Though I have yet to play it, I would venture to say that the reason to own a DS right now is probably Mario & Luigi 2: Partners in Time. Both Mario's Pinball Land and Metroid Pinball are surprisingly awesome for pinball games, but ultimately, they are
still just pinball games, and that has never been my favorite jenre. Mario Kart is always a good idea, and I've heard Castlevania: Dawn of Sorrow is awesome enough to rival SOTN, but I can't say from personal experience. I'm hoping I'll get it for Christmas.
There's also Animal Crossing coming up if you're into that sort of thing, and I hear Sonic Rush is supposed to be a Sonic game that is actually a Sonic game, but neither of those are holiday titles. I have also discovered that Square is apparently doing a remake of
Final Fantasy III (no, not VI. III. The one on the NES.) for the DS, in 3D and everything. I'll have to look out for that one. FF3 was pretty sweet for an oldschool RPG.
On the PS2 front, everyone's already mentioned that DQ8, Shadow of the Colossus, and SCIII all rock. DQ 8 also comes with a demo of FFXII, which should help you get a feel for what their gameplay overhaul on that series feels like. Pervy would probably tell you that The Warriors is awesome, and from his accounts, I am inclined to agree, although I have not played it myself. Guitar Heroes is a game that needs to be experienced by everyone who has ever called themself a gamer, and if you have never played Resident Evil 4, you are a terrible person and need to rectify this immediately.
About Dragon Quest VIII.
DQ8 is pretty cool. CL covered a lot of it, but he left out the fact that it has VA. Pretty good VA most of the time, but it can be massively irritating in a few short one-shot situations. It's worth it, though, 'cause everyone exept, like, maybe half a dozen people are British, and the dude you team up with at the start of the game speaks cockney. Good times.
Things you can do that aren't pressing the attack button:
1) Alchemy! Eventually, one of your companions manages to fix up an old alchemy pot he's been tinkering with. You toss a couple items in there, let them stew for a few minutes, and then it'll ding, (Just like a microwave) signaling that it's ready for you to lift the lid and see what wondrous new thing you have created. It's pretty darn useful. It's a great way to get some good equipment that you can't find in stores, and just about the
only way to get some decent healing items until probably late in the game. There's even a black market dude who commissions you to make new and rare things that aren't on the general market. It's fairly lucrative.
2) Monster slavery! Eventually you come across a place called the "Monster Arena," which is a place where the idle rich go to blow all their money by watching monsters they've bought from hunters beat the shit out of each other. You're not rich, but you get in good with the guy who runs the place (who is fucking awesome, by the way), so he waives your entry fee. You have to go out and find your own monsters, though. Scattered across the world are unique and more-hardcore-than-usual monsters that actually show up on the overworld map; these are the guys you can recruit. There's nothing quite as satisfying as watching your own personal golem smash the unholy bejezus out of something. They do it with such gusto.
There's probably other stuff, too. As far as regular gameplay goes, most of the time you can't just mindlessly attack everything you see because you'd end up dead. Monsters can come at you in some pretty huge groups, so a little strategy is often necessary whenever you're exploring a dungeon. Threat assessment and enemy formation are important.
The graphics are pretty cool, too. They're oldschool and newschool at the same time. Toriyama character design seems to work really well in 3D, and the classic monsters somehow manage to look pretty much like they always have, despite being 3D. I was impressed.
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Edited by: BrainWalker
at: 12/1/05 19:23