKitsune
 

Re: Mega Mari

Unread postby RebelKitsune » Thu Jun 01, 2006 6:42 pm

But that's Super Metroid, Brian.
That alone should be enough to prove my point.

Also, mega mari has the exact same effect on me as the first mega man did. That is to reduce me to a completely incapable gamer :{ It is the definition of hard. At least mega mari gives you health. <p><div style="text-align:center">Image
<span style="color:navy;font-family:century gothic;font-size:large;">LOSER!!!1!!1!WTFLOL!1</span>
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Re: Mega Mari

Unread postby NamagomiMk0 » Mon Jun 05, 2006 5:08 pm

Doug has gone to efforts to try and determine what may or may not be the names of the girls in the game. As he can't GET it yet, he has to guess based on stuff in the demo vid and screenshots.

As such, my guesses:
Main character, looks like a witch: Marisa Kirisame
Other main character with the beams: Alice Margatroid
Shrine Maiden: Reimu Hakurei
Vampire: Remilia Scarlet
In the demo vid, I've also seen what is likely use of Youmu Konpaku's (close-range slash) and Sakuya Izayoi's (knife-spread) abilities. However, I'm not completely sure, and to boot, I can't quite get the game, since this is my brother's computer I'm using. <p>"DO YOU THINK YOU CAN DEFEAT US? OUR TREASURE MAY BE HEAVY, BUT WE ARE LIGHT AS WIND. ONLY MAGICS MAY HURT US, BUT ONLY WE KNOW WHICH ONES." --Omoikane, Digital Devil Saga 2</p>


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