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Quote:
However, the online aspect of it has me wondering how the 'other people' factor is gonna ruin it.
Quoted from Wikipedia:
Wright calls the game a "massively single player online game". Simultaneous multiplayer gaming is not a feature of Spore. The creatures, vehicles, and buildings the player can create will be uploaded automatically to a central database (or a peer-to-peer system), catalogued and rated for quality (based on how many users have downloaded the object or creature in question), and then re-distributed to populate other player's games. The data transmitted will be extremely small, only 1 kilobyte according to Wright. (Think of it as sharing the DNA template of a creature while the game builds the animal itself, which represents a few megabytes of texturing, animation, etc.) When the player progresses to a new stage, Spore will import creatures as needed. For example, if a flying carnivore is needed to balance the ecosystem, a creature that fits that description will be downloaded. The editor also allows the player to design things ranging from species to custom buildings and vehicles. That includes tanks, aircraft, submarines, boats, and UFOs. If the player has no internet connection, Wright mentioned, it is possible to fit tens of thousands of objects and creatures on the game's disc itself, due to their small size. This means that people with no Internet connection should still have a balanced ecosystem, even if it happens to be far more limited in diversity.
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