by Endesu » Thu Feb 02, 2006 2:30 pm
Animal Crossing
Animal Crossing: Wild World
Since this game is set to 'real time', it progresses as the actual day progresses. Thus, ideally, it'll be day while it's day outside, and the same for night. Various locations open and close at varying times, and characters will go to sleep/wake up at pre-set times.
Varying weather.
Castlevania. Simons Quest. Shifted from Day to Night while on the main map or in a town. A night the town would be filled with zombies and the forests enemies would be twice as hard to kill. (Cho)
Castlevania: Symphony of the Night also kept track of day/night. Witness the moonstone and sunstone. I think the Sun and Moon rods are also affected. (Priam)
Dragon Quest/Warrior 2-8
One of the only RPGs to hang onto this feature, determining such things as when people will be out and about, when stores will be open, and the like.
Friday the 13th
Game shifts from day to night. Enemies appear more frequently, and Jason is stronger.
.Hack, sorta. It'd be randomly chosen if it was day or night there. (DW)
Also, random weather!
Harvest Moon: The Playstation One-
Every ten seconds in real life is ten minutes in game, if I recall. Also, different seasons! (Zero)
Note: All Harvest Moons feature this stuff.
Almost any MUD in existence ever. Seriously. I haven't found one yet that doesn't have day and night, and I played a lot of them. (DW)
Numerous RM2K games did. Nigsek is my greatest example, as you had to get your arse back in town if you wanted to not get raped by freakishly strong skeletons. (DW)
Pokemon gold/silver/crystal (Gameboy)- these actually synched to real time, which was annoying as far as getting those eevee to evolve to the right thing goes. (Kate)
Psychonauts
I'm not sure if Psychonauts really counts since the game itself occurs over what is the course of one day, though after a certain set of events happen, the game goes from day to night and...sort of stays that way for the rest of the game. (Kate)
Secret of Mana and Seiken Densetsu, mostly choosing your enemies and the townspeople that are out and about. (DW)
Shenmue 1-2
Starts from morning and works on a specific timing schedule. All characters work on a routine, going to various spots at specific times. Shops open and close when the time comes.
Different weather patterns.
Sonic Adventure
Each time you enter (and subsequently exit) a level, the Adventure Field's time of day will shift. Thus, if you enter a level at morning, it will shift to afternoon, and then night.
Sword of mana definitely has changes in time, where enemies tend to be asleep at night, so you can slaughter them mercilessly. (Fro)
Warcraft 3 (PC): there's a day-night cycle in these. Visibility drops during the night, monsters go to sleep, and moonwells regenerate! So it's a fairly integral part of the game. (Kate)
Werewolves of London C64 game. At day you were a normal man able to track down the ones who cursed you at night you were a werewolve, a killer, but hunted by cops and could be thrown in jail. First game I played with this feature in it. (Cho)
Zelda: Ocarina of Time
Movement on the overworld slowly causes day to switch to night. Changes a few things in the various towns.
Zelda: Majora's Mask as well. (Fro)
This list is very incomplete, since I have only a few in mind at the moment. Add at your leisure, if you wish it! Throw in a few details about the cycle, as well. I'll add them into a list and eventually put something together. <p><hr />
So I smile and pray upon a star...</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=crawlingreshiki>Crawling] at: 2/2/06 18:07