by EKDS5k » Thu Apr 27, 2006 4:54 am
Mostly what I'm hearing from Cap'ndipshit is "I don't want things to change ever ever."
Not at all,as he's just pointing out that Nintendo's newest big-ticket item is, (Who would have thought?) a pointless gimmick that is going to do more to turn off game-developers than to stimulate their wacky creativities.
If you had actually read anything, you'd know that most developers are excited about the new controller, and what they can do with it. If they spit out games where it's just a gimmick, guess what, nobody will buy them, and it'll sell horribly. The games that make good use of it will sell well.
I mean, there's maybe six games for the DS that actually use the dual-screens in a fun way. The best selling games like Castlevania: DoS or Advance Wars: DS only make it so you have to use the touch-screen for a few gimmicky moments like drawing runes or whatever.
You're confusing touch-screen functionality with the fact that it has two screens. In every game the dual screens have been, at the very least, more useful than if there was only one. The touch screen is there if the game needs it. This is like complaining that not every game on the PS2 uses the R3 and L3 buttons. If you want games that incorporate the touch-screen specifically in a fun way (ie: more than an inventory/menu screen), then off the top of my head, I can name at least Meteos, Brain Age, Shonen Jump, and Kirby's Canvas Curse. That's four right there, without even thinking. After a little more thought, I come up with Nintendogs, that attorney game that I forget the name of, the doctor game, and Elektroplankton. And those are just the ones that I've played/seen personally.
I mean, almost everyone I know that has an XBOX360 got it to play Halo 3 when it comes out and just use it to play Halo 1 and 2 right now.
There are two possible things I could say to this:
a)Kudos to Microsoft's marketing department, as they've successfully gotten people to drop $500-600 to play one game, that will likely be similar to the old ones, only with better graphics, or
b)Everyone you know who (not "that," "who") has an Xbox360 is an idiot.
The point still stands that the Nintendo Beer-hat makes it tricky when developers pretty much wanna make FPS or Platformers or RPGs without having to work in a dynamic beverage suction analog control system just to be hip.
Here's that "I don't want new things" attitude again. Do you have any idea how awesome a FPS will be on the Revolution? You know the controller has a built in light gun, too, right? It'll be like having a 3d mouse. As for RPGs, it's not like you need a hell of a lot of buttons. A d-pad, select, and cancel are all that's really necessary. I suppose if the developer wanted to at least put forth a token effort, then they could make the menus point and click, as it were.
It does adapt to a roughly Gamecube-esque controller if desired, IIRC.
It will be compatible with Gamecube controllers out of the box.
And yet, the DS is doing surprisingly well, considering what people thought of it initially, AND compared to the ubersleek PSP, due to the fact that its games make it desirable.
Actually, the DS is running about even with the PSP in North America. It's not even a contest in Japan, though, the PSP is so far behind.
In conclusion, Capntastic is a dumbass. Things change, generally for the better, or they stagnate and die (see: Xbox360 controller, which is essentially the same as the last one. also see: PS2 controller, which was the same as the PS controller. Although seeing that boomerang controller that Sony has since scrapped, they may have been smart to keep the old design rather than try and make a new one.). In 10 years, there won't be a game controller that doesn't have some sort of gyroscopic sensor built into it. Also Namagomi is a stupid name.
PS. If you thought I could have made this post without the sarcasm and personal attacks, you clearly don't know me that well.